Gig Studios is proud to present a preview for the official release of Rise of Three Kingdoms v3.0, a total conversion for Medieval II: Total War - Kingdoms. The setting of Rise of Three Kingdoms focuses on the 100-year long civil war in China, during the 2nd and 3rd centuries, following the fall of the Han dynasty. Boasting a unique map, factions, buildings, units, events, trait system, enhanced scripting, and historical characters with extensive biographies, it offers a unique and immersive playing experience in the momentous battle to unite a divided China.
Here is a brief promotional video of the mod created by Fahnat. So please, sit back and enjoy!
For those who don't know much about the start of the Three Kingdoms period, here is a 3 minute gif that explains the events and people that lead up to the setting of this mod.
Below you can find some screenshots of both the campaign map and a couple of military units on the battlefield, offering just a tiny glimpse of the many things to expect in the official v3.0 release.
Thanks to everybody who made outstanding contributions to version(1.0—1.8A):
水岸(founder of the model of Zhanguo andf Sanguo Mod)、阿奇(Texture and Buildings)、射手龙(Buildings)、BON、GM、1974、 sephodwyrm(CPL)、认得你、use、九保、findmyself、winner7788、妖王哥哥、 花海、automan、Zboot、 From Hell、D-boy、北王、穆先生、锋ˇ刃、几度夕阳 红、彼彼、蚊子、一声叹息、卧室大地瓜、wwwfman、枫叶、liu1412 、猪油貳爷 、暴力爆栗、eisenhower and many other comrades
And 德拉克拉、宇文寒、飞舞的黄油、老猪(天蓬元帅)...Which made foundatiuon of Pillar Mod Team
Credits for current Work
Mod Development Leaders Gigantus - Mod Leader Seether - Lead Designer
Strat Models riczu74 - siege, blockade and trade wagons models
Conversions Gigantus - battlemodels, map, scripts, and text files from original RTW mod Seether - translating 30,000+ lines of text from Chinese to English
Other Text Stuff Seether - family trees, translation, unit balancing, scripting, tons of coding, pretty much everything text related Fahnat - Three Kingdoms quotes
Special Thanks Backbone Studios - Chinese battle settlements
Marka Team for their wonderful models and textures
Genghis Khan: Total War team for their Korean strat models
Asia Empires team for some of their Korean units
风云南北朝 Mod Team - Various models and textures
战国春秋全面战争 Mod Team - Various models, textures, and pike animations paleologos - for help with, and creating, some beautiful normal maps makanyane - for good advice and the Ambient building reduction mod Hereje - for his High Quality Sky Textures Project 1.0
July 31, 2014, 11:49 AM
Minn
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
i'm very excited, thank you! ROTK team is my No1.
July 31, 2014, 01:58 PM
Sigmar Heldenhamer
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
sqweeeeeeeeeeeeee
looks simply god like :)
July 31, 2014, 02:23 PM
john duca
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Nice :D
July 31, 2014, 04:15 PM
SanyuXV
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Amazing :s_woot:
August 01, 2014, 10:14 AM
knightofhonnor
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Words fail to describe your brilliant work!
August 01, 2014, 10:38 AM
The Wise Coffin
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Could you please tell me the date of the release?
Or at least if it is in this month?
August 01, 2014, 10:40 AM
Finlander
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Looks good!
August 01, 2014, 10:44 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
We are aiming for middle of the coming week, eg 6th August 2014 - latest (hopefully) 10th August. Depends on the uploading\seeding.
August 01, 2014, 12:42 PM
Seether
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
And the hammering out of this last "bug" :P
August 01, 2014, 01:34 PM
The Wise Coffin
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by Gigantus
We are aiming for middle of the coming week, eg 6th August 2014 - latest (hopefully) 10th August. Depends on the uploading\seeding.
Awesome, then i will be able to make a LP with it.
This mod is mod one of my fantasies coming true. Thank you so much!
August 02, 2014, 03:43 AM
phichcoi
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
I am so excited for this :)
August 02, 2014, 06:56 AM
The Khanate
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Looks beautiful! You guys have come a long way and I'm thrilled to finally see the release!
