Terrae Expugnandae 5.0/Patch 5.1 Download Information
Terrae Expugnandae patch 5.1
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This is a patch for the 5.0 version of my mod, you will need 5.0 installed before instaling 5.1
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Download
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Filefront Link
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Fixes and Changes made by 5.1
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-fixed error with german temples and beserker recruitment
-fixed error where Gauls could not build temples needed for Clan Guard
-fixed error in Ptolemaios tech tree, previously unable to build barracks needed for Hetairoi and dockyards.
-fixed error relating to named legions
-fixed error with Epirus able to recruit Chaeonian Sarissoforoi a level earlier than they should be
-fixed error with Thureophoroi recruitable twice from Siege Engineer.
-fixed error with Parthia not able to recruit Cataphracts at certain Stable levels
-fixed error relating to Baktrian and Epirus starting generals having Roman triats.
-fixed error with German and Scythian campaign map models for Captains - bright white areas seen on models fixed.
-berserkers stats and costs made more balanced
-fixed error with some slave faction unit cards
-fixed error with banner above empty Numidian settlements showing the vanilla RTw faction symbol and not the new one
-fixed error with legion barracks for romans where ai would not build them pre marian as they gave nothing better than the army barracks
-fixed error with pontus not being able to recruit pantodapoi phalangitai or phalangitai
-fxed error where Thrace could not build the level of stables required for Noble Cavalry
-Antioch starts out with bigger population and better buildings
-prologue disabled
-new skins, models and unit cards for some roman units.
DOWNLOAD
Filefront Link
OVERVIEW OF MOD
TERRAE EXPUGNANDAE "Lands to Conquer"
This mod was done to try and make RTW better by improving the gameplay and making it more fun. It does not aim to be historically accurate. It just trys to make Rome a better gaming experience, which i think it does and i hope you agree. Hope you have fun playing this mod.
COMPATIBILTY:
This mod is for RTW 1.5. It WILL NOT WORK with 1.0, 1.1, 1.2 or 1.3.
Save games are not compatible.
SCREENSHOTS
See this thread for screenshots:http://www.twcenter.net/forums/showthread.php?t=52955
CHANGES - WHAT THE MOD DOES
-reskins for nearly every unit for every faction
-unified rome - now only one roman faction, so no annoying senate!
-2 new factions - brutii and scipii have been converted into Epirus and Baktria
-Mundus Magna v3 implemented as Imperial Campaign map
-unique victory conditions for all factions
-edited custom battle locations - every single one is different from the RTw one
-Genetics, Ageing, Family and Health traits and ancilliaries added in, adds in new traits and ancillaries, and fixes some bugs with them.
-new interfaces for all cultures including the Barbarian one from Barbarian Invasion
-Barbarian factions can now build all city levels
-new buildings for the Barbarian factions tranferred over from Barbarina Invasion - much greater depth to the Barbarian factions now
-Egypt converted into a more accureate version: Ptolemaios
-SignifierOnes animation pack implemented - new animations for gladius, hoplites, and others
-Senate offices still in game as traits despite the fact there is no senate!
-new unit cards for all reskinned units done by me
-sprites for all units so there will be a significant performance increase over previous versions
-new faction victory, death and defeat images
-First Cohorts only recruitable in Italy, but now use the Bi legion name feature
-DarthsFormation Mod 12.0 included, but modified by me to work best with TE factions - seriously improves ai battle behaviour
-longer lasting battles
-recruitment and upkeep costs increased so less full stacks and battles more decisive
-recruitable generals - but they are expensive
-night battles added in to campaign, and torches added to night battles!
-new icons for all factions done by Kaweh K
-new campaign map generals and captains for some factions, and reskinned ones for all factions.
-new battlemap banners for greece, thrace, romans, thrace, numidia, carthage, macedon, gaul, germania, dacia, britons
-reskinned agents for all factions with a new faction colour
-urban cohort, praetorian cavalry, war dogs, flaming pigs, screeching women and arcani removed
-romans can only build onagers, after the marian reforms
-new units added for all factions, a total of around 30 in all
-greek units given greek names to give a more unique feel to them
-no more machine gun arrow towers in sieges, rate of fire is much much slower
-each factions campaign ai tweaked slightly to make them stronger
-realistic horse mod by pinarius included
-new intro movie done by Hader - available as a seperate download
-new loading screens done by me, pictures taken mostly by Hader
-rebels are stronger so it is a challenge expanding
-tougher ai generals
-peasents no longer recruiable in campaign
-more starting money for all factions - greatly increases the challenge
-rebels no longer get peasents, now they are a challenge to fight!
-skymod courtsey of Archer - greatly improves look of the skys and different daytipes.
-new forts courtesy of lt1956
-single player historical battles are still playable
-Quick battles have been disabled as they no longer work with this mod.
