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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Hello, I notice that UI card missing for: Faris Atabeg, the ships and the Dilaq lancers....when one of the general join the rebels, also the bodygards didn't have a ui card.
sorry for that, I will look around to other factions in the next days :)
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Hi WeekendGeneral, I noticed the following errors:
(GreatImam_gain_desc)This man's knowledge of legal codes and piety have elevated him to this position.
no line : {bodyguard_yemen_descr_short}
repeats:
{stone_keep_to_small_town_mesoamerican}Convert to Town
{stone_keep_to_small_town_mesoamerican}Convert to Town
{village_to_wooden_castle_mesoamerican}Convert to Motte and Bailey
{village_to_wooden_castle_mesoamerican}Convert to Motte and Bailey
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Quote:
Originally Posted by
ZSV
Hi WeekendGeneral, I noticed the following errors:
(GreatImam_gain_desc)This man's knowledge of legal codes and piety have elevated him to this position.
no line : {bodyguard_yemen_descr_short}
repeats:
{stone_keep_to_small_town_mesoamerican}Convert to Town
{stone_keep_to_small_town_mesoamerican}Convert to Town
{village_to_wooden_castle_mesoamerican}Convert to Motte and Bailey
{village_to_wooden_castle_mesoamerican}Convert to Motte and Bailey
Hi ZSV,
The first bug is fixed in the latest version with hotfix.
EDIT: And I think it would be a good idea to make a separate recruitment building chain for Salghurids consisting of Seljuk, Khwarezm and some other units, not just Seljuk like it is now.
EDIT2: And I am also for nerfing the stats of Russian units because they are overpowered in comparision with the units stats of the neighboring nations.
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
I've fixed some of the errors mentioned so far and tweaked recruitment/campaign a little in this hotfix: https://www.mediafire.com/?xs50dv86pi8hb6v
I will upload the UI updates among other things in a patch sometime after Christmas.
Both Kyiv and Fars need a great deal of improvement they are currently more or less placeholders and are meant to be ai controlled until some adjustments are made. For example they have very limited AOR native recruitment which will need to be expanded and neither have their own recruitment buildings. I'd like to give fars some of the other atabeg units and AOR restricted Omani or Uyniud troops in an effort to reflect their ambitions in dominating the Persian gulf and their occupation of Bahrein.
Cheers
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
The same bug that concerned the orthodox church also concerns building temple_shia, building temple_shia_castle, building madrassa_shia, building c_madrassa_shia, building buddhistmon and building c_buddhistmon.
Your code:
Code:
small_masjid_shia city requires factions { mongols, hungary, yemen, normans, } and event_counter sindh_shia 1
Correct code:
Code:
small_masjid_shia city requires factions { mongols, yemen, normans, } or factions { hungary, } and event_counter sindh_shia 1
Your code:
Code:
buddhistmon1 city requires factions { mongols, saxons, } and event_counter khitan_buddhist 1
Correct code:
Code:
buddhistmon1 city requires factions { mongols, } or factions { saxons, } and event_counter khitan_buddhist 1
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Quote:
Originally Posted by
vsivak
The same bug that concerned the orthodox church also concerns building temple_shia, building temple_shia_castle, building madrassa_shia, building c_madrassa_shia, building buddhistmon and building c_buddhistmon.
Your code:
Code:
small_masjid_shia city requires factions { mongols, hungary, yemen, normans, } and event_counter sindh_shia 1
Correct code:
Code:
small_masjid_shia city requires factions { mongols, yemen, normans, } or factions { hungary, } and event_counter sindh_shia 1
Your code:
Code:
buddhistmon1 city requires factions { mongols, saxons, } and event_counter khitan_buddhist 1
Correct code:
Code:
buddhistmon1 city requires factions { mongols, } or factions { saxons, } and event_counter khitan_buddhist 1
All of this is Vanilla Broken Crescent 2.4 I haven't touched most of the core building chains. Frankly I find it a bit weird that the mongols can build Buddhist temples as they were predominately pagan or Muslim in area that the campaign covers.
Good find regardless there's a whole heaps of little bugs and errors that need some buff and shine in BC 2.42.
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
I compared your code with the code of BC 2.4.2 and these bugs do not appear in 2.4.2. Have you based your files on 2.4? There were some bugs fixed in 2.4.2.
And as I know Mongols were very religiously tolerant so I think they should be able to build different temples (including Buddhist).
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Quote:
Originally Posted by
vsivak
I compared your code with the code of BC 2.4.2 and these bugs do not appear in 2.4.2. Have you based your files on 2.4? There were some bugs fixed in 2.4.2.
And as I know Mongols were very religiously tolerant so I think they should be able to build different temples (including Buddhist).
Huh, that is a real possibility I lost most of my files awhile ago and scraped together what I had on a usb. Its probably a mixture then of 2.4 and 2.42.
Whilst the mongols were very tolerant of differing faiths they didn't actively promote Buddhism rather letting the community function unhindered. In fact Buddhism in the area depicted in Broken crescent in the time frame had been in steady decline in face of the popularity of islam and for the most part was treated a dhimmi community. A great representation of the mongol religious tolerance would be allowing them to build all of the possible religious temples is that even possible in the engine.
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Ok I checked it. You based your EDA, EDCT and EDB on version 2.4. But the changes in EDA and EDCT between 2.4 and 2.4.2 are mostly cosmetic, no bugfixing. And in EDB the most imporant difference is the bugfix I mentioned in post above. So nothing game breaking.
EDIT: One correction "and not hidden_resource" is working in the recruit pools but not in the building conditions. Sorry for the mistake
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1 Attachment(s)
Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
I'm having crashes with the latest 1.0 and hotfix. I'm using bc 2.4.2 and the game crashes when I select any country in campaign. the loading screen appears, but it crashes when the loading is over. Also, when I select custom battle screen and switch to campaign screen, the game crashes. Attaching log file.
PS. I deleted some of the unnecessary contents in log file to reduce the size.
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
im having crash too. When i start a campaign
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Are you playing Steam or CD version?
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Try to delete file map.rwm file which is in Broken crescent folder data/world/maps/base
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Hi all, Well, I don't know if here is the right place to report this situation.
Why when I start a campaign game with the Zengids or other Islamic faction the game crash in 10 - 20 turns?
Thanks in advance, happy new year folks!
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
I'm using the Steam version, but original BC and other mods are working fine because I created kingdoms.exe file from original medieval.exe. Also, deleting map.rwm did not work for me...:no:
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
I'm having the same campaign crash issue.
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1 Attachment(s)
Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Ok, guys. Try this quick patch. Install overr hotfix. I have fixed some syntax errors in EDB and missing strings in historic events.
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
Quote:
Originally Posted by
vsivak
Ok, guys. Try this quick patch. Install overr hotfix. I have fixed some syntax errors in EDB and missing strings in historic events.
Thanks for the help.
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Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more
I don't know if this was going to be addressed by the mod, but for some reason Crusades don't do anything. I get the Crusades event scroll, as well as "Crusaders have landed" scroll, but then nothing appears. For context I'm playing as the Zengids, i destroyed the KoJ a long time ago as well as the Ayyubids. So I have complete control of the Holy Land, and I've played watch towers everywhere, so I would've seen it. I even used toggle_fow to find some boats or anything and there's nothing.