August 02, 2014, 09:21 AM
Sigmar Heldenhamer
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
sweet i can play it for 2 weeks before Nursing school starts and i become a Hermit for the next year lol
August 02, 2014, 10:59 AM
straight edge savior
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Look's amazing, will this be a whole new install or is it installed over the beta like a patch to update your mod to the v1.0 Official, Sorry if its a thick question but had to ask, Thanks
August 02, 2014, 11:12 AM
Seether
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
It will be an entirely new install. Aside from all the new content, all of the old and obsolete "junk" was removed. I believe install size is about 1/2 of what it was for beta.
August 02, 2014, 12:07 PM
straight edge savior
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Thanks for the quick response, can I push my luck and ask if all the factions have there own missions/story line like Liu Bei moving to Shu :whistling, Which reminds me, The other day I was playing a hotseat game with my brother and pal. Then about 5 or 6 turns in the computer as Liu Bei started to move all his troops over to Jing province he left his starting city's and moved his whole army there, Its the first time any of us have seen it happen but it was pretty cool to see :thumbsup2
August 02, 2014, 12:55 PM
Seether
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Unfortunately, due to manpower shortages, each faction will not have their own missions. However, that is something that will be done for future versions, with the Cao Clan, Sun Clan, and Yuan Clan first up to get unique missions.
August 02, 2014, 06:15 PM
Shima
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Sweet just stepped onto this mod and its goin to be released soon :D, looks amazing!
August 03, 2014, 04:57 AM
Ravenclaw2099
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Honestly, this is the only other medieval 2 mod I am paying any attention to (right up there with TATW)..and considering that I have been watching the three kingdoms series and playing Romance of the Three kingdoms X recently.. I am having a hard time keeping my heartrate under control! Cannot. Wait.
August 03, 2014, 02:19 PM
Seether
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Thank you all for the kind words. Barring any unfortunate incidents, expect the v1.0 download to be available in the next 24 hours :D
August 03, 2014, 03:58 PM
The Wise Coffin
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by Seether
Thank you all for the kind words. Barring any unfortunate incidents, expect the v1.0 download to be available in the next 24 hours :D
:thumbsup3 Ehhh!
August 03, 2014, 05:12 PM
Stath's
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Fantastic, can't wait!!!
August 03, 2014, 10:16 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Just a reminder to everyone to use the V1.0 Discussion Thread for general discussion about the v1.0 release. Thank you kindly.
August 05, 2014, 05:53 AM
Nelduin
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Great! Splendid work Gig studios, thank for your hard work. Downloading.
Spoiler Alert, click show to read:
Oh and Gig, thanks for coming regularly to Mundus Bellicus and give us updates about mods and such. That is much apprecitated. :)
August 07, 2014, 11:44 AM
sickNsane
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
I downloaded the mod about a month or So ago, I just seen that its been updated is there a changelog? Can I update without uninstalling, will I lose my saves etc?
August 07, 2014, 11:50 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by Download page
Installation Procedure
1. Delete the mods\Three_Kingdoms folder and the desktop short cut if you had a previous version of Rise of three Kingdoms installed
Change log is at the bottom of the installation page.
The save will not be compatible due to work on the EDB and the map.
August 07, 2014, 12:55 PM
bright slap
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
woot woot! thanks you!
August 07, 2014, 01:04 PM
morfeasnikos
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
DL now thank you !!!!
August 07, 2014, 06:12 PM
iWarsaw
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
This game won me over as soon as I heard the music. I'm only a few turns in and have played only one battle but so far everything is fantastic!! The artwork, the units, the missions, everything is top notch. Can't wait to get this campaign rolling!
August 07, 2014, 07:07 PM
Finch
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
seeding... ;)
Great work Gig Team! :thumbsup2
btw i'm surprised the file size i think is smaller? :whistling
August 07, 2014, 08:10 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by Dr. Xavier
seeding... ;)
Great work Gig Team! :thumbsup2
btw i'm surprised the file size i think is smaller? :whistling
You mean compared to the beta version? We have cleaned out all obsolete files that accumulated during the development and reduced texture files that had a ridiculous size.
August 08, 2014, 02:20 AM
sgz
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Looks cool. I played an earlier version but lost immersion as the voices of units were still the old Vanilla ones from M2TW. ie a unit form army of CAO said " do it for Scotland !" Are they in Chinese now ??
