[Submod] Battlefield Enhancement (mini-submod)
SV, would you be in favor of starting a sub-mod thread ?
That would give us the chance to contribute, although with small things, to the development of Chivalry II.
I would dare start with a tiny thing: the attached file fixes the terrain in the battle field, such that those poorly-modeled regions looking like asphalted areas are replaced with decent models & textures (eg short grass). It also smooths unrealistically steep hills in the battle field (strat map unaffected).
If must be copied onto SicilianVespers\data and requires:
- the map.rwm of the relevant campaign to be deleted
- SicilianVespers.cfg to be modified by adding
(Incidentally, note that the false-positive-free launcher does not seem to load the SicilianVespers.cfg)
It's been tested on several SV battles, plus in BC and other mods.
Your views ?
Re: [Submod] Battlefield Enhancement (mini-submod)
It can't hurt to make new submod threads. I've edited the title and is sticky now.
Re: [Submod] Battlefield Enhancement (mini-submod)
So this thread is a bit dated, but for anyone who plays this and notices that there are huge cliffs in battles and what not, this does work for 3.3. It is not in the actual game as far as I can tell however. I'll continue checking, considering I've only had a chance for one battle, but it was way flatter, and that's the point of this mini-mod. If there are questions on install, I will try and flesh the install instructions out a little.
Enjoy!
Re: [Submod] Battlefield Enhancement (mini-submod)
Re: [Submod] Battlefield Enhancement (mini-submod)