A bit late....but I wanted to play the mod again and checked the EDU and I have two export_descr_unit files of them titled "export_descr_unit - v203" which is unused and one normal one:
The normal one used ingame has the Ulmer Lanzen with 20 primary attack:
Quote:
stat_pri 20, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, long_pike, spear_bonus_12
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
The unused v203 one has proper stats:
Quote:
stat_pri 4, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, long_pike, spear_bonus_12
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
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A bunch of other units have different stats as well although it is not as extreme.
Tercio-Pikeniere
Normal:
Quote:
stat_pri 12, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, long_pike, spear_bonus_12
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
v203:
Quote:
stat_pri 11, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
Both are far better than normal pikes but I assume that is intended.
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Also I can't seem to get the 1648 launcher to work and I can't start the 1648 mutation file either.
Edit: I am using patch 6a