How to add new new cultures and subcultures
In ETW there are several cultures in the DB tables, such as european, which are divided into subcultures, such as sc_european_east. Every faction belongs to a culture and subculture, both of which effect the how various things are displayed on the strat and battle maps.
The culture controls which portraits, agents, bodyguards, buildings effected by government type, and strat map buildings each faction uses. It also controls which traits a faction belonging to this culture can't get.
The subculture: controls which sounds are used; battle map cities, battle map bridges, and farms are used; and which ancillaries factions belonging to this subculture can get.
Part 1 Adding a new culture
Part 2 Adding a new subculture
If you just want a new subculture you can skip the first part and add your new subculture to an existing culture.
Part 3 Updating the sound files
Part 4 Adding portraits
You can skip this part if you're just adding a new subculture.
Part 5 Adding building names
You can skip this part if you're just adding a new subculture.
Re: How to add new new cultures and subcultures
Nice job Uanime but you forgot to add a part so as to fix the music and sound issue (the difficultest part).
Also for the portrait it will be a real mess so as to add specific portraits to the new culture.
If you need help get a look to IS files. :)
Re: How to add new new cultures and subcultures
Thanks for telling me that Flikitos. I'll add these things as soon as I can.
What do you mean by IS files?
Re: How to add new new cultures and subcultures
Can this be used to assign a different general for say Poland or Russia by making them a separate culture?
Re: How to add new new cultures and subcultures
Yep, agent's model is linked to culture.
So, creating a unique culture for Poland allow you to use unique model for Polish agents.
Re: How to add new new cultures and subcultures
Thanks for the reply wangrin. However I was trying this last night and had a CTD when the screen loaded before a battle. I want to use different models for Polish and Russian generals in battle at least for the 1600s mod.
Re: How to add new new cultures and subcultures
I encountered a problem where the target culture's portraits cannot be displayed in campaign, Quintus Hortensius Hortalus of the IS team has kindly provided some further tips to solve this issue, here is his post:
https://www.twcenter.net/forums/show...5#post15913935
Re: How to add new new cultures and subcultures
Uanime5, I have encountered a "Missing String" problem in diplomacy for factions I assign to a new "culture". I used to know how to fix this years ago but I have forgotten. Could you explain it to me thanks?
Another question. Should the entry for "Culture ID Ref" be the same as "Culture" in the cultures_tables table?
Also in my 9 years war mod I am currently working on, I have created new "France", "Poland" etc. Cultures, with their respective subcultures being sc_france, sc_poland etc. But as I wanted them to use European types of buildings, I set the Culture cells for them as "European" in the battle_city_subculture_jct_tables. It is running, but I'm wondering could this have anything to do with the "String Missing" in the diplomacy tables when I play as those factions that have new cultures?
Update: Its okay I figured out the solution by looking in Quintus Hostilius Hortalus's Hanoverian mod. There are diplomacy tables which are not visible in DB Editor but are in Packfilemanager. Problem solved.