I believe this was broken by patch 14.
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They work say... 99% of the times :)
They usually break apart if you move single units and then try to move the entire formation again, I think because the game tries to save the new spots of the units but if it's not ungrouped and regrouped it just sends units to walk in a straight line so the just go straight....
or if you try to place an army near the map border and they don't fit well.
But it works, it just needs a little bit of extra micro, but I like that feature tbh
Noticing individual units freezing under AI control more in battles with this patch (can't compare to patch 14). Especially stands out when unit is something like the enemy general and/or a cavalry unit in eg wedge formation.
Have you by any chance played a siege battle post patch 14? I noticed that you mentioned that you've only played one defensive siege battle this year, but in my opinion(and probably the opinion of everybody here) the defensive sieges has vastly improved. The AI climbs the ladders properly, they re-use them and so on. Even though I don't like torches, the AI uses them quite smart as well. And that's just the walled cities.
In minor settlements the AI attacks you from two(sometimes) three opposite directions, making it quite difficult if you haven't got the proper troops to deal with them. Likewise, when the AI defends, they cut off pretty much every entrance.
I find defensive sieges pretty enjoyable now, but there are still some work to be done.
Whilst it's important to note that Ca have improved the BAI in sieges, we should also note that it still needs a considerable amount of work.
Personally I absolutely hate the majority of sieges. I used to enjoy sieges in Rome I and Med II but not in Rome II. Although, I enjoy attacking or defending barbarian walled towns. This is because the walls are not a massive pain in the backside like they are in cities. You can easily defend the barbarian walls with skirmishes and pull them away easily. You can easily manipulate and move around your troops on barbarian settlements. However, in cities it's a sodding nightmare to get troops on and off the walls, it's also a pain in backside to move your troops around on the walls and it simply turns into a massive blob fest. Generally I find attacking barbarian settlements considerably more enjoyable than walled cities, yet, it's easily noticed that the BAi will place all their skirmish troops near the walls, but their main infantry and cav will simply wait at the final capture point. If the BAI actually defended with all troops, it would make such a difference! Skirmishes can't prevent infantry breaking through, yet their own infantry could certainly hold your own troops up long enough to take heavy casualties from said skirmishers sat on the walls.
Walled cities are a different story though, I hate attacking or defending walled cities. The BAI still needs a considerable amount of work and simply cannot attack cities properly. I like the AI having the ladders, but the problem is the AI just rushes in with said ladders, throws its troops and awkward blob fest on the walls proceeds. After the blob fest and the unrealistic one on one fighting has eventually finished, the remaining cavalry either sits there and does absolutely nothing, and you have to march out to meet them or the AI runs to the gate whilst each individual unit takes their turn to throw the torches at the gates whilst getting killed by skirmishers.
I took a city during a siege the other day and I destroyed 3 sections of the walls. The next turn, the AI attacked me before the walls were repaired. I thought, oh well the BAI will probably rush straight in. But no, the BAI simply attacked with the ladders we had a nice a blob fest party on the walls again. Meanwhile 5 units of Cavalry and 2 units of Elephants sat, watched and waited till the party was over and then proceeded to burn the gates down. -.- There was massive gaps in the walls! Jesus wept. The whole army could have simply rushed me and made a serious attempt to take the city.
It wouldn't be so bad if the BAI didn't resort to torches constantly. it's easily the worst mechanic in the whole game. Can we not remove the torches from the AI completely? has anybody done this? Can we not give the AI a siege ram to smash the gates down instead of ladders and torches? Or can we make the CAI siege for a a few turns and actually build some siege engines? Like the AI used to do in earlier TW games.
There is simply nothing worse than predictability in videos games, if the AI does exactly the same thing every time you play a game, it completely ruins the game. CA your siege BAI does exactly the same thing every time. Attacks with the ladders, infantry dies, cavalry attacks with torches, dies, battle over.
I know we have had improvements to the siege AI, but we need more CA it's simply not good enough.
Edit, No idea why this was moved as its not patch 15 feedback, but general feedback.
Thankyou, tom_gr7
. I was dying to make a thread about this, but have made so many threads about sieges that it was time for some one else to do it. Besides, Lusted chooses to ignore the issue when I asked. I know I'm not Lusted`s biggest fan, but it needs addressing. you can't just talk on the nice things and ignore the `not so nice`, it shows you up.
100% correct. In fact the torch using of the AI is now worst than in patch 14.Quote:
It wouldn't be so bad if the BAI didn't resort to torches constantly. it's easily the worst mechanic in the whole game. Can we not remove the torches from the AI completely? has anybody done this? Can we not give the AI a siege ram to smash the gates down instead of ladders and torches? Or can we make the CAI siege for a a few turns and actually build some siege engines? Like the AI used to do in earlier TW games.
This should really have stayed a separate thread to get CA's attention better.
CA, I dearly hope you are going to correct this. The siege AI is almost right. You have come so far in 14 and in 15, but why do you insist on the damn idiotic torches? Please (I know saying please makes no difference, but anyway) get rid of those torches or at least reduce them way back as with Patch 14.
The flaming ram was not intended and the wrong time period but I would totally go with this over some torch throwing anyday.
Skip to 1:50 https://www.youtube.com/watch?v=bTnIBX6dqmg
Ram it and leave it there for the fire to do its work. A sapper unit with flaming ram, get rid of the torches.
What is the point of all these betas if there are broken things pointed out yet they remain in the patch?
That might indeed be the cause. But it makes a mockery of sieges, especially when the AI shows it can do it like MTW2 or RTW. They might as well have stayed with the retarded thing on release then if that's how much they love Roman history.
Funny how all the pictures in game and on their footage hides torch use. Get someone painting in bouncy torches if you love them that much, CA.:thumbsdow Just not me.
I like the Hoplite buffing, although swords could perhaps use 5 Bonus v Infantry. Still, with the addition of the fire at will to swords/cheap spears it's going to require players to exercise lot more tactical maneuvers when fighting Greek non-pike factions. No more using swords to just hack through the enemy hoplite line. It will be interesting to use Thureos units now that they have a bonus v cav and javelins.
I am also loving the longer infantry engagements. It allows for way more manuvering of skirmishers and cav throughout the battle which generally makes up for the AI's tendency to not want to do a skirmish phase before the lines meet.
http://thefreelancehistorywriter.com...beauvais-1472/
I want to be able to light my own gate on fire as a defender, it's historically accurate, come on CA! :DQuote:
The Burgundians made a rush into the gap. The citizens fought madly from the walls with swords, their bodies, stones and lead. Archery and crossbow fire rained down on the enemy. The boldest were the women and children, bringing munitions to the men in a steady stream. Some women inserted themselves into the hand to hand combat. Others brought lighted torches that were thrown into the faces of the men climbing the walls. They threw so many torches, the gate caught fire. At some point during this attack, a woman named Jeanne Laisné came forward, wielding a hatchet. She wrested the Burgundian flag from a soldier who was trying to plant it on the wall.