Re: My attempt at making Helm's Deep
Do you mean if the catapults damage the wall when hitting?
They do damage, but not very much for some strange reason, they do like 1% per hit or something, and also when playing as Isengard you can order your men/uruk-hai to attack the wall since even though it is ambient it still belongs to Rohan..
Edit: Or not, you can't order them to attack after all, which sucks, cause then you possibly can't script them to either :(
Edit again: Or nvm, you can attack the wall with catapults, silly me had ordered ballistas too, which cant attack the wall :P
Re: My attempt at making Helm's Deep
I may ask something that is not exactly on-topic...
Can you script generic AI actions for campaign battles places?
I'll explain myself:
Imagine you are playing a campaign.
Imagine that you can add a custom Helms Deep to the Helms Deep castle in the campaign.
Now you are under siege. Orcs have a ram. They try to aim for the wall gate which lies under mountain.
Do you get my point?
It is easy fixed in one historical battle, as the battlemap itself has its own script.
But for the campaign?
Again maybe I'm flying too fast, and they can not even be added to the campaign.
Is someone able to clarify that?
PS. Maybe it has been related already; then I havent found the post
PS2. This is the first friday on years I stay home :(
Re: My attempt at making Helm's Deep
Hmm, seems like as long as the settlement(the wall) is ambient the units aren't able to walk trough the hole in the wall, because they see it as if there still was a building there, so unless we solve the issue that causes that the settlement has to be ambient to be able to play as Rohan, this project seems to be a lost cause :(
@sturmdg: I think you should rather ask here, since it is more likely to get a answer there :P
Re: My attempt at making Helm's Deep
Well , Warlords of Sparta has a custom battle with a custom map (battle of thermopylae) , so it could be possible .. i'm gonna try out to make it :P
Re: My attempt at making Helm's Deep
Hey, that looks acually quite good!
Re: My attempt at making Helm's Deep
Looks impressive. Can't wait to try it. I think the main wall should be a bit longer.
Re: My attempt at making Helm's Deep
Sorry to disappoint you, but this project is dead :P Couldn't get the battle to work since the settlement is ambient, and therefore the units of Isengard won't attack the wall, nor will are the units of Isengard able to even walk through the wall after it has been ruined..
Re: My attempt at making Helm's Deep
Why have you added building at the other side of the wall?
Re: My attempt at making Helm's Deep
Brego has announced that this project is dead - can someone please close this thread? :)
Re: My attempt at making Helm's Deep
Quote:
Originally Posted by
Revan Shan
Why have you added building at the other side of the wall?
I did not add those buildings..
The "deeping wall" is just a corner part of the wall of a huge city :P It was the only way I could figure out that would make it look like Helm's Deep :P
Re: My attempt at making Helm's Deep
Great work man :thumbsup2
Re: My attempt at making Helm's Deep
You certainly get a +REP for your effort on this from me!
Re: My attempt at making Helm's Deep
Hehe, Thanks :)
+rep to you too for being so nice :tongue:
Re: My attempt at making Helm's Deep
Ou i even didn't notice you made a new version, sry ;)
But i really like it, i never downloaded a custom battle map before, i think yours will be my number one :):thumbsup2
Great !
Re: My attempt at making Helm's Deep
Well, I made it several months ago, but there was a bunch of problems that makes it unplayable :P
Read the thread and you will see..
No point in downloading since I never finished it.. And the versions that has units in it isn't balanced or anything, they just have units because I was trying out how it would be with units. Sorry, but this project has been put to rest:rip: :P
Re: My attempt at making Helm's Deep
Quote:
Originally Posted by
Brego
Well, I made it several months ago, but there was a bunch of problems that makes it unplayable :P
Read the thread and you will see..
No point in downloading since I never finished it.. And the versions that has units in it isn't balanced or anything, they just have units because I was trying out how it would be with units. Sorry, but this project is has been put to rest:rip: :P
ups :tongue:
but a rep for your hard work and the good lookng helms deep you created ;)
Re: My attempt at making Helm's Deep
Re: My attempt at making Helm's Deep
The maps look great! :thumbsup2 It is too bad that the progam is being so uncooperative. :(