what do you mean by AOR area of effect?
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Hi. I would like to know if this is possible to mod the game to play a multiplayer campaign with 3+ players.
If yes, how can I do this and if no why it's not possible?
Thank you for your time.
Ok thank you for the answer atthias
Is there a mod that merges for example dwarfs and the empire or at least makes it possible to recruit each others Units?
I have not seen a mod that lets you recruit dwarf units as Empire, but there is a Southern Realms mod that let's you recruit some dwarf units when playing as the southern realm factions. There is also a mod that lets you recruit some human units as VC. I don't believe there are any full "faction merge" mods that let you recruit all the units of another faction.
As the title says, It's annoying as :wub: when only two armies (out of up to 4) can fight a battle, especially in campaigns where you don't even have the option to pic kwhich armies/units should participate in these situations.
I would assume it is hard coded for to engine limitations but maybe one of the modding experts can say for sure...
the current limit of 4 is already kinda hard for mid range or lower pcs. maybe when CA creates a game that can handle 8 cores and 16 threads :) but there would still be a limit no matter what. personally, 4 is enough for me.
Is there a mod that unites all the Empire provinces or Elvish kingdoms into one faction?
Tried it and it was broken but I found an alternative so it's all good.
Thank you
There is one issue though. I used to have this working mod where the different states looked differently and you could recruit them from each individual state. I seem to have lost it now.
Anyone know which mod I mean?
Anyone know how to change the size of a unit? I dont mean in the options menu but for example if I wanted to change the unit size of Royal Hippogryph Knights from 8 to 12, how would I go about that? I've looked through the data.pack db section with the Pack File Manager with no luck and I think my eyes are bleeding.... Closest I've come is under land_unit_tables. Any help would be greatly appreciated!
You'll have to edit both land_unit_tables and main_unit_tables, the first one for cavalry and siege engines while the latter is for the number of men in a unit.
I find the various map overlays (ownership, wealth, public order...) useful since they affect both the minimap as well as the big strategic overview.
However i find it extremely annoying that every time someone initiates a diplomatic negotiation with me the game automatically changes my overlay to Attitude and just leaves it like that, meaning i have to open the big Strategic Overview and return it to whatever i prefer after every god damn diplomacy screen (which the AI spams every turn)...
Is there any mod or config tweak that prevents the game from changing the overlay or at least makes it return to whatever i had chosen before the diplomacy screen?
It would be awesome if a mod creator could please consider making a mod that fixes this issue.
No one else has this issue?
Nope. Never used it. Never will. Its not that important to gameplay anyway.