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  1. Replies
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    Sticky: Re: Screenshot Thread

    Life :tumbleweed:
    It has been a while indeed.
    But that doesn't mean I cannot check in on my favorite modders and mod from time to time ;)

    @Jake, yes, all good old GEM effects. (would be an act...
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    Sticky: Re: Screenshot Thread

    https://hostr.co/file/ulmWGOaF3xzh/Divide_et_Impera_1.jpg

    https://hostr.co/file/y3DjnNQwNll0/Divide_et_Impera_2.jpg

    https://hostr.co/file/owSrXtVPKA2l/Divide_et_Impera_3.jpg
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    Sticky: Re: Screenshot Thread

    Thanks Tenerife :laughter: Wasn't done with the post actually ;)

    I just released an update to the Patron version with 2 new WIP effects and am planning on adding an improved motion focus effect...
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    Sticky: Re: Screenshot Thread

    - The Art of Screwing the AI -
    https://steamuserimages-a.akamaihd.net/ugc/861741153377882645/7100F69E5B7F968C22C180C89A8D7C44813A0265/

    [1] Setup [1]...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    In the Grand Campaign, playing as Saka Rauka:

    1. In the politics tab there is no option to secure loyalty
    2. Higher influence of own party means worse stats for your empire (how can I reduce...
  6. Thread: Hoplites! <3

    by Ganossa
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    Re: Hoplites!

    I am not posting frequently due to a tight schedule but since I am worried some long anticipated fixes might be reverted.

    Before fixing what is not broken:
    Be careful fixing something that isn't...
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    Re: GEM for Windows 10

    Someone recently reported a problem with the bypass feature for Win10 on the Workshop page of steam. It seems as if an update to Win10 changed something about the rendering chain or memory addresses.
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    Re: GemFX Project Moved

    Checkout the "Run in window" checkbox in the following image
    https://i.ytimg.com/vi/optiSj4gM6w/maxresdefault.jpg

    This was an option since Rome II Total War I think.
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    Re: GEM 1.0.9 and Shogun 2?

    Are you guys using it on Windows 10?

    I am trying to concentrate on the new GemFX project which eats a lot of hours, since there is a lot to do there and it will ultimately replace the legacy GemFX...
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    Re: GemFX Project Moved

    GemFX has been completely overhauled with a more generalized and safe approach in mind. Also all effects are completely overhauled and new ones will be added while giving the user more photoshop like...
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    Re: GemFX Project Moved

    The first Non-Patron pre-release version has been released.
    You can find a link to the download here
    https://www.patreon.com/posts/first-non-patron-11764300

    Thank you for your support and...
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    Re: GEM 1.0.9 and Shogun 2?

    I think it should still work. You might just need to try out different modes (e.g. compatibility) in the configuration tool.
  13. Re: Trojan horse/virus in the new GemFX installer?

    Hello to both of you. If you followed the link on the Patreon page then there is nothing to worry about.
    Those files and the ones that have been existing on TWCenter are identical.
    Therefore,...
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    Re: GemFX Project Moved

    Hi and thank you both for the interest!
    I am still working frequently on this project. However, most minor updates are only posted on the GemFX twitter, patreon and reddit page).
    Currently the...
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    Re: GemFX Project Moved

    The new GemFX has now its first pre-release version available!

    Check out the following video guide to get a first impression :)
    PwotmsOhgGE

    Stay tuned for more or follow/support on
    twitter...
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    Re: GemFX Project Moved

    GemFX will now allow direct adjustment of effect values!
    https://i.redd.it/pegb5defrfiy.gif

    For more information, please follow the links in the above posts!
    Stay tuned ;)
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    Re: GemFX Project Moved

    GemFX SubReddit went live.
    I will use it as a wiki and feel free to also post your presets there or start discussions.

    Also, more updates on the new GemFX progress on the GemFX patreon page!
    ...
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    Re: GemFX Project Moved

    Be part of the development and participate either in the
    public effect poll
    or
    patron effect poll
    to select the effect which you want to try out in the first release. :)
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    GemFX Project Moved

    the project is currently on hold
  20. Re: GEMFX - Development Progress (UPDATE 11/24/2016)

    I am currently working on a proper solution for OpenGL and Vulkan as those will also determine further implementation decisions. Once those work, I will need to finish the configuration tool (could...
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    Re: GEMFX & Shogun 2?

