Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
kai
TW-Fanboy. I added your link to the first post, hope you don't mind. :)
It's an honour to me that my conversion is the official :tongue:. Are you still working on the mod or did you already reach your proposals?
Re: Immortal Nazgul Version 1.0 Released
Hmm.. The only way I see to get the strategic model into the game for "spawned witchking" is to bind it to a "Ancillary-trigger".
Third_age\data\export_descr_ancillaries.txt
I think it should look something like this, those with a little bit more experience can fix it,
and add it ingame.
Quote:
;----------------------------------------------
Trigger Warlord_Mordor1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementName barad-dur
and IsGeneral
and TimeInRegion > 2
and not I_WorldwideAncillaryExists king_mordor
AcquireAncillary king_mordor chance 100
This should also be changed if you by mistake having another nazgul to enter barad-dur before witchking
Quote:
Ancillary king_mordor
Type king
Transferable 1
Image Zsarumanstaff.tga
Description king_mordor_desc
EffectsDescription king_mordor_effects_desc
Effect Management 3
Effect Authority 3
Effect Command 2
Effect Chivalry -3
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
JuL14n
Hmm.. The only way I see to get the strategic model into the game for "spawned witchking" is to bind it to a "Ancillary-trigger".
Third_age\data\export_descr_ancillaries.txt
I think it should look something like this, those with a little bit more experience can fix it,
and add it ingame.
This should also be changed if you by mistake having another nazgul to enter barad-dur before witchking
I'll try to bind the king of mordor to the ring the witchking has.
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
TW-fanboy
I'll try to bind the king of mordor to the ring the witchking has.
Wait a minute, so the strat_model goes trought the witchkings ring? :P
Then bind the trigger to that. :thumbsup2
Re: Immortal Nazgul Version 1.0 Released
Not necessary: I got it !!! I gave the spawning witchking the faction leader trait and took the nazgul trait from him. Because none of these traits: Orc general. Nazgul + anything: Nazgul. Only faction leader trait : Witchking. Only Problem: If a Orc gets faction leader he has a witchking strat model, but that's a bug in devil's_advocate mod, and I didn't have a orc general at all. For download see my first post on page 6. Oh, and of course you have to start a new campaign.
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
TW-fanboy
Not necessary: I got it !!! I gave the spawning witchking the faction leader trait and took the nazgul trait from him. Because none of these traits: Orc general. Nazgul + anything: Nazgul. Only faction leader trait : Witchking.
So the Lord of the Nazgūl won't have the Nazgūl trait? :tongue:
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
Ellin Athinaios
So the Lord of the Nazgūl won't have the Nazgūl trait? :tongue:
He doesn't at all in version 1.1, because the nazgul trait triggers the nazgul campaign model. It's nothing about kais mod, it's the way it's managed in vanilla tatw. I plan to make a witchking trait, giving the advantage of nazguls without giving the campaign model.
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
TW-fanboy
He doesn't at all in version 1.1, because the nazgul trait triggers the nazgul campaign model. It's nothing about kais mod, it's the way it's managed in vanilla tatw
Cool, I didn't know that. ;)
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
TW-fanboy
Not necessary: I got it !!! I gave the spawning witchking the faction leader trait and took the nazgul trait from him. Because none of these traits: Orc general. Nazgul + anything: Nazgul. Only faction leader trait : Witchking. Only Problem: If a Orc gets faction leader he has a witchking strat model, but that's a bug in devil's_advocate mod, and I didn't have a orc general at all. For download see my first post on page 6. Oh, and of course you have to start a new campaign.
Awesome! A well earned rep+ is given to you for solving the problem! :P
Re: Immortal Nazgul Version 1.0 Released
Tw-fanboy. I would love to carry on but the exams are looming and revision must be done. Thanks a lot for all the effort you put in though. :)
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
kai
Tw-fanboy. I would love to carry on but the exams are looming and revision must be done. Thanks a lot for all the effort you put in though. :)
No prob. I saw, I wanted and I did. I love your mod and wanted it to be playable (with the newest version) Maybe I will make other compatibily work for RC, but at last for the next patch I will go on (if you still lack in time then)
Re: Immortal Nazgul Version 1.0 Released
Bah...doesn't seem that its really updated.
All the Nazgul have rings of Barahir again, telling me the old ancillaries file was used in the process.
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
Kolaris8472
Bah...doesn't seem that its really updated.
All the Nazgul have rings of Barahir again, telling me the old ancillaries file was used in the process.
The ring of barahir anc is the factor for respawning the nazgul
Re: Immortal Nazgul Version 1.0 Released
well id love to keep using this mod, but it doesnt seem to be finished yet...
yesterday i lost two ringwraiths, but only one returned with a ring, the other one (number five) was without ring.
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
Oddball_E8
well id love to keep using this mod, but it doesnt seem to be finished yet...
yesterday i lost two ringwraiths, but only one returned with a ring, the other one (number five) was without ring.
Strange, they can lose ring of barahir, but they shouldn't lose ringone - ringnine. (you see it under traits)
Two things need to be fixed:
-Loyalty for respawned nazguls.
-And nazgul/witchking trait for witchking, he dies too easy, instead of beeing like the
other nazguls and beeing the last to die.
I tried to make a Witchking trait, and he lost his strat model, dunno what went wrong :hmm:
Re: Immortal Nazgul Version 1.0 Released
Could someone make this compatible with RC may 15??
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
TheGreatNazgul
Could someone make this compatible with RC may 15??
I'll take a look :)
--
I'm deep into a campaign right now, so I can't install RC and test it.
So you are free to report any bugs if anything is wrong. :thumbsup2
RC 15th of may compatibility: 100% done!
Re: Immortal Nazgul Version 1.0 Released
hey,
i have a question:
is there a way to only have 3 immortal nazgul at a time?or is it too complicated for myself to change it?
bye
Lufos
PS: good job:thumbsup2
Re: Immortal Nazgul Version 1.0 Released
Quote:
Originally Posted by
JuL14n
I'll take a look :)
--
I'm deep into a campaign right now, so I can't install RC and test it.
So you are free to report any bugs if anything is wrong. :thumbsup2
RC 15th of may compatibility: 100% done!
Thank`S JuL14n
Now come the RC 18 out. Could this also be adjusted?
Re: Immortal Nazgul Version 1.0 Released
i think right now i wont implement it yet i think its pretty cool. especially good thinking to create this :thumbsup:
edit: opps gave tw fanboy rep for this mod by accident :D
but strightened it out..