Cantabrian Wars 0.3 - (Updated 26.04.2018)
This mod is based in the final stage of Roman conquest of Hispania, The Cantabrian Wars (29–19 BC). The challenge of this campaign is survive the Roman invasion, which has a more powerful faction.
UPDATE 0.2 (03.11.2017): New scripts has been added, including the "4 Turns Per Year"; has been enabled mode battle with new battle scenarios of the Iberian peninsula, retouch the unit cards, set some interface stats in the .pak file and has been included a TEXT folder in Spanish for someone user interested in change the language.
UPDATE 0.3 (26.04.2018)
- Script that forces the war between Romans and Iberians.
- Script of ambushes to the Romans.
- Script of reinforcements for the Iberians.
- Balanced buildings and resources.
- Added more scenarios in Custom Battle.
IMAGES:
https://i62.servimg.com/u/f62/19/72/57/64/006-7510.jpg
https://i62.servimg.com/u/f62/19/72/57/64/005-7510.jpg
https://i62.servimg.com/u/f62/19/72/57/64/004-7510.jpg
https://i62.servimg.com/u/f62/19/72/57/64/001-7510.jpg
https://i62.servimg.com/u/f62/19/72/57/64/cw0110.jpg
https://i81.servimg.com/u/f81/19/72/57/64/emb11010.jpg
DOWNLOAD:
Install the CW modfolder in your "Rome Total War" folder. For play the mod, execute the CW.bat file.
Download Link: Cantabrian Wars 0.3
Credits |
CANTABRIAN WARS MOD
Mod created by Miguel_80
Iberian map base of Custom Campaign Mod 2 (by Unspoken Knight) |
Re: Cantabrian Wars 0.1 beta version
Re: Cantabrian Wars 0.1 beta version
Very interesting, good to see new content for RTW :)
Re: Cantabrian Wars 0.1 beta version
What a nice surprise! Thank you Miguel!:thumbsup2
Re: Cantabrian Wars 0.1 beta version
Re: Cantabrian Wars 0.1 beta version
Quote:
Originally Posted by
ahowl11
Very interesting, good to see new content for RTW :)
Quote:
Originally Posted by
Warcrafthero
What a nice surprise! Thank you Miguel!:thumbsup2
Quote:
Originally Posted by
GaivsSejanvs
Nice Miguel! :thumbsup2
Thank you very much guys! ;) I have many things to fix in the campaign. Lately I've had little free time by work issues. But as soon as start to put scripts (brand of the house) the campaign is become in a nightmare where the rebellion against Rome is will pay very dearly. Objective: survive.
Re: Cantabrian Wars 0.1 beta version
It's with great pleasure that the Modding Awards Committee informs you that this mod has been awarded in the recent 2016 Modding Awards, as seen here! Please feel free to stop by and check the list of all the winners.
Also, don't forget to check here for more details about how to promote the victory of your mod.
If any question about please feel free to use the Discussion thread.
Flinn,
On behalf of the Modding Awards Committee
Re: Cantabrian Wars 0.1 beta version
Grazias! This mod looks awesome! You`re reborning old good RTW!
Re: Cantabrian Wars 0.1 beta version
Hi, I would like to contribute to this mod, can I make a better map? I took a look at the map and it is actually just a stretched out part of the M2TW vanilla campaign map. I could make a new one using geographical data.
For example like this: (more of Africa is added to as a buffer against the landmash crash CTD - it can be cropped later when the map is finished - or perhaps we could add the garamantes and other berber tribes)
http://i.imgur.com/awD0AP1.png
Climate map: (I will make slight adjustments to the vanilla climates and reassign some of them. If you want I can add RSII trees, if not I'll add the vanilla trees but I'll tweak them slightly -for example: I'll reduce the size of those huge pines and add more decious trees.)
http://i.imgur.com/8gn2huq.png
map_ground_types.tga, still a WIP:
http://i.imgur.com/24C4HKD.png
Re: Cantabrian Wars 0.1 beta version
Hello Non-binary person,
The map is excellent, but for the purposes of this campaign is too large. It would have to consider another type of campaign.
Best regards
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
New update 0.2 of the mod. New scripts has been added, including the "4 Turns Per Year"; has been enabled mode battle with new battle scenarios of the Iberian peninsula, set some stats in the .pak file and more things. Soon there will be more updates.
http://i66.tinypic.com/2nva5c4.png
https://i62.servimg.com/u/f62/19/72/57/64/cw0110.jpg
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
Thank you for the update, Miguel_80, i'm going to play it in spanish:thumbsup2
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
Thanks to you Warcrafthero! :thumbsup2
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
Do you think this map is better?
Note: swamp ground type is used for steep terrain because it limits movement speeds on the campaign map
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
The problem of the map is the size, 510x510 in map_regions.tga
There will be too many cities and a lot of territory for this particular campaign.
I was going to use this map (270x225) and it was already great.
https://i62.servimg.com/u/f62/19/72/57/64/map_re10.jpg
Have you compiled the map to test it?
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
Well my idea was to increase movement points from 80 to 240 and perhaps a 6tpy script (I guess this would be no problem since the timeframe of the campaign is very short).
Also I still have to create map_regions.tga, map_features.tga water surface.tga, descr_regions.txt, map_roughness, map_FE, descr_terrain, descr_disasters.txt, map trade routes.tga and make some adjustments in descr_strat and descr_geography.db
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
Very cool mod, just noticed this, gonna give it a shot. If you guys make another campaign in this region a Sertorian Campaign should definitely be considered.
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
Thanks phylosopher stoned!
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
Very interesting mod. Do you plan also new units?
Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)
Thanks tomySVK! Yes, will be added some new units for a greater tactical variety and historical details.