Re: Real Combat Mod for SSv4.0
Hi Messenger42...welcome to my signature :D
Yes, the new units are all included and balanced for SS4 :)
However, due to new versions of RC coming out thick and fast the new units are a version or two behind..so basically they might be 1 pt here or there out :)
Re: Real Combat Mod for SSv4.0
Hi Quark & shaeffer,
Once again, I must take my hat off before you! (is this an English expression? ;))
As always, absolutely great work and I highly appreciate all your efforts and contributions! :thumbsup2
I assume this will please many people who aren't satisfied with Darth Mod in SS 4.0...
A very BIG thanks, mates! :smile:
Re: Real Combat Mod for SSv4.0
Thanks! you guys are good and quick! much appreciated....:thumbsup2
Re: Real Combat Mod for SSv4.0
Im going to toss my hat in the ring of thank yous here guys!
this mod turned out to be a great one. I dont think I have seen anyone else able to add in new factions that seemed to just...flow with the campaign with the right balance of look and unit roster.
Once you guys added in the RC conversion that just sealed the whole deal for me. Great work Quark and Shaeffer. And of course great work King Kong!
Re: Real Combat Mod for SSv4.0
Quote:
Originally Posted by
Quark
HistoryProf, cough cough, thats Quark and Shaeffer (+PointBlank and all those on the main RC thread)
Freudian Slip? In any case, you're all getting Indulgences, because I'm a Priest of the Mod Cult now...
Re: Real Combat Mod for SSv4.0
Have about finished balancing the archery accuracy values for RC and, in reference to what was being said earlier, the longbow is slightly more accurate. In any case, Retinue Longbowmen will now outshoot Genoese Crossbowmen, and would do even better if the game were using historical rates of fire. I can't think of any more to add to RC at the moment so I'll release it shortly, which will allow Quark and shaeffer to catch up without dealing with a new beta every 10 minutes :smile:
Re: Real Combat Mod for SSv4.0
Quote:
Originally Posted by
Point Blank
Have about finished balancing the archery accuracy values for RC and, in reference to what was being said earlier, the longbow is slightly more accurate. In any case, Retinue Longbowmen will now outshoot Genoese Crossbowmen, and would do even better if the game were using historical rates of fire. I can't think of any more to add to RC at the moment so I'll release it shortly, which will allow Quark and shaeffer to catch up without dealing with a new beta every 10 minutes :smile:
Great work Point Blank. I am loving RC :)
Re: Real Combat Mod for SSv4.0
Yeah, it's a great mod, combat seems so...uh...real :D
Re: Real Combat Mod for SSv4.0
Hi PB!
Do you plan to include and balance all the new mercenaries units that's in SS4 in your latest release?
Thanks!
Re: Real Combat Mod for SSv4.0
As far as I know, shaeffer and Quark will be applying the RC framework to all units in SS4, but they aren't part of 'vanilla' RC 1.2.
Re: Real Combat Mod for SSv4.0
Thanks PB!
RC is great, Thanks for all the work and efforts you put in there. I followed your thread in RC and knows that you are very detailed and historically correct in creating RC, your discussion and inputs with Konstantine, Granviz, DrBeast and many others...helps makes this the standard in battle mods.
Are you still in Thailand?
Re: Real Combat Mod for SSv4.0
Thanks for your kind words, half the fun in modding is interacting with the community. Yes still in Thailand, lived here for a couple of years now.
Re: Real Combat Mod for SSv4.0
Was just playing as Denmark and came across English Huscarls as mercs, this is about 20 years in so most units do not have very good attack and the huscarls had 12 so i was wondering if shaeffer or Quark had updated their values in RC? because this didnt seem right to me as the recruitable huscals from Danish castles only have attack of 5
Re: Real Combat Mod for SSv4.0
High attack units like that are from a slightly older version, once up to date the attack will drop to about 6 and the animation will change.
Re: Real Combat Mod for SSv4.0
Is this using RC1.0 values or RC 1.2 values?
Re: Real Combat Mod for SSv4.0
1.2 - but is currently on the last beta release, we're updating it to 1.2 release values as we speak
So basically, this current download is 95% right :)
Re: Real Combat Mod for SSv4.0
Shef can you give the range values for archer types, seems the range of archers is increased quite a lot.
Re: Real Combat Mod for SSv4.0
Put as a one file You big brothers!
because it confuse this Newby chola ;) to which one i have to download
Re: Real Combat Mod for SSv4.0
Just d/l the first link mate, its not a big d/l anyways they made a mistake with some files at the beginning thats why those files are still there for the ppl who d/loaded that file . They corrected afterwards.
Re: Real Combat Mod for SSv4.0
Hey- First, thanks to the people that both made RealCombat and SS and took the time to mod them together. RC seems to make the game a lot more fun- you actually have to counter cavalry with spears/pikes, as one would expect.
However, this leads me to something of a problem- I love playing as Denmark, but they have almost no spear units, and no pikes whatsoever. This leaves them in the uncomfortable position of having no real counter to cavalry- a unit of mailed knights suddenly becomes a bloody nightmare to deal with. How exactly does one counter heavy cav wityh the Danes? (spear militia aren't quite cutting it)