August 08, 2014, 02:21 AM
apnt
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
THANKS Gig Team! :thumbsup2
August 08, 2014, 06:03 AM
youngfool
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
great stuff, will give it a try.
cheers
August 08, 2014, 06:20 AM
Seether
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by sgz
Looks cool. I played an earlier version but lost immersion as the voices of units were still the old Vanilla ones from M2TW. ie a unit form army of CAO said " do it for Scotland !" Are they in Chinese now ??
No, as we don't have any Chinese voice actors on our team. They all use "English" voices now.
August 08, 2014, 07:46 AM
The Khanate
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
The music in this mod is second to none! The map looks fantastic too. Thanks for taking the time to do this for us!
August 08, 2014, 12:56 PM
PhillyPhan321
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
I love the 3 Kingdoms books and games I'll have to try this out.
If you guys like the 3 kingdoms settings and like strategy games you should check out the Romance of the 3 kingdoms games made by Koei. They were the most in-depth strategy games before Paradox came along imo.
August 08, 2014, 10:15 PM
Jefferson Medeiros
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Thank you for this masterpiece!Absolutely great work!
August 08, 2014, 10:41 PM
sickNsane
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by PhillyPhan321
I love the 3 Kingdoms books and games I'll have to try this out.
If you guys like the 3 kingdoms settings and like strategy games you should check out the Romance of the 3 kingdoms games made by Koei. They were the most in-depth strategy games before Paradox came along imo.
Rotk games are ok but the newer ones are stale, this mod blows them all away!
August 10, 2014, 01:47 AM
limith
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by Seether
No, as we don't have any Chinese voice actors on our team. They all use "English" voices now.
If you need someone who speaks Chinese, I do, but I'm not a voice actor...I'm a software engineer and modder in my free time.
August 10, 2014, 11:52 AM
ThreeKingdoms
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Looking forward to playing this :D
August 11, 2014, 04:33 AM
Stívarđr Reynitré
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
This looks absolutely stunning...
If I can get Medieval II working anytime soon, this will become an essential download for me!
August 11, 2014, 05:21 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
What is the problem with your M2 installation?
August 11, 2014, 05:32 AM
Stívarđr Reynitré
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
I've not had chance to log on to Steam yet to get it updated...last I tried (about a week or so ago) it just kept refusing to launch from Steam.
I am assuming the updates will solve this, but it's getting round to downloading them.
August 11, 2014, 05:42 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
If you have a problem later with the 'RotK steam' short cut try the new one as well. Just make sure the mod is in the right folder.
August 11, 2014, 08:07 AM
AqD
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
THANK YOU!!! :clap:
August 11, 2014, 10:29 AM
john duca
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Congratulation for the release!
August 12, 2014, 04:14 AM
The Wandering Storyteller
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Can someone help me find the music files?
August 12, 2014, 08:52 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
They are packed, in the data\sounds folder. It requires an unpacker like Vercingetorix's, link should be available in the sounds workshop or tutorial forum.
August 13, 2014, 11:13 PM
sickNsane
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Have you considered using this in the mod? I dont think its 100% spot on but pretty darn close.
This would be a good one to play upon starting a campaign http://www.youtube.com/watch?v=9juDeLlPHBw
I have this game and all the cinematic's are in a folder but these 2 seem closest to the era of the mod.
sry, should have put this into proposals
August 14, 2014, 09:27 PM
The Wandering Storyteller
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Make a submod out of that! We must have these intros!
August 15, 2014, 08:32 PM
Werety
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
good work !
August 23, 2014, 02:41 PM
Morrowgan
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Great mod :thumbsup2 It made me read more about Chinese history.
August 23, 2014, 10:23 PM
Fusilier_07
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
The mod looks great, can't wait to try it!!
September 05, 2014, 01:11 AM
cronos844
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
I guess it's safe to say you didn't do anything with the voice acting, so Cao Cao is going to have an english accent then?
September 05, 2014, 10:02 AM
Seether
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
That's a rather crude way of saying it but, yes, all factions still have an English accent. There is a sub-mod that changes voices, but I'm not sure of its current status.
November 09, 2014, 11:42 AM
Roma_Victrix
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Incredible work, Seether & co! That's +1 rep to you at the least. There should definitely be more East-Asia centered mods in the future. :)
December 11, 2014, 08:34 AM
Dave_Bass
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
This is a dream that comes true.I have nearly everything playable,readable and whatnot about San Guo.