INSTALLATION INSTRUCTIONS
You will need a clean install of RTw patched to 1.5. Though 5.0 can be installed over Terrae Expugnandae 4.0.
Just download the .exe, follow the instructions, and you'll soon have the mod installed.
Then just play rome and enjoy!
COPYRGIHT
This mod is for personal use only and no elements of it may be incorporated into a public mod without my permission.
A great big THANK YOU!!!! to all those modders who let me use their material in this mod.
Me(Lusted/Cemendur) - roman, baktrian, epirus, spanish, egyptian and other skins and models. Conversion of Mundus Magna to the Imperial Camapaign, new custom battle map locations, edited historical battles, conversion of brutii and scipii to epirus and baktria, implementation of night battles for campaign and recruitable generals. Creator of new interfaces(expect for Barbarian ones). Unit stat editor. Camapaign map editing, sprite creator, creator of symbols above garrisoned settlements/forts/ships on campaign map, implemented all skins and other mods and got them working together, unit remover/implementer. Unit card maker for 5.0, implementer of tougher ai generals, Bi named legion system and getting Senate offices back in as traits.
Kaweh K - unit cards for 4.0 and faction icons
Webbird - for use of his greek, carthaginian and barbarian skins
lt1956 - for the new forts
DarthVader - for his formations mod
SignifierOne- for his amazing animations pack
Pinarius - for his realistic horse mod and elements of his skins
GODzilla - for use of elements of his skins
Warspite - for use of his eastern, numidian and merc skins
Augustus21 - for use of his phalagnites
Hobbes - for the Mundus Magna 3
Ngr - for the Mundus Magna 3
Archer - for use of the Skymod
Kali - for use of his parthian skins
Malrubius - for use of the GAFH mod, and for help with getting the Senate Offices back ingame
The Trivium Organization - for various bits
Vercingetorix - for the tools to mod RTW
Creative Assembly - for creating such a wonderful game, and allowing people to mod it as much as we can. Also for the new barbarian interface and buildings i have transferred over from Barbarina Invasion.
A great big thanks to all the 4.0 and 5.0 beta testers as well:
Hader
viramur
marvius
MasterAdnin
SARMATIAN LEADER
Adler
therussian
eXc|imperator
Hitman Blood Money
Gaius Baltar
Publius Clodius
Favre
whalenapp81s
Fresco
Thanks to Razor for thinking of the very cool name for the mod.
If you would like help with installing this mod or would like to comment on it contact me at either twcenter.net forums or stratcommandcenter.com forums if you are registered there. My username is lusted at twc, totalwar.org, totalwar.com and cemendur at scc forums.
If you are not registered at the forums, you can email me at: cemendur@hotmail.co.uk
Re: Terrae Expugnandae 5.0
Filefront download link added to first post.
Re: Terrae Expugnandae 5.0/Patch 5.1
UPDATED Information: Current as of 4/11/2019
Several people have requested the TE 5.0 and 5.1 patch download links.
Original thread by Lusted : http://www.twcenter.net/forums/showthread.php?t=52969
Terrae Expugnundae 5.0: (recovered from old archive folder by Van Zandt)
https://drive.google.com/file/d/1HF2...ew?usp=sharing (Van Zandt Google Drive)
Terrae Expugnundae 5.1 patch
http://www.twcenter.net/forums/downl...o=file&id=1556 (TWC Hosted)
The Intro Movie (done by Hadar) can still be found at the link provided.
Intro movie:
http://www.twcenter.net/forums/downloads.php?do=file&id=2258 (TWC hosted)
UPDATE: All links working 4/11/2019
Information below this line is outdated and is being retained for historical purposes.
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I checked the latest download links and addressed some of the Filefront uploading issues by uploading the 5.1 patch file to the TWC download area.
Terrae Expugnundae 5.0: (Thanks to Tordis_Umulius)
http://files.filefront.com/Terrae_Expugnandae_50exe/;7238894;/fileinfo.html
Terrae Expugnundae 5.1 patch
http://www.twcenter.net/forums/downl...o=file&id=1556
The Intro Movie (done by Hadar) can still be found at the link provided.
Intro movie:
http://www.megaupload.com/?d=HDZPJHXX
As of this date 1/15/2008 all links are functional. :cool:
As of this date 10/24/2010 all links are functional. http://www.twcenter.net/forums/image...icons/cool.gif
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Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
File links updated in post #3 and thread opened for comments.
Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
Van Zandt thank you for upload and new links. you re the men ! :)
Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
The links are not working anymore. I'd really like to play this version, can anyone help me out? Thanks in advance
Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
Quote:
Originally Posted by
Xplode
The links are not working anymore. I'd really like to play this version, can anyone help me out? Thanks in advance
I am working on finding a suitable host. Will update soon.
Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
Quote:
Originally Posted by
Nicholas Rush
I am working on finding a suitable host. Will update soon.
