Re: Faction Standing Problem
Any chance of duplicated entries in descr_strat? Simply test by only having those two lines in the descr_strat plus your 'empty' descr_faction_standings file.
Re: Faction Standing Problem
Quote:
Originally Posted by
Gigantus
Any chance of duplicated entries in descr_strat? Simply test by only having those two lines in the descr_strat plus your 'empty' descr_faction_standings file.
Is the effect cancelled if the same line appears twice? I don't think I've repeated anything, but I'll do as you suggest just in case.
Update 1: I've removed all relations lines except those two, and the result is that the two factions now start with "Terrible" relations instead of "Reasonable". Still not sure why the change happened, and why their relations are not "Abysmal" as I think they should be.
Update 2: Common sense had led me to believe that "Reasonable" relations correspond to neutral (value 0), but my faction now has "Amiable" relations with all the other factions which are not england, which leads me to believe that "Amiable" is what truly corresponds to neutral. Let's add yet this other point to the confusion.
Update 3: To test your theory about duplicates and see if I could "strengthen" the desired effect by repeating the same line twice, I did just that and now france and england start with "Abysmal" relations instead of "Terrible". Moreover, now their relations with other factions do indeed start as "Reasonable" rather than "Amiable". Someone please tell me what the hell is happening lol.
Re: Faction Standing Problem
I think having a really bad relationship with one faction puts a damper on how other factions see\treat you. Didn't expect that to be hard coded if you have blanked the descr_faction_standing file as suggested.
Re: Faction Standing Problem
Quote:
Originally Posted by
Gigantus
I think having a really bad relationship with one faction puts a damper on how other factions see\treat you. Didn't expect that to be hard coded if you have blanked the descr_faction_standing file as suggested.
Yeah, apparently that is hardcoded. At least some bit of it.
But it doesn't totally solve the problem. What I'm getting is the game overlooking some of the relations established in a seemingly arbitrary manner. I still get the same faction to have very good relations with some and terrible with others.
Update: Considering the (so far apparent) lack of solutions, I've thought of trying a different approach. Could I theoretically edit the descr_faction_standing file to set the starting relations the way I want them to be?
For example, could I make an entry that makes england hate france for no other reason than the turn has started? And then have this trigger stop working for the future turns? I know almost nothing about editting descr_faction_standing...
Re: Faction Standing Problem
Try giving every relation its own line.
So instead of
Code:
faction_standings hre, -1.00 england, france, slave
do this:
Code:
faction_standings hre, -1.00 england
faction_standings hre, -1.00 france
faction_standings hre, -1.00 slave
Re: Faction Standing Problem
Quote:
Originally Posted by
Serious Potato
Try giving every relation its own line.
So instead of
Code:
faction_standings hre, -1.00 england, france, slave
do this:
Code:
faction_standings hre, -1.00 england
faction_standings hre, -1.00 france
faction_standings hre, -1.00 slave
An interesting alternative. I'll try it out.
Update: It worked! Thanks very much for this suggestion.
Re: Faction Standing Problem
Quote:
Originally Posted by
es157
Update: It worked! Thanks very much for this suggestion.
cool finding - rep for the potato