In the far lands of Middle-Earth, something has changed... Experience a new game while playing Third Age mod for Kingdoms M2TW, with completly new and immersive User Interfaces!
What it does ?
There is 1 new UI per faction, including additionnal factions from FROME and VOA.
As the game engine normally does not allow this (1 UI = 1 culture and 1 culture = several factions), a launcher will copy the needed files before you start a new campaign with the faction you want to play.
Note that we also provide generic UI's that replace the current ones from TATW, and that avoids you to use the launcher once installed.
Compatibility note: The submod is compatible with TATW 2.1 (and 3.1 see fix below) and previous versions, all versions of FROME and VOA, as well as any other submod that does not add any new faction (or alter the faction symbols) to the mod TATW.
Additional note:
The submod is save game compatible, this means it can be installed at any time and effects will have immediate effect in game; no need to re-start a new campaign to enjoy the changes.
Important note for Vista users:
Spoiler Alert, click show to read:
If you are using Vista and have modified the game, you will notice that your changes have not taken effect. This is because of the so-called Virtualstore. To make your changes have effect you go to:
C:\Users\Your name\AppData\Local\VirtualStore\Program Files and delete the folder called SEGA, this is where your M2:TW folder is.
Attention!
Note that once you get to your User folder, you have to type AppData, as it is hidden and not in the list.
"Bill's revenge"
You can also, to prevent VirtualStore problems, install M2:TW in an other folder.
The only problem with this is that some mods can't find the installation of M2:TW. This way they can't install the mod.
Turn off/disable the UAC.
On a single person who cares pc, it's a layer of security not needed and a pain to gamers. - irishron
IMPORTANT NOTE FOR 3.1:
Quote:
Originally Posted by Araval
To make this compatible with 3.1 you will have to:
1)Download from link 1
2)Extract the files from the archive Third_Age folder to your Third_Age_3 folder
3)Edit AUI.bat
Change every this line
Code:
start kingdoms.exe @mods\Third_Age\TATW.cfg
to this
Code:
start kingdoms.exe @mods\Third_Age_3\TATW.cfg
It worked with me :thumbsup2
DOWNLOAD: The AUI launcher (which contains all faction specific UI's as well as the Generic UI's) can be downloaded here:
v1.20 "GOLD EDITION' DOWNLOAD: LINK (MEGA - with installer):AUI_gold_v1_20.exe
*To install, just extract the files into your M2TW directory.
OLDER VERSIONS (not supported anymore - compatible with TATW2.1):
Spoiler Alert, click show to read:
v1.10 DOWNLOAD: LINK 1 (sendspace):[LINK MISSING] LINK 3 (MEGAUPLOAD with installer):[LINK MISSING]
v1.11 PATCH DOWNLOAD: PATCH LINK 1:[LINK MISSING] PATCH LINK 2 (with installer):[LINK MISSING] To install, just extract the v1.10 into your M2TW directory, then extract the v1.11 into your M2TW directory.
IMPORTANT: Check the AUI_readme file in the archive before using ;)
Contributors: el Cid - for the making of Erebor and Harad Ui's Master Necromancer - for helping me with the faction symbols Patrician1 - for helping me with the faction symbols Koultouras - special thanks for having made a nice circlet especially for this submod Louis Lux - special thanks for providing us a large number of very valuable material to work on Grimbold - thanks for all the time you spent finding those pictures for us, mate Zack Fair - thanks for having found the fix to the launcher Radboud - thanks for making the installers
Faction Buttons Concept Art & non released UI's:
Look here (Post #2).
April 23, 2010, 07:09 AM
cedric37
Re: [AUI] Alternate Ui's Project
Faction Buttons Concept Art & non released UI's:
Note: The button previews you see are zoomed in big time, most flaws you might notice will vanish in game.
If you still encounter noticeable flaws in game, please let me know.
