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  1. [Tutorials] Re: Adding a completely new faction to Rome: Total War REMASTERED

    The message_log will improve when you enable_logging. Now you only receive the basic launch logging.
    When modding, I always have these advanced options enabled:
    https://i.imgur.com/5fuzkB7.png...
  2. [Tutorials] Adding a completely new faction to Rome: Total War REMASTERED

    Adding a completely new faction to Rome: Total War REMASTERED

    In this guide, I will explain the neccesary steps in adding a completely new faction into your Rome: Total War REMATERED mod.

    We...
  3. spot_fx issue! Need an advanced building modder!

    Hi all, I posted a question in the support, but they referred here to this place.
    So, I am having the following issue:

    It's a little bit weird contacting you about information about Rome 1...
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    Re: Total War : 1942

    The mod has been released!

    Download it here: https://www.moddb.com/mods/total-war-1942/downloads/total-war-1942-v10-release
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    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    Thats weird as in my mod for 1942, we changed the strat map voices...
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    Re: Total War : 1942

    The map is made from scratch, by the other developer. The smaller map (pacific) seems to be from other mod. But all upcoming provincial campaigns will be created new.
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    Re: Total War : 1942

    Yes I know. They were the first units that came in when I first saw the mod. So we decided to give them to every faction as 'starter' unit. See it as a peasant in vanilla RTW. I can't remember anyone...
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    Re: Total War : 1942

    I made the Waffen SS black, because that is the most knowed color used by them. Ofc they had cammo etc, but hey I can't make different textures for one unit. That's why i decided to make them black
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    Total War : 1942

    Hello all,

    We (Dagovax and Saloth Sar) are busy with this mod for a while.
    What is this mod? It is a total conversion mod based on the world in 1942 (WWII).

    A lot of things are already...
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    Re: Adding BI buildings to a fresh mod.

    I had same problems too. But I got it fixed by adding all limes in the descr_items.txt itself. Somehow I missed some files..
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    Re: Edited texures and models don't change?

    Yes. All unit textures needs to be saved in .dds format (including the .tga before it). So the actual file name is data/models_unit/textures/unit_barb_warband_archer_dacia.tga.dds

    You can use a...
  12. Re: Remove or edit the floating animation from drown bodies (skeleton / animation issue)

    Can nobody help me any further? :(
  13. Re: Remove or edit the floating animation from drown bodies (skeleton / animation issue)

    Does it have to do with this part of the code?



    I do not know what this part does. I would be thankfull if anyone can explain the skeleton file (converted with skeletonconverter to .txt)
  14. Remove or edit the floating animation from drown bodies (skeleton / animation issue)

    Hello guys, I really need some help with my mod 'Total War: 1942'. I'm creating naval battles, and I already have most animations completed. But there is one big problem: When a ship sinks, it will...
  15. Re: Animations when unit is floating in the water.

    Thanks will copy it to there :)
  16. Re: Animations when unit is floating in the water.

    Please!!? Anyone know how to deal with animations?
  17. Animations when unit is floating in the water.

    Hello guys, I really need some help with my mod 'Total War: 1942'. I'm creating naval battles, and I already have most animations completed. But there is one big problem: When a ship sinks, it will...
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    Re: Holland: Total War

    You probably forgot to unpack the downloaded file. After downloading the file, unpack it and copy the folder "holland" to your main directory. Your path should be this now:

    "D:\spiele\Rome...
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    Re: Holland: Total War

    EDIT:

    I found out how to add buildings, so currently I'm working on adding typical Dutch buildings. I'm even thinking about totally reworking the current greek cities, but that will need my time
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    Re: Holland: Total War

    Well it's based on the Netherlands. I improved my modelling skill a lot since the beginning of the mod. I started with photoshop only, which only allowed me to change the texture.

    Now I am able to...
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    Re: Holland: Total War

    I gave a comment on my website :)
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    Re: Port expansions to original Rome?

    It is possible, as you can change everything in the game apart from the engine itself. But you need modder skills. Start watching guides on the forums. You need to convert cultures etc which takes...
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    Re: descr_sm_factions.txt

    Probably because the file contains the same information. I don't have MTWII, but in my own mod the factions are same, but renamed. But renaming factions is not happening in descr_sm_factions.txt
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    Holland: Total War

    Holland: Total War 2.0 has been released!

    Check my website for the download link, and patch notes

    If you already have Holland: Total War installed, I recommend to delete it first, or...
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    Re: World of Tanks - Best tank line

    Well, I am sorry I disagree with the fact that the FV215b is not worth it. I have that tank and I love playing it. But you need skills playing it.

    I also started playing with the British heavy...
  26. [Tutorial] Re: Krn3ll Guide to add brand new buildings to RTW 1.5

    Hi, I hope there are still some modders here who might help me. I have done everything what you did, but I have some errors.

    First of all, I work in a modfolder. I have done every step, I have...
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    How to create descr_items.db

    Okay, I need some help from modders who know how to add buildings to the battlemap.

    I am trying to add the BI-buildings to my mod. I have done every step from any forums, but I still got the same...
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    Re: New building models - how to add in game?

    I have the same problem. I just can't find any editor. Those files are not in the descr_items folder of the vanilla rome total war. If anyone knows the solution, please help.
    [NOTE] Unfortunately a...
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