This isn't the bad suggestions thread. :)
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:laughter: Every time Quintus makes a dry joke, it's like Master Splinter from Teenage Mutant Ninja Turtles "making a funny". :tongue:
In all seriousness, though, the only reason I didn't continue with my own cursory Lorica Segmentata mod is because nobody seemed interested in making a submod for the Imperial reforms or the Principate era following the Marian one. Has anyone made any serious suggestion that they would create a future submod with a late 1st century BC starting date? That would be kinda cool, because the young Roman Empire on the verge of invading Germania under Augustus or even the fractured Roman Republic in the Liberator's Civil War following Caesar's assassination would make for a great submod. Hell, even a Trajan invasion of Dacia and Parthia submod, or Marcus Aurelius facing the Marcomanni invasions submod would be super awesome and still challenging, even with the Roman Empire at that size.
The problem with the late era is that the grey death is replaced by an even more implacable red death. I can see the attraction if you're a Roman player, but for any other faction it's just an increase in difficulty with the impending Roman wave even closer.
I'm more interested in an earlier start date (323BC), than a later one, but the further back (or forward) you go, the more change is required to a host of files.
Which one is the grey death? I haven't played this mod yet.
Not to be a complete annoyance, but do we have a rough ETA on the next patch?
I've been holding off on starting a new campaign since Quintus mentioned a few weeks ago that it was only weeks away, but my 170 BC KH campaign is turning into a slog (my titanic war with the Grey Death has turned Asia Minor into more of a meatgrinder than Verdun).
So I guess my real question (if you guys don't feel like disclosing the date) is whether its worth waiting for the patch before starting a new campaign? The recent purchase of several Adrian Goldsworthy tomes has got me hot under the collar for some veni vidi vici...
Can't give an ETA; who knows what playtesting will turn up when I finish this current mammoth script.
As I always tell people who are "waiting", play a faction you wouldn't normally play, and give us feedback on your experience. That way when the patch appears you won't be abandoning a game you're especially attached to, and you give us useful information in the meantime.
Another shield boss.
https://balkancelts.wordpress.com/20...czjmledq1z5Yxs
Please, please, please:
Create an installer which makes the game useable with other mods and in the normal steam directory...
You're not thinking outside the box, though, or even just applying historical realities that could limit the Roman faction to make it more playable for other factions. For instance, the Roman Empire during the reign of Marcus Aurelius was smacked hard with the Antonine Plague right when the Marcomannic Wars were occurring. That's enough to keep the Roman player busy and other factions to make their moves while Rome is utterly distracted and experiencing an economic downturn.
For the reign of Augustus, you could even script something like Sweboz armies spawning in Germania to represent the level of threat they posed. You could do that and complement it with a very hostile and united Parthian Empire.
For a submod set in the late Republic you could easily divide things among warring factions, like a slugging match of Sulla versus his enemies and Mithridates the Great of Pontus, or Caesar versus Pompey, or the Second Triumvirate versus the Liberatores, or Octavian versus Mark Antony & Cleopatra VII Philopator.
I'm sure you could do all of those things. Speaking only for myself, I have no interest whatsoever in anything later than about the battle of Actium.
I would like to see an option to set up a triplex formation using the formations button.
I would like to see a comeback of the rorarii as well.
I really wish the mod would give a bit more emphasis on Koile Syria. It was a contested region and resulted in lots of conflicts between the Seleucids- Ptolemies and more. Cities like Sidon, Biblos, Tyre, Hierosolyma, Gaza would be a nice addition, they would also make the Ptolemies harder to conquer as they could start with more regions. Seleucia in Pieria would be a nice addition too (maybe if a person/ AI controls both Antiocheia and Seleucia in Pieria it'll give an income boost to Antioch, while not controlling it may lead to unhappiness).
Lysimachia would be a nice addition too (needing to conquer it if you want to move to Asia Minor through the Thracian Chersonese).
Also it'd be nice to make horses afraid of elephants (maybe a script to enable skirmish mode if near elephants?).
Is there any intention in the future to make hellenistic units more romanized as time passes? I know there are thorakitai and thureophoroi but those were used even before the Successor Kingdoms came in contact with the Romans (eg Antiochus against the Parthians).
I wish there would be a more romanised unit for the hellenistic factions as there is evidence of romanization (Daphne Parade, Asclepiodotus Tactica ) or at least a mail-wearing thorakitai unit (like the stele of Salmomedes) with that helmet with the plume.
We're not taking suggestions for map changes, I'm afraid.
It's the other way around, elephants all have the frighten_mounted property, which does impact morale of horses. As do camels.
Not possible to script skirmish mode when near elephants.
You've just answered your own question. It's questionable whether there really were "Romanised" units, or if this was just Romanocentric ancient writers assuming what they saw was the result of Roman influence.