HOW IT WORKS ?:
Launch the EFI.bat instead of Warhammer.bat, then select a group of factions you want to play, then select the faction itself. The menu will copy the necessary files to get the interface corresponding to your choice then it will automatically launch COWH. You can also launch COWH directly from here ;) So if you don't want to change the factions interface, then you can launch COWH directly without making any change, from EFI.bat :thumbsup2
From this menu you can also get all the interfaces in just one move (see below) :cool:
HOW IT WORKS IN DETAILS:
Here is the main menu:
Quote:
Pick one:
1. Elves
2. Empire/Sylvania
3. Chaos
4. Goblinoids
===============
5. START Call of Warhammer 6. Install all EFI files 7. Restore vanilla files
7. EXIT
Hit a number [1-8] and press enter.
[1-8]
Now if you press (6) it will install all default files in all the right folders and backup the vanilla files ;)
(defaults -> elves = high elves, chaos = generic chaos, empire = generic empire, goblinoids = orcs, kislev = kislev and dwarves = dwarves)
If you press (7), the vanilla files are restored :thumbsdow ---> :laughter:
E.g. if you select Elves for example, you can easily change High Elves into Dark Elves :)
One of the sub-menues:
Quote:
Pick one:
1. High Elves 2. Dark Elves
===============
3. Back
Hit a number [1-3] and press enter.
[1-3]
And so on.
April 23, 2010, 08:21 AM
TiFlo
Re: [AUI] Alternate Ui's Project
This looks very interesting. I just hope you're not going to overdo it the way -IMHO- it is in CoW (I find the UI in that mod way too overloaded to be easy on the eyes for long periods of time).
I'll keep an eye on this. :thumbsup2
April 23, 2010, 08:21 AM
Vaz
Re: [AUI] Alternate Ui's Project
Fantastc Cedric =) The Mission Button looks fantastic!
April 23, 2010, 08:30 AM
cedric37
Re: [AUI] Alternate Ui's Project
Thanks guys. :thumbsup:
I agree 100% that in CoWh the ui's are a bit too overloaded (as a defense i was a starter ui maker and well... i was happy to just put the more details in as possible :P), also the Warhammer universe is a bit blinky too, just look at the units. Well i am not going to advocate CoWh's stuff here, but i plan to do something much more classic here. Very clear look no overload.
Maybe one day i will remake the CoWh ui's the same way (by removing a bit some details), thanks for noticing this :)
April 23, 2010, 08:49 AM
el Cid
Re: [AUI] Alternate Ui's Project
Very interesting, keep up the good work.
April 23, 2010, 10:25 AM
JorisofHolland
Re: [AUI] Alternate Ui's Project
Looks great, brother. :) + rep!
BTW: Are you also releasing for RR/RC? Or is new UI compatible with any (sub) mod? I'm not sure, for I never modded UI.
April 23, 2010, 10:30 AM
Ozzmosis
Re: [AUI] Alternate Ui's Project
Finally! I was waiting for you to do to TATW what you did with CoW! Your UIs vastly improve immersion and are epic!
April 23, 2010, 10:51 AM
Phaethon
Re: [AUI] Alternate Ui's Project
Goooooooo Cedric! Glad we talked you into this!
Fabulous work! :thumbsup2
April 23, 2010, 12:05 PM
redinside
Re: [AUI] Alternate Ui's Project
Man i'm so happy to see you at work even for TATW!!!!! Great stuffs!
April 23, 2010, 12:07 PM
cedric37
Re: [AUI] Alternate Ui's Project
Thanks guys, i am happy for your kind words and my morale is at the top now. :D
I hope that you won't be deceived by the result ;)
April 23, 2010, 12:08 PM
Khosrau
Re: [AUI] Alternate Ui's Project
Cedric!
Awesome to see you working on TATW now! Really looking forward to your UI's, if they're anything like in Stainless Steel it will improve gameplay and immersion a lot! I can tell from experience :)
Kudos mate, hope you have some ready when 1.5 is released (not to push, mind you... Take it easy, it looks great so far :thumbsup2)
April 23, 2010, 12:10 PM
cedric37
Re: [AUI] Alternate Ui's Project
Thanks dude, and your feedback is as usual very appreciated :thumbsup2
April 23, 2010, 02:40 PM
IVIarkI2I
Re: [AUI] Alternate Ui's Project
woow good work :thumbsup2 Iam every day shocked by your new ideas :) and speed your working with actually cant rep you yet, becouse of pl dev forums reps :P