I'm about to test it but it seems from the screenshots that it will even surpass games like ROTK IX & XI.
谢谢!
December 11, 2014, 10:12 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Feed back is always welcome!
December 19, 2014, 06:34 PM
stang267
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
My Anti-virus recognizes it as a malware?
December 19, 2014, 08:00 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
The installation file contains elements of the Universal Batch file which Avast (apparently the only one) in their wisdom has deemed invasive. I have lodged an inquiry into it with Avast but haven't received a reply.
The file should be in your AV's vault and you should be to restore it and add it to the exception list. Once installed you should not get any further alarms. If you are not familiar with the procedure (Avast) let me know.
December 19, 2014, 11:13 PM
stang267
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by Gigantus
The installation file contains elements of the Universal Batch file which Avast (apparently the only one) in their wisdom has deemed invasive. I have lodged an inquiry into it with Avast but haven't received a reply.
The file should be in your AV's vault and you should be to restore it and add it to the exception list. Once installed you should not get any further alarms. If you are not familiar with the procedure (Avast) let me know.
Thanks, Already sorted it out :) ! oh. and is there anyway to find out unit id's ?
December 20, 2014, 03:32 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
What do you mean by unit ID's?
If you want to trace back which EDU entry is a certain unit then simply search for the unit's game name in data\text\export_units and then use the name in curly brackets to match it in the EDU.
December 29, 2014, 06:22 PM
imsly
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Wow amazing so far, Thank you! :)
January 04, 2015, 09:40 PM
isa0005
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Love this mod sooo much! :D
January 06, 2015, 10:07 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Always glad to hear from people that appreciate our work.
January 09, 2015, 11:02 AM
Lord Caim
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by Gigantus
The installation file contains elements of the Universal Batch file which Avast (apparently the only one) in their wisdom has deemed invasive. I have lodged an inquiry into it with Avast but haven't received a reply.
The file should be in your AV's vault and you should be to restore it and add it to the exception list. Once installed you should not get any further alarms. If you are not familiar with the procedure (Avast) let me know.
this would have been helpful if my avast had popped up, but instead it silently blocks and deletes the offending EXE file without discretion. then when you go to check the quarantine box, its not in there. It is only after you guess that's its probably the antivirus after checking everything else and blindly adding every exception for the game and the exe that you can that it then worked.
But to the game. its spectacular. I've played ROTK and DW among other Three Kingdoms games quite a bit, and though this lacks that very last bit of professional company grade quality polish(not to say its bad, by any means!) it feels like a stand alone ROTK:TW game. i like the stratmap sprites being the DW5 models. that was pretty awesome. This game sticks well to the historical records, as opposed to the ROTK novel(which was great), something you don't see done often.
As a suggestion, how hard would it be to add an 'early' era to this game and start it right at turbulence and fall of the Han? As in, starting at 183-4 to see the rise of the Yellow scarves. then take down the 10 Attendants, and Dong Zhuo before being put at roughly where it starts now. These were important events that led directly into the 'real' three kingdoms era, and without these events the Han may have lasted another 100 or so years. with no rebellion to break up a lot of the local government and spur aggressors like Dong Zhuo to seize power, peace was quite possible(though difficult due to local famine among other things). This is why i include the Yellow Scarves into the three kingdoms, as it set the stage for the actual era to begin. And at the same time virtually every major player from 206-220 (the true fall of Han, and progression into three distinct kingdoms) made their position for which to build their kingdoms riding the wave of glory after quelling the rebellion.
At the same time i can see, and respect, the reluctance and difficulty in scripting difficult things like the 10 Attendants trying to seize power. However most of these scripts exist in some form(emerging and re-emerging factions) in other mods and would just need to be smoothed over to port in. I also understand this could give a lot of leeway in shaping the game in a very unhistorical way. it would be simple to crush Cao Cao during the Rebellion, and not have to deal with Wei and eventually early Jin for the next 96 years (probably sooner, as unification would come easier) but this is why i propose an early *option*. Plus i think it would be cool to play the Sacred Way of Peace campaign and actually win the rebellion to go on to make a new dynasty under Zhang Jiao, or probably one of his sons. But i digress as i don't know how many faction slots are occupied and various other technicalities that would need to be secured to even consider such an undertaking.
