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MapMod: Trees, Textures, Sea v1.0
Always wanted more colour on the campaign map? Or just wanting fresh look for vanilla? Try this mini mod which improves only visual looking of the map.
Textures designed for vanilla, they may work fine with other maps, which uses same style with groundtypes and climates, otherwise could be some weird mixing . I hadnt changed any of the campaign' tga's (why would you do this if you doing brand new map anyway?) so this mod is fully save-game compatible;
up to date screens
Installation instructions:
This is my first public mod...feedback very welcomed, please dont hesitate to comment : )
1.7 full
fix for DLV (no trees in some places..)
another fix (without previous) for Kingdoms Britannia campaign for example (palms in Ireland)
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Re: MapMod: Trees, Textures, Sea v1.0
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Re: MapMod: Trees, Textures, Sea v1.0
Sweet textures sir! Downloading now & +rep for your work :thumbsup2 .
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Re: MapMod: Trees, Textures, Sea v1.0
First of all, great job, and I like the water. But, in my opinion, the terrain looks a bit too green in Europe, and the desert looks a bit too deep in color. As a result, the entire map looks pretty unrealistic. But don't get me wrong, green is good for your eyes. :tongue: Overall, great job, and I'm sure I won't uninstall it in the near future. +REP! (tomorrow) :thumbsup2
Edit: Will you make a v2.0 after you've collected enough feedback?
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Re: MapMod: Trees, Textures, Sea v1.0
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Re: MapMod: Trees, Textures, Sea v1.0
Quote:
Originally Posted by
King Baldwin
Edit: Will you make a v2.0 after you've collected enough feedback?
yeah, why would i put '1.0' in title otherwise? :laughter:
thanks for kind comments : )
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Re: MapMod: Trees, Textures, Sea v1.0
The sea textures are of epic value *downloads*
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Re: MapMod: Trees, Textures, Sea v1.0
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Re: MapMod: Trees, Textures, Sea v1.0
new version coming,
but for now I'd like to know what you think of ..... this:
:hmmm:
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Re: MapMod: Trees, Textures, Sea v1.0
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Re: MapMod: Trees, Textures, Sea v1.0
Version 1.5 is up :cool:
Numerous improvements and some fixes over previous v., most files changed so you have to dl it again. but it's worth it ..:tongue:
btw, if you prefer old style winter in france and some other areas you can swap normal descr_aerial_map_ground_types.txt with another one in pack to revert it back
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Re: MapMod: Trees, Textures, Sea v1.0
Just tested v1.5, and it was even better. I guess you took my feedback and changed the coloring a bit. Now the map is much more realistic! :cool: Excellent job Charge. :thumbsup2 +REP (when I can)
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Re: MapMod: Trees, Textures, Sea v1.0
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Re: MapMod: Trees, Textures, Sea v1.0
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Re: MapMod: Trees, Textures, Sea v1.0
Sweet, this is a great looking map! Much better than vanilla's map.
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Re: MapMod: Trees, Textures, Sea v1.0
And another update, 1.7 this time. This will stand as current for a while....:hmmm:
http://files.filefront.com/TTS+patch.../fileinfo.html (5.7 Mb)
12 changed textures in ground types folder + new txt's. Now compatibility with BC map is 100% : )
Here's some screenies:
http://img258.imageshack.us/img258/3605/bc6zr6.th.jpg http://img258.imageshack.us/img258/4540/bc5xx4.th.jpg http://img205.imageshack.us/img205/9817/bc3cg6.th.jpg http://img205.imageshack.us/img205/2149/bc2la7.th.jpg
http://img514.imageshack.us/img514/6416/bc7ja1.th.jpg http://img205.imageshack.us/img205/2619/bc1ur3.th.jpg http://img205.imageshack.us/img205/5369/bc4lb7.th.jpg
To make it work with another mod in the modfolder all you need to do is to place 2 my txt's in the mod's data folder; if mod doesnt have them it will work definitely; if has, most likely it will still work just fine, ...or will need 'special-edition'
Next version will be 2.0, and probably final so it will be not soon :whistling
(oh, and people, stop downloading 1.0 - it is outdated already ;) :laughter: )
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Re: MapMod: Trees, Textures, Sea v1.0
impressive..........................*downloading 1.7 now* :)
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Re: MapMod: Trees, Textures, Sea v1.0
I only got the 1.5 because of I can't reach filefront because of a dispute between the internet services, any chance of a non-filefront link?
Very nice work though!
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Re: MapMod: Trees, Textures, Sea v1.0
Trying to put patches in attachment which seems to be working odd....
,..cant attach 1.7, but it's mainly fixing some pattern-repeating stuff etc. In this zip where is 1.6 + txt's from 1.7
Actually I missed something in instructions
perfect installation should be like this
1) making folder, ie 'mapmod' in the main data folder; copying all mod's files there.
2) copying these same files (terrain folder and 2 txt's) in the main data folder (backup files if you have unpacked them).
now you can continue vanilla campaign with new textures.
To uninstall, delete terrain folder and 2 txt's (descr_aerial_map_ground_types.txt, descr_climates.txt)
Now,
a) if you want to play vanilla only with new textures and not other mods: to switch uninstall mapmod first (you still have them in the mapmod folder though..), to switch back just copy files from mapmod f. to data again ;
b) if you want to play certain mod-foldered mod with new textures copy 2 txt's in its data folder (with backuping originals of course) (and keep my files in main data). If mod has its own different from vanilla descr_aerial_map_ground_types.txt and descr_climates.txt I need to make special edition for it (though BC ok as it is :shifty:, that's not a BC sub-mod is it? :shifty:); otherwise it is 100% compatible :cool:
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Re: MapMod: Trees, Textures, Sea v1.0
I cant seem to unzip 1.5 there seems to be a problem unzipping the trees folder.