    Versions prior to 1.0.9 will likely not be able to work on Windows 10.
    I would need to check what changed with Shogun 2 and/or Windows 10 but am currently busy working on the new version as you...
  22. Re: GEMFX - Development Progress (UPDATE 11/24/2016)

    Yeah, I had also problems to fit this project into the KickStarter framework due to the fact that GEMFX is already in development for quiet a while and will be, even without support (since it is my...
  23. Re: GEMFX - Development Progress (UPDATE 11/24/2016)

    I will likely change the injection method exclusively to the new one (would mean no UI-ByPass but faster) which means there will be no base to hook ReShade as before, plus it is known to cause...
  24. Re: GEMFX - Development Progress (UPDATE 11/24/2016)

    Added progress update to the universal injection option plus some more facts and here two more examples:


    - GEMFX applied (ON / OFF) to ancient Gothic 1 game -...
  25. Re: GEMFX - Development Progress (UPDATE 11/22/2016)

    Thanks for staying excited :)

    One main goal of this update is to support applications that have so far not been (well) supported by GEMFX or any other effect injector.


    - artifact free GEMFX...
  26. GEMFX - Development Progress (UPDATE 11/24/2016)

    GEMFX - Development Progress

    Dear GEMFX Users,

    After temporarily contributing to another shader project, I am now back for quiet a while to develop an update to GEMFX. Since I made some...
  27. Re: ETA on a Warhammer Graphic Enhancement Mod (GEM) update?

    I will be working on an update for GEM with focus on TW Warhammer very soon. v1.0.9 should be working (not sure on latest win10 updates) if you activate the 64 bit toggle. UI-ByPass and such I have...
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    Re: Measuring Interest in TW: Warhammer

    I guess pre-orders do not come up on that chart?
  29. Re: Rally Point: Starting location confirmed; all Lords start the same *yawn*

    0:35, did she just say "Total Warhammer" :D is that politically correct?
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    Re: Month 1 mods for TW: Warhammer

    G.E.M. ;) Day 1?
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    Re: Orcs Campaign Playthrough

    Amount of 20 units should be no problem. A limited deck makes you think and act strategic.
    If you want bigger battles I would rather suggest to increase the entities in a unit (so increase the...
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    Re: Chaos Warriors Race IS pre-order DLC

    I am sure someone already shared something similar but if you like a strategic advise:

    1. Pre-Order the game to get the DLC
    2. Wait for reviews (by press and gamers) after release
    3. Use 1 hour...
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    Sticky: Re: Screenshot Thread

    - THIS. IS. D.E.I -

    http://images.akamai.steamusercontent.com/ugc/3281175896807956922/303891285AB0901C4E0D59B745ACC4E42520E73D/
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.9

    UPDATE PREVIEW::

    - I implemented a few more features and fixes which means games like The Witcher 3 and City Skylines is now working with GEMFX (with the next release of course)

    EDIT:: And also...
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    BM Change Preview (Progress Thread)

    Hello Dear Rome II Total War Fans :)
    I want to introduce some of the recent changes I implemented to change the battle maps of Rome II. The hand made changes now cover every region on the campaign...
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    Poll: Re: Dilemma: Quality or Quantity

    Those two are barely related. Most rendering is done by the GPU while AI, collision and similar is done by CPU. Reducing one will not help the other. Both can be bottlenecks.
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    Re: Suggestion: Unique Units + Role play

    I meant the diversity you announced with 1.1 for the start game when introducing early elites.

    Personally I would be fine with a submod too and I actually thought about 15 000 or similar cost (as...
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    Re: Suggestion: Unique Units + Role play

    Its also not about just enabling high tier early but high tier with higher base cost but no upkeep cost so they are separate from the usual troops. Those have to be limited and while it could be...
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    Re: Suggestion: Unique Units + Role play

    Yeah, I am also fine already with the current elites. Its just about having a new mechanique that I at least already experienced in R2 years ago and at least in my opinion can only recommend. Its...
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    Re: Suggestion: Unique Units + Role play

    Think of lords or fanatics for example who you give land, money, a title or just wifes to bind them. You basically buy their loyalty (especially giving huge chunks of land to fight for or the title...
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