Re: Family Tree Portraits glitching or not working
Scotland may have a teutonic family tree - check the descr_sm_factions file entry. Or there is a simple formatting issue in the set up in descr_strat. Any erro messages in the log?
Movement point reset is a different command afaik, not sure about the exact spelling right now.
Re: Family Tree Portraits glitching or not working
Quote:
Originally Posted by
Gigantus
Scotland may have a teutonic family tree - check the descr_sm_factions file entry.
Here's what I found.
Quote:
has_family_tree yes
Quote:
Originally Posted by
Gigantus
Any error messages in the log?
What log?
At this point, I'm wondering if my computer simply doesn't like me playing this game for some reason. Cuz I was later able to seemingly resolve the family tree issue, except NOW, none of my new characters seem to start out with or properly acquire any new traits! It's like there's a ghost in my machine constantly trying to find ways to mess things up!
Re: Family Tree Portraits glitching or not working
Quote:
Originally Posted by
legodude
What log?
My bad, I forgot that Linux\Mac does not generate a log. A major short coming unfortunately.
Re: Family Tree Portraits glitching or not working
It's fine. I think I'll just switch back over to Windows, since for some reason my computer doesn't even want to run M2TW AT ALL now. Crashes every time I try to boot it up!
Re: Family Tree Portraits glitching or not working
Two things you can try:
1. Remove the main game's CFG file to force a regenerating of it with default values.
2. Make sure nothing is in Steam's launch option: right click the game in the library, choose 'properties' and then check the option.
Re: Family Tree Portraits glitching or not working
Quote:
Originally Posted by
Gigantus
Two things you can try:
1. Remove the main game's CFG file to force a regenerating of it with default values.
2. Make sure nothing is in Steam's launch option: right click the game in the library, choose 'properties' and then check the option.
Number Two option didn't work, but where could I find the CFG file in the main game?
Re: Family Tree Portraits glitching or not working
Well, in Windows it's in the root of the game....
You could simply copy BG's CFG file as backup and then copy the code underneath over it's content. Once you start BG it should write all the settings to the main CFG file, wherever it is. That might help.
Code:
[features]
mod = mods/Bare_Geomod # path to mod folder
editor = 1 # battle editor enabled
[log]
to = system.log.txt # path and name of log
level = * trace # detailed log
#level = * error # basic log
[audio]
enable = 1
master_vol = 100
music_vol = 38
provider = Miles Fast 2D Positional Audio
sfx_vol = 100
speech_enable = 1
speech_vol = 100
sub_faction_accents = 1
[camera]
default_in_battle = rts
move = 50
restrict = 0
rotate = 50
[controls]
campaign_scroll_max_zoom = 30
campaign_scroll_min_zoom = 30
keyset = 0
[game]
advanced_stats_always = 0
advisor_verbosity = 1
ai_factions = follow
allusers = 1
auto_save = 1
blind_advisor = 0
campaign_map_game_speed = 99
campaign_map_speed_up = 0
campaign_num_time_play = 42
chat_msg_duration = 10000
disable_arrow_markers = 0
disable_events = 0
english = 0
event_cutscenes = 0
fatigue = 1
first_time_play = 0
gamespy_save_passwrd = 1
label_characters = 0
label_settlements = 1
micromanage_all_settlements = 1
morale = 1
mute_advisor = 1
no_campaign_battle_time_limit = 0
pref_factions_played = 67117321
tutorial_battle_played = 0
tutorial_path = norman_prologue/battle_of_hastings
unit_size = normal
unlimited_men_on_battlefield = 1
use_quickchat = 0
[hotseat]
autoresolve_battles = 1
disable_console = 0
disable_papal_elections = 1
passwords = 0
save_prefs = 1
update_ai_camera = 1
validate_diplomacy = 1
[network]
use_ip =
use_port = 27750
[ui]
SA_cards = show
buttons = show
full_battle_HUD = 1
radar = show
show_tooltips = 1
unit_cards = show
[video]
anisotropic_level = 2
anti_alias_mode = off
antialiasing = 4
assassination_movies = 1
autodetect = 0
battle_resolution = 1920 1080
bloom = 1
building_detail = high
campaign_resolution = 1920 1080
depth_shadows = 2
depth_shadows_resolution = 3
effect_quality = highest
event_movies = 1
gamma = 134
grass_distance = 75
ground_buffers_per_node = 4
ground_cover_buffers_per_node = 4
infiltration_movies = 1
model_buffers_per_node = 4
no_background_fmv = 0
reflection = 1
sabotage_movies = 1
shader = 2
show_banners = 1
show_package_litter = 1
skip_mip_levels = 0
splashes = 1
sprite_buffers_per_node = 4
stencil_shadows = 1
subtitles = 0
terrain_quality = custom
texture_filtering = 2
unit_detail = high
vegetation = 1
vegetation_quality = high
vsync = 1
water_buffers_per_node = 4
widescreen = 0