A horse wouldn't charge into a shield wall...
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concerning this, I think there were horses who did charge at a shield wall, if I remember correctly late roman drill manuals included training horses to ride inbetween and "break" the shield wall...
But I donīt know if it was done to get the horse used to charge against small scale formations or to make it charge against massed infantry several ranks deep...
Something else which interests me is whether horses were only effectlive at the charge or could stay in protracted melee...
On one hand they are rather big targets and easily scared, but then think of what a horse could do if it were inside enemy ranks, jumping, rearing or kicking around...
I imagine that it really depended on the training and breed of the animals, f.e. large Nisaeans were :wub: at sprinting, but had the stamina and mass to carry armour and I cn imagine they were able to stay in melee for a while
Lighter breeds like the northern european breeds would be rather bad at staying in melee
What are your thoughts?
Or could you give me something to read about it?
Best regards
Well realistically this is how one would fight from horseback against a solid block of infantry. As the horse would naturally shy away from a solid wall with no gaps you'd have to ride parallel, but for a unit wielding a kontos this was no problem, using the horse as a tower on which to stand they thrust into the necks of the infantry below while moving the horse at a fast pace and then retreating again.
Spoiler Alert, click show to read:
And here you can see what happens when the formation breaks apart.
Spoiler Alert, click show to read:
as you can see the cavalry is aiming to ride through and around the infantry, where many holes and gaps had opened in the formation, allowing the cavalry to continue their momentum. As long as cav still have momentum they can defeat infantry, but if they stop they would likely be surrounded and butchered.
Also Causeless, what Will means, I believe, is that our cav will only stop charging against braced formed infantry that present a shieldwall, which of course they would not charge. Our unformed units, however, get flattened as it is supposed to simulate they they would break apart and start fleeing before the cavalry even hit them, hence if they get charged they run and die in droves.
I have one hell of a video coming up for you guys
http://i.imgur.com/VUQC4GE.jpg
you damn tease! ;)
So great Pete! willing to see it :P
Waiting for the word!
droll
Nice one!
Anyway to fix the CA bug with bastion onagers? We can only select one siege onager in the pre battle selection screen even when it says we have 2 or more.
Pete, they are not new animations. They are in Rome 2 and in Atila, but for whatever reason CA decided to decrease their percentage of show. There's a couple of mod that shows these animations but I don't know now if you were just showing these as an increase of this % in your next AE patch or ...
I love the roman aproach and charging with shields clashing each other but once the battle begins the formations are broken and I think this is a big handicap of Atila? or can it be fixed?
Animations look good, my worry is how realistic some of those were though, especially the barbarian ones, like when the guy spins 360 degrees to finish the other guy. It wasn't that effective though as you could kill your friends whilst doing that. The animations by all means look great, but I think some lack some realism.
The release is nigh :shifty:.
I can sense it.
Looking good petellius and it will give the different faction's each a different and unique feel when fighting on the battlefield.
It say's updated animation's not NEW Tene :D Even without reading the discription you sould have known that!.
Well done guys and keep up the great work your doing with AE.
It was a misunderstanding no need to underline again and again xD