Re: [Tech] 1.2 Bug Reports
A first bug --
although 1.2 is amazing so far, the Reduced Upkeep Cost submod fails to appear in the mod manager selection screen after being downloaded. Not game breaking by any means, but thought i would let you guys know!
thanks so much for all the hard work. Syracuse with walls is so much better.
Re: [Tech] 1.2 Bug Reports
Well, I just have two visual bugs. And I think it is not fixed in this version. (I'm sorry if I looked wrong.)
1. Whenever legionaries throw pilum, its shape is changed. http://steamcommunity.com/sharedfile.../?id=835780572
2. Manpower number problem http://steamcommunity.com/sharedfile.../?id=835792738 , http://steamcommunity.com/sharedfile.../?id=835792705
Re: [Tech] 1.2 Bug Reports
Quote:
Originally Posted by
Antiochos VII Sidetes
A first bug --
although 1.2 is amazing so far, the Reduced Upkeep Cost submod fails to appear in the mod manager selection screen after being downloaded. Not game breaking by any means, but thought i would let you guys know!
thanks so much for all the hard work. Syracuse with walls is so much better.
Thats odd - it may be that you just missed it in the selection screen? Because its a normal mod pack like any other.
Quote:
Originally Posted by
whitegamebox
The population (and the entire mod) is based around the highest unit size settings. Either you are using another mod that conflicts or you have lower settings for unit sizes.
The pilum and other ranged weapon animations while firing is due to the way the game engine works. Although that looks way larger than I have seen before, something is off there.
Re: [Tech] 1.2 Bug Reports
The problem seems to be that the reducedupkeepcost.pack file deletes immediately after I open the launcher -- but I've worked around it by changing the name of the file, and have gotten the desired effects. So all good.
Re: [Tech] 1.2 Bug Reports
Now I knew!
It must be vanilla problem.
....CA.....
Re: [Tech] 1.2 Bug Reports
Tiny bug - under "custom battle" the very first spear unit for Syracuse (cost = 565) does not have a name...
Re: [Tech] 1.2 Bug Reports
Tried to start a campaign as Scordisci and crashed while loading. :( (No other mods enabled)
Re: [Tech] 1.2 Bug Reports
Try Reverifying the game cache in steam
Re: [Tech] 1.2 Bug Reports
Okay I might have triggered the 'select too many factions on the menu' crash cuse it worked the second time I tried. Got an end turn CTD after playing awhile though.(I wanna say turn 15-20ish but I didn't check so can't confirm)
Re: [Tech] 1.2 Bug Reports
I am chatting with Ritter-Floh while I report it here, too: The overlays for the main menue, the "Battle System" and "Campaign System" windows are empty save for their names. "FAQ" and "General Questions" are fine, though.
Re: [Tech] 1.2 Bug Reports
@slax sounds like you have a mod conflict then. Some mods can be active even if not activated. Make sure you dont have any DeI previous versions or submods
@hjalfnar yes those arent done yet, its a beta :)
Re: [Tech] 1.2 Bug Reports
The building information window for the city of Roma level 1 is empty, looks like the info window is stretched. Maybe wrong pic format?
Re: [Tech] 1.2 Bug Reports
Hi
Big big problem with map knossos faction (campaign with sparte);
First, DL battle was so so long; about 4min vs 30sec before.
And then, big bug with map (to see pictures)
http://image.noelshack.com/minis/201...83702420-1.png
http://image.noelshack.com/minis/201...83702416-2.png
Re: [Tech] 1.2 Bug Reports
Syrakousioi Anichneutai - shock cavalry - troops description says its sicilian light hoplites.
Also I played a few custom battles on maps with forts and noticed that ai controlled melee troops with javelins are not eager to take fort at all, they just stand outside the walls even after they fired their last ammo.
1 Attachment(s)
Re: [Tech] 1.2 Bug Reports
Attachment 342732
The Etruscians have a false Name
Re: [Tech] 1.2 Bug Reports
Quote:
Originally Posted by
Grigal
Syrakousioi Anichneutai - shock cavalry - troops description says its sicilian light hoplites.
Also I played a few custom battles on maps with forts and noticed that ai controlled melee troops with javelins are not eager to take fort at all, they just stand outside the walls even after they fired their last ammo.
They still have ammo on other units. AI will slowly reposition until it will find best position to attack but it might take it a long time. Not that AI was better in previous fort battles, they were always bugged.
Re: [Tech] 1.2 Bug Reports
Quote:
Originally Posted by
Farrell
Yeh,I think I was the first one reporting this. Shame on CA.
Re: [Tech] 1.2 Bug Reports
Quote:
Originally Posted by
Avarice1987
all fine, thats the etruscan version
Re: [Tech] 1.2 Bug Reports
Quote:
Originally Posted by
Tenerife_Boy
Yeh,I think I was the first one reporting this. Shame on CA.
You mean this problem its a problem of CA? its possible because i never fighting this faction and this the first time i see that bug^^