Too bad I couldnt get it to work and have done everything like in the video
Type: Posts; User: neoiq5719; Keyword(s):
Too bad I couldnt get it to work and have done everything like in the video
Something is weird about this mod because the sound stops working. Does anyone else have this problem?
The new launcher is crap, go to the old one and see if persists īcos mine is good
IN carthage , common pasture cant be upgraded to cattle ranch, the option in not given.
What buildings are needed to recruit spy, dignataries and champions??????
Castra navalia doesnt have any info
https://i.postimg.cc/xNYS0Xk2/Untitled-1.jpg
I laid siege on mediolanum with two armies, I had like 10 ladders, my men docked the ladders but NOBODY climbed up, they just stood there. Even the icon of dropping the ladded was no longer available...
All of the sudden I get error when trying to open it. Says fail to load the DBE. Any thoughts? thx
Rise of the republic (finished)
I started a campaign and for the romans the shield pattern on the unist has nothing to do with the one on the unit card but by far, never seen this before.
So why the grain icon?
This might be silly because I dont get it but the question is, many region capitals display the resource icon they produce but that resouce is not indicated in the settlement icon when upgrading it...
Downloaded al three parts from here "again" and now works, I dont know why that happened since I never get the file from steam as there are many parts. Well thx anyway
Well I already told Dresden on the steam forum that none of the mods are activated
( except those for DeI), the game loads, custom battles are accessible but it crashes when trying to start a...
On my end its just not working with the beta patch. Not even with saved games.
https://steamcommunity.com/sharedfiles/filedetails/?id=1376588610
https://steamcommunity.com/sharedfiles/filedetails/?id=1377124308
DK unit cards included too
Well which ones are still vanilla so I can do them? I just need the on-screen name
Thx man I have corrected already. Let me know if itīs ok already or if there are any other.
ok thx check it out now
My mod is only the unit cards. Anything else is related to the main mod which is something you should take up to Dresden
Is this in the unit card or on the battlefield?
Also you replenish more within the city walls. It should be the same in or out since it depends on population number, ainīt it?
But I was asking something different which is how come you cant replenish but if you merge with an army that is replenishing then you can? mind-boggling
Also replenishment should go hand to hand...
They have the same unit variants( Goths and Franks) thatīs why and I coundnt find the exact faction name to tell them apart. As for the armor the unit is with or without a simple T-shirt which is...
I had an army replenishing in one territory and I moved a second army into that territory to replenish it as well but it didnt so I figured it wouldnt happen until next turn and there was plenty of...
Administration buildings are not working when starting a campaign. Thereīs no way to counter banditry.
http://steamcommunity.com/sharedfiles/filedetails/?id=1242100769
https://youtu.be/VJbWHgGDv0k
https://s14.postimg.org/bwtthauzx/A_unitcards_for_Rise_of_Cristianity.jpg
...
One more question, I have done the unit cards for the 4 roman factions but once I finish with everything how is this gonna work if I upload it into the workshop since I had to change some of the db...
After the update the new buildings from the DLC are gone, I can only see them if I load a save game but not if I start
Every time we have a plague we say, well thatīs ok itīs only 10% of my budget and minor unrest, Iīll deal with it later. My question is what files have to be tampered with in order to make the...
This mod needs to be added like in Attila buildings that provides sanitation for the region as well as for the province otherwise is a nightmare to upgrade something. As it is now we need to build...
Any plans to port this mod over to Empire Devided map?
Does this mod have buildings or traits to counter banditry to go with it?
http://steamcommunity.com/sharedfiles/filedetails/?id=1217652898
http://steamcommunity.com/sharedfiles/filedetails/?id=458844755
https://i.postimg.cc/K8bWpygh/20180930144519_1.jpg
https://i.postimg.cc/DZ45yCbc/20180930144531_1.jpg
...
Nothing there
I think depending on the difficulty, building should provide higher percentage of population and higher replenisment rate apart from having more replenishment traits.
Hard difficulty is a bit of a nightmare , everybody hates you and of course no one trades with you in the end and you get waves after waves of attacks but hey is total war but what bothers me is that...