My apologies for being quite long winded on the matter, it is just one i enjoy quite a bit. To keep the last bit more brief, thank you for capturing one of the best portions of chinese history and bringing it to life here on a TW platform.
Regards,
Caim
January 09, 2015, 11:51 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
AV programs can be worse then Microsoft when it comes to protecting you from yourself. :tongue: Maybe your notifying level is set to gaming\silent? (Settings\General in Avast UI). The Virus Chest can be accessed via the Avast UI as follows: Statistics\Component Status and then clicking on the link in the square with the 'items stored in the Virus Chest' writing.
From there you can proceed to restore removed content and add it to the exception list. (Select entry and right click, choose action)
Great to hear that you enjoyed our work, Seether will be pleased that his efforts with the historical issues is valued.
Dialing back the start of the mod isn't a simple operation as anything that has to do with dates will have to be edited. It starts with family trees, trait based biographies and age of named characters and ends with the script - and I probably forgot something or the other to do with historical background.
The additional scripting that you mentioned should not be that difficult or tedious - the script has got roughly 17.000 lines of script solely dedicated to recruitment limitation so we are not easily scared.
January 09, 2015, 01:23 PM
Lord Caim
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Quote:
Originally Posted by Gigantus
AV programs can be worse then Microsoft when it comes to protecting you from yourself. :tongue: Maybe your notifying level is set to gaming\silent? (Settings\General in Avast UI). The Virus Chest can be accessed via the Avast UI as follows: Statistics\Component Status and then clicking on the link in the square with the 'items stored in the Virus Chest' writing.
From there you can proceed to restore removed content and add it to the exception list. (Select entry and right click, choose action)
not to gaming/silent. and the virus chest is empty! i guess it doesnt matter now, im playing it. stupid avast.
it sounds like a massive amount of text editing.
January 14, 2015, 12:46 AM
Junaidi83 de Bodemloze
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Finally after waiting for so long , lets start install medieval 2 game again :D
January 15, 2015, 07:04 AM
Antonius
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Time to feedback this mod:
It is utterly fantastic. No crashes or major bugs experienced. Battles look and feel great, the campaign is fun to play, not too easy not too hard. (Yuan campaign)
I applaud the hard work of the team and the excellent result. Well done! The only thing very, very minor is that unit diversity is not too great - which is probably just because I am still stuck in the same area of China and havenÄt expanded too much yet.
+ Because I wanted to learn more about the historical context this mod got me to read up on the Han period and the subsequent three kingdoms period. As a "Westerner" my knowledge of ancient Chinese history was rather moderate, so this was certainly very interesting.
Having said that, I was SHOCKED to learn that as history panned out my bitter rivals Cao Cao took control of the northeast after the battle of Guandu... Well, not if I have anything to say about that :tongue:
January 15, 2015, 07:31 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
There was a Chinese serial made in 2010 with 95 episode - 54 hours in total. I watched the sub titled version once, after we finished the mod. I think we covered it reasonably well, going by that, especially with the Cao Cao and Liu Bei missions.
January 16, 2015, 10:35 PM
sataricon
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
I would like to thank every one who took part in the making of this mod.
You guys did an amazing job.
January 17, 2015, 05:26 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Thanks, a pat on the back is always welcome.
January 20, 2015, 08:22 AM
DeanE555
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
I want to thank all who created this mod,this is the only way to play an asian tw without shogun1/2....
Just a quick question!,in the battle maps unit flags don't appear,is that suppoused to be like that (it is quite confusing without any flags...) thanks!
January 20, 2015, 08:42 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
There are no small 'experience' banners - but the main banners should be there. Does it happen with all factions?
January 20, 2015, 04:49 PM
DeanE555
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
yes unfortunatly.... it is kinda exiting because it looks more realistic but it is kinda confusing as well....
and this might be a newbish question but,how do you go on full screen? it kinda bugs me play it on a window... thanks a lot! you and your team are awsome!
*edit*
for refrence,the flag issue looks like in this youtube video https://www.youtube.com/watch?v=lhDie5fLINM at around 24:15
thank you again and I hope I'm not bothering you with stupid questions!
January 20, 2015, 07:51 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
The window issue is fixed quickly - I think you are using a smaller resolution in the game then you have on your desktop. Two ways to fix it:
1. Change your game resolution via options\video\advanced\resolutions to the resolution of your desktop (don't forget to click 'apply')
2. Open the mod's CFG file with Notepad and remove the 'windowed' line in the [video] and save
January 21, 2015, 03:42 PM
DeanE555
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Thanks you're a great help!