Great, I'd be very thankful if you do! :)
Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
Hi all :salute:
Well. Sweet gift from me. All in One for Terrae Expugnandae fans.
Intro Movie (Terrae Expugnandae_5.0):
https://drive.google.com/file/d/1SBI...ew?usp=sharing
Terrae Expugnandae 5.0:
https://drive.google.com/file/d/11Dw...ew?usp=sharing
Terrae Expugnandae 5.1 Patch:
https://drive.google.com/file/d/1RhD...ew?usp=sharing
(Im afraid we lost Cardinals's hot-fix forever. But thats not a big deal probably/ In general, it's quite possible to redo all those fixes, provided that you understand the game files at least a little.)
Candelarius Addon Mod (for TE 5.0/5.1):
https://drive.google.com/file/d/1g5a...ew?usp=sharing
Solvo Populus Add-On (for TE 5.0/5.1):
https://drive.google.com/file/d/13Kk...ew?usp=sharing
mod_0.pak (Patch for Solvo Populus Add-On):
https://drive.google.com/file/d/1Vuy...ew?usp=sharing
Terrae Expugnandae Gold 0.7 (Open Beta):
https://drive.google.com/file/d/1xKF...ew?usp=sharing
Improved "descr_model_battle.txt" (for TE Gold 0.7):
https://drive.google.com/file/d/16Ho...ew?usp=sharing
This Autumn, I will try to upload my version of the mod here (new version with reinforced northern tribes, eastern kingdoms and carthaginians, thus, it Won't be easy to play for Romans). Unless, of course, I'm not be banned for using content from EB, AEE and other mods with the tacit consent of their authors ^ - *
p.s.: Not sure, but still you can try to find Terrae Expugnandae Extreme Mod (1.7~2.0) on MODDB.
Dedicated to Lusted, Enjoy!
Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
Hey edexy!
I cannot thank you enough... It's so damn hard to get ahold of this version lol.
Wish you all the best mate! ;)
Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
Hi edexy, first of all big thank you for giving the possibility to download this beautiful mod once again.. however I tried to download the 5.0 file but its the Xtreme version.
Was that a mistake?
Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
Quote:
Originally Posted by
edexyORO
Hi all :salute:
Well. Sweet gift from me. All in One for Terrae Expugnandae fans.
Intro Movie (Terrae Expugnandae_5.0):
https://drive.google.com/file/d/1SBI...ew?usp=sharing
Terrae Expugnandae 5.0:
https://drive.google.com/file/d/11Dw...ew?usp=sharing
Terrae Expugnandae 5.1 Patch:
https://drive.google.com/file/d/1RhD...ew?usp=sharing
(Im afraid we lost Cardinals's hot-fix forever. But thats not a big deal probably/ In general, it's quite possible to redo all those fixes, provided that you understand the game files at least a little.)
Candelarius Addon Mod (for TE 5.0/5.1):
https://drive.google.com/file/d/1g5a...ew?usp=sharing
Solvo Populus Add-On (for TE 5.0/5.1):
https://drive.google.com/file/d/13Kk...ew?usp=sharing
mod_0.pak (Patch for Solvo Populus Add-On):
https://drive.google.com/file/d/1Vuy...ew?usp=sharing
Terrae Expugnandae Gold 0.7 (Open Beta):
https://drive.google.com/file/d/1xKF...ew?usp=sharing
Improved "descr_model_battle.txt" (for TE Gold 0.7):
https://drive.google.com/file/d/16Ho...ew?usp=sharing
This Autumn, I will try to upload my version of the mod here (new version with reinforced northern tribes, eastern kingdoms and carthaginians, thus, it Won't be easy to play for Romans). Unless, of course, I'm not be banned for using content from EB, AEE and other mods with the tacit consent of their authors ^ - *
p.s.: Not sure, but still you can try to find Terrae Expugnandae Extreme Mod (1.7~2.0) on MODDB.
Dedicated to Lusted, Enjoy!
Just checked and all of these links are still working.
Would like to another file to the collection.
For Lusted's Terrae Expugnandae 5.1
In Terrae Expugnandae 5.1, the British generals are in chariots, and are underpowered compared to their barbarian counterparts, and suffer extremely high mortality rates. So in order to improve playability, I have edited the export_descr_unit.txt file in the data directory to give the Briton generals Cheiftain cavalry bodyguards rather than the heavy chariots. Chariots still recruitable from appropriate barracks.
Just copy file into /data directory (be sure and make a backup first)
For Lusted's Terrae Expugnandae 5.1 only
bugs: no unit cards for these general units, does not affect game play.
Change Brittania Generals bodyguard to Chieftain cavalry
Re: Terrae Expugnandae 5.0/Patch 5.1 Download Information
During the recent administrative upheavals, I have lost my local moderation abilities. I am working om restoring this ability and upkeeping the file download status.