Oh thx! I will start on VH\H then.
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If I want to make for example Silvan Elves fiefs inheritable and most of all, available for the High Elves, do I just edit the export_descr_ancillaries and add the egypt line to the mongols?
Supposedly, yes. An example is this one, where an ancillary has been enabled for all 3 factions:
Quote:
;------------------------------------------
Trigger elf_mercenary_vnv_trigger
WhenToTest HireMercenaries
Condition IsGeneral
and FactionType egypt, mongols, saxons
AcquireAncillary elf_mercenary chance 10
Hi MOS Team
First of all, i know you propably have heard this a million times, but his game is FREAKIN AWESOME!
I have however 1 or 2 questions and observations, which i wouls like to get a comment on =)
1) I love the hobbit-dwarf mod, letting it be "supported" was truly a great choice!
2) For those of you, who have moved and/or reinstalled your TATW/MOS in a different root folder, but still have EXTREME long waiting time, I FOUND A FIX!
It was something as foolish as changing my tatw.cfg! From Windowed mode, to fullscreen! I mean, it was an improvement of 3-4 minutes, down to 10-15 seconds, incredible!
3) Fore some reason (you may have stated it, and i just haven't found it, but i can't seem to create historic battles anymore? Is this a known problem, or am i the first to experience it?
Thank you for your comments, Wettergren :) Let's hope the fix solves the long turn time problem for many others as well.
Concerning the historical battles: they use units that are simply not in MOS anymore or have different names (the standard Gondor infantry for example have been renamed). That is why they won't work.
Thank you.
Thank you again. Of course the real credit goes to King Brian for making this mod in the first place.:)Quote:
I have however 1 or 2 questions and observations, which i wouls like to get a comment on =)
1) I love the hobbit-dwarf mod, letting it be "supported" was truly a great choice!
Yes, this is correct. I usually advice to do this also when people have problems with turn times being extremely long. It's not MOS specific though.Quote:
2) For those of you, who have moved and/or reinstalled your TATW/MOS in a different root folder, but still have EXTREME long waiting time, I FOUND A FIX!
It was something as foolish as changing my tatw.cfg! From Windowed mode, to fullscreen! I mean, it was an improvement of 3-4 minutes, down to 10-15 seconds, incredible!
I really don't know as I personally never have tried to play a historic battle. We really have always concentrated our efforts on the main campaign part of the game. It could very well be that this has "broken" some of the other stuff.Quote:
3) Fore some reason (you may have stated it, and i just haven't found it, but i can't seem to create historic battles anymore? Is this a known problem, or am i the first to experience it?
Edit: wrote this answer a while ago, got sidetracked and didn't submit it.:disgust:
Thank you for the quick reply!
And of course, BIG PROPS to King Brian! (all hail the King)
If you btw ever need some coding help, i can easily put in some few (hundred) hours =), i kind of lost interest in the Rome II game a couple of months ago, so wanted to play some actually well-made games.
That is a generous offer indeed. It's appreciated very much, but for now we will not take you up on it. There has not much development going on for some time now and it's hard to tell when, or even if this will change. "Real Life" issues being the main reason for this.
Anytime.. =)
I think i need to clarify a bit, what i meant with the Historic battle, was that i wanted to make my own battles with MOS (with the Battle Editor), but it is not working (kicking me to main menu)
There is a Rebel Wolves pack near Zagh Kala.... I just saw MM orcs loose to 3 units of wolves with a FULL stack..... what the? HOW? 180 wolves vs 4k orcs................ i'm just....... wow..... balance.....
That's actually a M2TW problem. The thing is, when the computer is fighting battles, it mostly follows the "auto-resolve" function.
But as you well know, a surprise attack (or ambush) will give you a HUGE moral and positional advantages. Therefore, a small (but VERY capable) wolf pack, can easily destroy a full stack.
If you would like a demonstration, try looking at The Dead of The Marsh at turn 1-10. Mordor loses LOTS of units fighting them, but eventually destroys them with 2-3 units, when The Dead are visible.
Alright, I will try and station a HE general in for example Dol Guldur when I get access to my computer.
Otherwise I guess I'll have to basically copy all of the Silvan Elves fief entries, add them to the HE list and then replace all the SE with HE and add and take away ad infinitum.
I have been editing these things as well, but I dont seem to get it working properly.
If someone did manage to do this properly i would love to hear how.
kind regards
Two questions: are wolf units recruitable for OoMM or any factions or are they only rebels? And I've played many Gondor campaigs ( and more non Gondor XD) and Harad never recruits mumaks, even if its like turn 200 and they are rich; is this intended ? Just seen them with scripts, but never in "real" Harad armies. I don't want seven mumak armies you know, but its quite rare that Harad never has them . Is something going wrong in my game?
Nope, the wolves are not recruitable at all. Concerning the Mumaks: it might have to do with how difficult it is to obtain them. Probably the AI gives priority to other building types, so the Mumak stable (what's it's name?) doesn't get built at all. It is probably the reason the scripts are there in the first place :P
Well, I managed to solve it and successfully made a high elven general of mine lord of Ost-in-Geil in Mirkwood. The only problem is that the endturn times increased by at least 50% But I guess that has something to do with the amount of ancillaries I decided to give the High elves?
If you want to do the same, just check the spoiler, copy what is in there, and paste it over the High Elven entry in export_descr_ancillaries. And backup for christs sake
Spoiler Alert, click show to read:
I'm not sure it was worth it to be honest, because I really can't stand the long turn times that started occuring.
EDIT: nvm, it must be on my end as I replaced it with the original file and end turn times are still long.