January 21, 2015, 09:06 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
One is glad to be of service :buba:
January 24, 2015, 10:43 PM
shinsasaki
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
So, I speak and understand mandarin Chinese, but I can barely read basic middle school level (ethnically part Chinese, but born/grew up in the west). Is there an option for English writing/HUD with Mandarin/Chinese vocals (no dub, I hate English dubs)
Or is there some kind of English/Chinese combo for writing and normal Mandarin/Chinese vocals?
Also, does this mod work with gold edition medieval 2?
Lastly, how does this compare to Han Zhi Shang? Which one is bigger/more epic in scope and with more detail in terms of units, politicians, and scale of map. Do either of the mods (Han Zhi Zhang or Rise of Three Kingdoms) them allow interaction/conquest of the middle east/west and vice versa?
January 26, 2015, 07:39 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
The original of this mod (RTW version) was Chinese - we replaced all text and the vocal sounds. A combo does not exits as far as I know.
I haven't tried Han Zhi Zhang so I wouldn't know how they compare, ours doesn't have any interaction with the Middle East or West.
February 03, 2015, 10:09 AM
Jin-
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
I remember testing some early Beta where was Liu clan quest line if i remember right. Suddenly i just remembered this mod when i was thinking what i should do while waiting Attila TW.
Glad i did, its finally over Beta :)
February 03, 2015, 08:48 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
We have a Cao Cao quest line as well now.
February 12, 2015, 03:45 PM
HenryRex
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Hi, guys I need some help, for some reason I cant get the game to install properly. I followed the instructions I thought. I torrented them, then I ran the application, it automatically went to the right folder, it finished installing, and it creates a shortcut, but its not a proper shortcut its just a like a picture of a window. And when I click on it, it says missing shortcut. I dont know what I did wrong, any help please?
February 12, 2015, 11:11 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Install the patchand the quickfixez that should solve hour problem
February 16, 2015, 09:15 PM
Wudadi
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
好样儿的:thumbsup2
February 19, 2015, 02:53 AM
varmossie
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Dear Mod.,
I've got problem while play ROTK, When I attack the final castle of faction to finish (faction destroy), It make announcement "Uh,oh. This isn't good, No idea why, sorry Pal" and out when I press "Ok"
I try to play again but the another faction as Sun clan to attack the faction castle like this also receive annoucement and out.
How can I fix this. Can you help me?
February 19, 2015, 03:51 AM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Check the sticky in the error reporting forum on how to submit an error and the post in that forum with a detailed report.
February 19, 2015, 03:34 PM
Morrowgan
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Happy Lunar New Year to the team and everybody visiting this subforum :)
March 08, 2015, 03:37 PM
Arto
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Posted a message just for the sake of subscribing.
March 08, 2015, 08:18 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
It's already released if that's what you want to keep track off. :)
March 11, 2015, 01:53 AM
Arto
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Thanks!
April 07, 2015, 10:07 AM
kiamhiung
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
how to download the patch ? thanks
April 10, 2015, 11:28 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
This mod is truly amazing! Thank you for all of the work put into it. I've been a fan of the Three Kingdoms for over 30 years and this is even better than any "Romance of the Three Kingdoms" games and any "Dynasty Warriors" games combined. Complete with accurate family trees and unique generals' 3d models on the battlefield, I doubt even Sega would ever do such a great job if put to the task. Will there be anymore updates? I do see some potential for it.
April 17, 2015, 08:57 PM
Gigantus
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
Thanks for the praise, always nice to hear some appreciation. :)
We had some more 'missions' planned but due to RL commitments this has not materialized yet.
April 19, 2015, 09:14 PM
boughtout
Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview
1. Hebei vs Zhongyuan swordsmen and spearmen - Please change one of their character pictures. They are the exact same, and restacking depleted regiments is a pain because of this.
2. Unit variety - Where is it? I know they're all in the same country, and there probably wasn't much unit variety; But, from a battle map perspective, it would be nice to have more options to work with strategically. It can get repetitive using the same units to fight the enemy's identical units, again and again.
That being said, I love this mod and fully plan to finish my Youzhou campaign.