Originally Posted by
HigoChumbo
My point about all that is that if the game would benefit from those night mechanics, a good developer should have considered adding them, and if they didn't, either they are limited in some way (resources, time, talent), or they had actual weighted reasons not to include them, and thefore the later inclussion of those features by modders would probably be detrimental for the game for the very same reasons. Of course, this considering a really talented and resourceful developer and a playerbase not flooded with casuals.
We are speaking about professional, trained designers who are paid to gather into a room and just brainstorm, I'm pretty sure that after 15 years of doing that they've pretty much already thought of everything fans have asked for (and if not, I'm sure they are aware of what fans suggest anyways). The most compelling reason I can see for modding is that nowdays game development is really focused on the majoritary casual audiences, and therefore a lot of features and mechanics that some more hardcore niches would love are rejected on the drawing board, but good modders could actually implement them. If you notice, in the end what most mods add is realistic textures and names, slower, harder battles, a more challenging experience overall and so on.