Unlock non-playable factions with Assembly Kit and PFM
Hello everyone. If the Assembly Kit program, when generated the .PACK file, has not unlocked a non-playable faction that you added, you have to resort to the old trick to unlock it manually in "startpos.esf" file. The steps are as follows:
STEP 1
First, go to this section and find your faction: "\CAMPAIGN_PREOPEN_MAP_INFO\CAMPAIGN_PLAYERS_SETUP\PLAYERS_ARRAY\PLAYERS_ARRAY - #\CAMPAIGN_PLAYER_SETUP\". Later, change False to True in 3rd line.
http://i67.tinypic.com/11w3iw7.png
Go to "\CAMPAIGN_PREOPEN_MAP_INFO\FACTION_INFOS\FACTION_INFOS - #\" and change False to True in 2nd and 3rd line.
http://i65.tinypic.com/10h7omq.png
The same operation must be made in this section (they are same): "\CAMPAIGN_PREOPEN_MAP_INFO\COMPRESSED_DATA\..."
http://i68.tinypic.com/jkiqv4.png
STEP 2
Now, locate this section and change False to True in 3rd line:
"\CAMPAIGN_PREOPEN_MAP_INFO\COMPRESSED_DATA\CAMPAIGN_ENV\CAMPAIGN_SETUP\CAMPAIGN_PLAYERS_SETUP\PLAYERS_ARRAY\PLAYERS_ARRAY - #\CAMPAIGN_PLAYER_SETUP"
http://i63.tinypic.com/nbugbc.png
STEP 3
Finally, find the section FACTION_ARRAY in this large path:
"\CAMPAIGN_PREOPEN_MAP_INFO\COMPRESSED_DATA\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\FACTION_ARRAY\FACTION_ARRAY - #\FACTION\CAMPAIGN_PLAYER_SETUP\"
http://i65.tinypic.com/10n6npv.png
And change again the False to True in 3rd line.
http://i66.tinypic.com/feqias.png
Now, save the file .PACK and you new faction will already be available. I remember it must have the "political_parties" and "faction_political_parties_junctions" tables in your packaging. I recommend the Pack File Manager program.
http://i65.tinypic.com/34g2ele.jpg
Also, to disable the symbol of any playable faction in selection menu for space problems. You must do the following:
In the section "\CAMPAIGN_PREOPEN_MAP_INFO\CAMPAIGN_PLAYERS_SETUP\PLAYERS_ARRAY\PLAYERS_ARRAY - #\CAMPAIGN_PLAYER_SETUP\" change True to False in 3rd line.
http://i68.tinypic.com/2hhqj2e.png
I hope the tutorial serve you something. Best regards.
Re: Unlock non-playable factions when Assembly Kit fails
You can also unlock a faction only with these 3 tables, omitting others that sometimes tend to be conflictive (as "start_pos_character").
Modifies the "political_parties", "faction_political_parties_junctions" and "start_pos_factions" tables.
political_parties
faction_political_parties_junctions
start_pos_factions
Now, select the option "Export single table(s)" and select the tables for export:
Open the "BOB.AssemblyKit" program and select again the three tables. In "start_pos_factions" choose only your campaign. What is selected automatically, don't touch it.
The game will automatically start and if you start to hear some sounds of troops, means that the process is working correctly. It only remains to wait a moment.
Final result, faction unlocked:
Re: Unlock non-playable factions when Assembly Kit fails
The "start_pos_characters" table can be changed later and add more things with the "starting_positions" form.
starting_positions
And it's only necessary to add the tables where changes have occurred:
http://i68.tinypic.com/2yopb1u.jpg
Re: Unlock non-playable factions when Assembly Kit fails
To resolve the bug of "DY_YOUR_HOUSE" label in family tree panel, follow these steps.
http://i63.tinypic.com/2q238lz.jpg
Copy this table files in this folder, before execute the BOB program: "...\Total War Attila\assembly_kit\raw_data\EmpireDesignData\campaigns\YOUR_CAMPAIGN\
STEP 1
http://i64.tinypic.com/2lbevxv.png
STEP 2
http://i67.tinypic.com/14o29zm.png
RESULT:
http://i68.tinypic.com/vnjor9.jpg
Re: Unlock non-playable factions when Assembly Kit fails
Hi this post is awesome! Just what I was looking for. Can you write a full tutorial on how to enable minor factions using Assembly Kit. Ive been trying to make Nobatia into Egypt by giving them Alexandria, Berenice and Oxyrynchus. BOB keeps crashing when it comes to processing start_pos/ Havent tried following this tutorial yet but will do and let you know.
Re: Unlock non-playable factions when Assembly Kit fails
It works! Thanks for writing this!
Re: Unlock non-playable factions when Assembly Kit fails
Hello daniel_srif. I'm glad that the tutorial has been useful for you. With the "starting_positions" form is easy make such modifications.
Re: Unlock non-playable factions when Assembly Kit fails
For some reason, instead of getting att_politics_*****_ruler/council in the political_party_key column drop down menu (factions_political_parties_junctions table) I am getting att_fact_*****_ruler/council. (despite the fact that I have added the att_politics_*****_ruler/council rows in the political_parties table)
Re: Unlock non-playable factions when Assembly Kit fails
Tried to do it with PMF same thing happened.
Re: Unlock non-playable factions when Assembly Kit fails
Hello spH3RiCal. I don't have that problem, I will investigate. By the way, What version of Assembly Kit are you using?
Re: Unlock non-playable factions when Assembly Kit fails
Could this work for older games like STW2 and FOTS?
Re: Unlock non-playable factions when Assembly Kit fails
It's with great pleasure that the Modding Awards Committee informs you that this tool/resource has been awarded in the recent 2016 Modding Awards, as seen here! Please feel free to stop by and check the list of all the winners.
Also, don't forget to check here for more details about how to promote the victory of your tool/resource.
If any question about please feel free to use the Discussion thread.
Flinn,
On behalf of the Modding Awards Committee
Re: Unlock non-playable factions when Assembly Kit fails
Bro so sorry but does this tutorial work on the grand campaign, and TLR? For the grand campaign itself has a different selection on each faction. For example Barbarian Kingdom
Re: Unlock non-playable factions when Assembly Kit fails
I added new faction. Game starts but crashes when I try to start a campaign. It happens to every faction when mod is enabled. What could cause it?
Re: Unlock non-playable factions when Assembly Kit fails
I made a non-playable faction "playable" , the roman empire, to TLR. But when I click on it in the selections screen it just says its the roman expedition, and when I play as it, its literally the roman expedition. Nothing different about it.
I followed both guide, the startpos.esf, and the "political parties , faction_political_paarties_junction, start_pos" guide.
Re: Unlock non-playable factions when Assembly Kit fails
then you probably didnt made it playable xD. Take a look at Magnars tutorials. My problem was I wasnt making startpos trough BoB properly.
https://www.youtube.com/watch?v=gLhtQ-DVSDc
Re: Unlock non-playable factions when Assembly Kit fails
Really good,thank you very much for this and the same for Converting ruined cities to normal ones.
Re: Unlock non-playable factions when Assembly Kit fails
You are a scholar and a gentleman my good sir. Thank you for this most innovative and expedient approach to an otherwise tedious process. I am already relishing the joys of commanding the mighty Kingdom of Mercia in the Age of Vikings mod. Thank you again. Cheers,
Lucius Vorenus
Re: Unlock non-playable factions when Assembly Kit fails
You're welcome. I'm glad that the tutorial was useful for you.
Greetings