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Re: State of the Mod Address, Fall 2013: We're Almost There
Quote:
Discussing how to manage our beta testers when we recruit them - bovi
Oh god
*scream like a teenager girl*
Finally !!!
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Re: State of the Mod Address, Fall 2013: We're Almost There
Who' knows who the lucky ones will be.
Cheers
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Re: State of the Mod Address, Fall 2013: We're Almost There
Quote:
Originally Posted by
Reno Melitensis
Who' knows who the lucky ones will be.
Cheers
Most probably the girls...
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Re: State of the Mod Address, Fall 2013: We're Almost There
This seems awfully familiar :surprise:
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Re: State of the Mod Address, Fall 2013: We're Almost There
Quote:
Originally Posted by
Thuycidides
Was your laptop plugged into a power outlet? In addition to my desktop, I have a laptop with worse specs than yours and it plays MTW2 just fine.
I've found out why M2TW lagged on my laptop - the game run with integrated graphic. It seems M2TW fails to see GT 650M in auto-mode. Manual setting has solved the problem.
And now I just can't wait for EB2 calmly and patiently, because my laptop is absolutely ready for this awesome game.
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Re: State of the Mod Address, Fall 2013: We're Almost There
Quote:
Originally Posted by
Volodimer
I've found out why M2TW lagged on my laptop - the game run with integrated graphic. It seems M2TW fails to see GT 650M in auto-mode. Manual setting has solved the problem.
And now I just can't wait for EB2 calmly and patiently, because my laptop is absolutely ready for this awesome game.
EB2 is the only reason I bought M2TW...
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Re: State of the Mod Address, Fall 2013: We're Almost There
Quote:
Originally Posted by
Casual Tactician
EB2 is the only reason I bought M2TW...
Me too. I played vanilla RTW only 2 times. M2TW - only 5-10 turns of 3 campaigns. Boring. Clergymen armed with crosses, pfff. When I saw in ETW Dagestan militia wearing tricorns and stockings I laughed like ctazy. Only vanilla S2TW is playable.
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Re: State of the Mod Address, Fall 2013: We're Almost There
I just bought M2TW again for this :) cant wait
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Re: State of the Mod Address, Fall 2013: We're Almost There
Go EBII! Erm, come, EBII!
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Re: State of the Mod Address, Fall 2013: We're Almost There
Quote:
Originally Posted by
Volodimer
I tried to play M2TW: Kingdoms (Steam version) on my laptop (15,6', i7-3610, 6 mb, GT 650M, Win 8.1) - it lags even on 1600x900 with medium settings. Strategic map scrolling is awful. I don't have such a problem with S2TW and R2TW. I think I have to buy a newest fastest coolest PC AND a 5-7 old computer with Win XP. I hope one of them will run EB2 properly.
Try to deactivate antialiasing transparency in your graphic card drivers. Older games (like M2tw) was not made for those parameters and the graphic card tries to smooth every single blade of grass.
I really hope this can help because we will hear of this problem as soon as EBII will come out :D
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Re: State of the Mod Address, Fall 2013: We're Almost There
Quote:
Originally Posted by
Floren d'Asteneuz
I really hope this can help because we will hear of this problem as soon as EBII will come out :D
M2TW doesn't choose GT 650M in automode, and integrated graphic is too weak for the game. So I set the videocard manually, and it worked. M2TW runs fine on highest settings now.
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Re: State of the Mod Address, Fall 2013: We're Almost There
Quote:
Originally Posted by
Casual Tactician
EB2 is the only reason I bought M2TW...
Give Broken Crescent a try while waiting. You won't regret it.
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Re: State of the Mod Address, Fall 2013: We're Almost There
Agreed. Broken Crescent is a pretty exceptional mod.
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Re: State of the Mod Address, Fall 2013: We're Almost There
Try IB2 conquestus Britannae, you will not regret it ;)
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Re: State of the Mod Address, Fall 2013: We're Almost There
Quote:
Originally Posted by
BlackCore
I just bought M2TW again for this :) cant wait
Same here :)
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Re: State of the Mod Address, Fall 2013: We're Almost There
well, count me in! I had so much fun with EB1 :) I learned how to do simple mod changes just for eb a few years ago, it has been a big help to my enjoyment since :) looking forward to the good times to come!
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Re: State of the Mod Address, Fall 2013: We're Almost There
I agree with ib2, very good mod
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Re: State of the Mod Address, Fall 2013: We're Almost There
I'd be more than happy to help out with writing unit/building/agent/trait/retinue descriptions.
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Re: State of the Mod Address, Fall 2013: We're Almost There
id be happy to help with the basics, stats, descr, sprites n such.
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Re: State of the Mod Address, Fall 2013: We're Almost There