Well they are not in the game yet.Probably in the next update.
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Well they are not in the game yet.Probably in the next update.
thanks
The Pritanoi reforms work as described. An Iron Fist kingdom administration giving access to better units. Also i noticed that there is no mainland Pritanoi government only alliances
I can second that the Pritanoi reforms work. I'm disappointed in what it unlocks.
Only two buildings unlocking two units and I can't take the chariots off the island. The noble cavalry unit is useful but the whole process doesn't feel like an accomplishment. I would have hoped to be able to upgrade to a large city and an armor upgrade.
It is still a work in progress and hopefully the Pritanoi will receive more love and attention in future updates :)
i thought the government was fine but the other British tribes seemed content forever after i conquered them, probably because of the same culture. It felt strange compared to my Carthage campaign where it was a real puzzle to keep order in my empire and sneakily increase my culture.
Any idea how you make the units more armoured with for example the Arevaci? You can see the units in costum battles having chainmail
Reforms might do it, like it does for the germans, but I'm pretty sure the arevaci don't have any yet. Is there perhaps a shrine or other building doing it for them?
Is there a link as to what the Sweboz reform actually unlocks? I want to try them but thats alot of gameplay for only one or two extra units
I don't think there are any buildings; it would be weird to have the reformed units in and not the actual reform. Usually it's the other way around :D
Hi,
I have a strange thing in my reform with Saka :
I took Khiva, Bukhara and Nisa, and concerted them to city.
Then I had to wait for city upgrade because the conversion keep nomadic "walls" building instead of converting them to the corresponding city/settlement wall building, and the reform is triggered by settlement walls.
But I had my reform but what happened is strange :
I had the reform building and the gov royal building.
But first : the gov building doesn't show the +1 to cultural conversion every turn (don't ask why, I dont know...)
And second (and more importantly...) While the Saka culture switched to "Eastern tribal", the culture that is increasing is... " eastern imperial", making my settlements less and less under my control !
Is it a bug or is there anything I should know ?
EDIT : I forgot to write that I have the "royal authority rises" splash screen that spams me every turns since the beginning of the campaign.
EDIT 2 : it seems that I had two reforms together, so reform 1 and 2 has been triggered. The culture will not be "eastern imperial" untill reform 3 will be triggered.
It seems quite difficult to achieve this goal with the fact that your own government convert your cities to imperial while you are stil tribal. To trigger reform 3, we have to conquer a lot of settlements.
I think this is a mistake.
EDIT 3 : and a clue on why the +1 culture point doesn't appear every turn on the gov building ; here is the building parameter in export_descr_buildings.txt :
Code:religion_level bonus 1 requires factions { f_saka, } and not region_religion rel_c 60 and event_counter ecReligionUpdate 1
No meaningful Macedonian reforms? I mean I cam across something you build titled reform but it has little to no effect on how things were originally.
Macedonian elite units are not finished yet so i don't know if there are any reforms at the moment.
I remember this one. After your authority rises above 6 or 8 "royal authority rises" at the beginning of every turn. I think it is meant for when you become eastern imperial.Quote:
EDIT : I forgot to write that I have the "royal authority rises" splash screen that spams me every turns since the beginning of the campaign.
Bumpadump. This could be stickied perhaps? :)
Exactly and also a late cavarly unit is unlocked.
So these:
http://s18.postimg.org/8c2cj2csp/ger...idanz_info.jpghttp://s18.postimg.org/qswr9vsqx/ger...nthiz_info.jpghttp://s18.postimg.org/u2b6gcguh/ger...ijato_info.jpghttp://s18.postimg.org/gk4a424p5/ger...early_info.jpg
Get upgraded to:
http://s15.postimg.org/pntgph7a3/ger..._late_info.jpghttp://s15.postimg.org/x6cly3ymz/ger..._late_info.jpghttp://s15.postimg.org/hm587koij/ger..._late_info.jpghttp://s15.postimg.org/kdohy6n17/ger..._late_info.jpg
Extra unit:
http://s23.postimg.org/z7h44d0x7/ger...dozez_info.jpg
Also in the summer release they'll include another late unit, Speudogordōz, late germanic pikemen.
KH reforms no longer function with 2.02c.
You can build the congress, but it does not lead to anything, no improved governments, etc. The KH reforms work just fine in 2.01.
How does the germanic reform for the units work?As in what needs to be done?
Generally wouldn't hurt for some guides for reforms of factions.Now we know how the hellenistic reforms work(essentially waiting turns),but how deas the others work? :)