Re: Announcement: Europa Barbarorum II 2.35 released!
Quote:
Originally Posted by
QuintusSertorius
No, that's not finished yet. It's a huge piece of work, but should hopefully be done for 2.4.
I'd say about 75%, given there are still two more factions, about 80 units and a horde of new events and features still to go.
Omfg... two more factions?! ..O_O'' , just wow....
Re: Announcement: Europa Barbarorum II 2.35 released!
Quote:
Originally Posted by
gangster19
Actually I've only played with Rome and KH :P, I would like a very different thing, so Lugiones could be a great choice! Also, some Eastern factions would be interesting or an iberian or gaul one. I enjoy doing reforms and seeing my faction change a lot from the beginning
Nabatu are a good option if you want a significant change over time. From nomadic to Eastern to Hellenised.
Re: Announcement: Europa Barbarorum II 2.35 released!
Quote:
Originally Posted by
QuintusSertorius
Nabatu are a good option if you want a significant change over time. From nomadic to Eastern to Hellenised.
Cool! I'll try with them
Re: Announcement: Europa Barbarorum II 2.35 released!
Quote:
Originally Posted by
QuintusSertorius
Don't worry, the previews of new features will continue while we develop 2.4, we haven't gone to sleep or stopped working just because a major release has dropped.
Though I'd expect people to take a well-earned break over the Christmas period to recharge.
Amen to that! Take a break until January, I say, and then come back roaring. In the meantime, I eagerly await the previews!
Re: Announcement: Europa Barbarorum II 2.35 released!
my Fast paint. Caucasian Iberian Spearmen - Kartleli Shubosani, (Plural - Kartleli Shubosnebi ) . "kartvelni Mehomni" is incorrect name - correct name is Kartleli Meomrebi . also incorrect people name "kartveleni" - correct is Kartlelebi . Used shields , clothes and Horny helmets is not right .
https://d.radikal.ru/d11/1812/d6/f64d42bc1ffe.png
Re: Announcement: Europa Barbarorum II 2.35 released!
Wow. The Change List is impressive indeed. Someone like me who recently got into the mod at 2.3 and lacks a long-term perspective just has to ask why this is considered only 2.35 instead of 2.4.
Re: Announcement: Europa Barbarorum II 2.35 released!
I took a look at descr_sounds_music, is it supposed to have all those semicolon in between the tracks? on the far left (i know they appear everywhere but the other versions only had them after the last track on a given section, not between the tracks themselves. Its not padronized either, with some sections having the semicolon between the songs and others not. (not worth the trouble i guess lol, reason why it grabbed my atention was cause i decided to change some tracks in there, but it resulted in a crash and then finally when i managed, in a lack of some of the menu sounds, so i rolled back)
Re: Announcement: Europa Barbarorum II 2.35 released!
Quote:
Originally Posted by
Septentrionalis
Wow. The Change List is impressive indeed. Someone like me who recently got into the mod at 2.3 and lacks a long-term perspective just has to ask why this is considered only 2.35 instead of 2.4.
From what I gathered...originally a 2.3a release was planned which would be bugfixes, and goals for 2.4 were set. But some of the goodies for 2.4 were ready before bugfixes, so it was piled up together, new things debugged and tested, and in the meantime, some other new things were added...eventually 2.3a was renamed 2.35 because the new goodies meant it wasn't simply 2.3 fix, but it's not a planned 2.4 yet.
Re: Announcement: Europa Barbarorum II 2.35 released!
Does anyone know how to hide the morale and fatigue info that shows up when your mouse is over a unit? I forgot :/
Re: Announcement: Europa Barbarorum II 2.35 released!
Quote:
Originally Posted by
Septentrionalis
Wow. The Change List is impressive indeed. Someone like me who recently got into the mod at 2.3 and lacks a long-term perspective just has to ask why this is considered only 2.35 instead of 2.4.
Quote:
Originally Posted by
Sar1n
From what I gathered...originally a 2.3a release was planned which would be bugfixes, and goals for 2.4 were set. But some of the goodies for 2.4 were ready before bugfixes, so it was piled up together, new things debugged and tested, and in the meantime, some other new things were added...eventually 2.3a was renamed 2.35 because the new goodies meant it wasn't simply 2.3 fix, but it's not a planned 2.4 yet.
As above, this isn't the intended full release 2.4, which will have two new factions and a host of other features (such as revamps of several existing factions). However, it's more than just the originally planned set of bug fixes, as the changelog attests.
Quote:
Originally Posted by
Wulfburk
I took a look at descr_sounds_music, is it supposed to have all those semicolon in between the tracks? on the far left (i know they appear everywhere but the other versions only had them after the last track on a given section, not between the tracks themselves. Its not padronized either, with some sections having the semicolon between the songs and others not. (not worth the trouble i guess lol, reason why it grabbed my atention was cause i decided to change some tracks in there, but it resulted in a crash and then finally when i managed, in a lack of some of the menu sounds, so i rolled back)
I'll pass it along. I don't deal with audio, so not sure why they were commented out.
Quote:
Originally Posted by
Rad
Does anyone know how to hide the morale and fatigue info that shows up when your mouse is over a unit? I forgot :/
battle.txt:
Code:
{BMT_FAT_FRESH}Fresh
{BMT_FAT_WARMED_UP}Fresh
{BMT_FAT_WINDED}Fatigued
{BMT_FAT_TIRED}Fatigued
{BMT_FAT_MOST_TIRED}Exhausted
{BMT_FAT_EXHAUSTED}Exhausted
{BMT_MOR_BESERK}Heroic
{BMT_MOR_IMPETUOUS}Impulsive
{BMT_MOR_HIGH}Steady
{BMT_MOR_FIRM}Steady
{BMT_MOR_SHAKEN}Steady
{BMT_MOR_WAVERING}Wavering
{BMT_MOR_ROUTING}Broken
You'll notice we've already abstracted the precise values somewhat.
Re: Announcement: Europa Barbarorum II 2.35 released!
Could you elaborate? Whad do I need to do?
Re: Announcement: Europa Barbarorum II 2.35 released!
Quote:
Originally Posted by
Rad
Could you elaborate? Whad do I need to do?
Either change the words for each level to something else, or remove them altogether if you want no feedback.
Re: Announcement: Europa Barbarorum II 2.35 released!
At first I want to thank you for this great mod. Best game i ever played. In version 2.3 there was strange situation on the battle map, armies wasn't deployed "face to face" in this version situation will be the same? Sorry for my english.
Re: Announcement: Europa Barbarorum II 2.35 released!
Quote:
Originally Posted by
QuintusSertorius
Either change the words for each level to something else, or remove them altogether if you want no feedback.
Got it. Thanks
Re: Announcement: Europa Barbarorum II 2.35 released!
Quote:
Originally Posted by
Wulfburk
I took a look at descr_sounds_music, is it supposed to have all those semicolon in between the tracks?
As noted in the changelog, we discovered that you can't have different music for "winter". Every piece of music that was previously listed under "winter", well, it never appeared in game. So I kept the original lists "just in case" a fix ever crops up, but in the meantime most of the winter tracks have migrated over to "summer" (meaning "all seasons")
Re: Announcement: Europa Barbarorum II 2.35 released!
chalybes were light wariors . my paint :)
https://b.radikal.ru/b04/1812/b4/d1adc2cc5b18.png
Chalybes - Chaldeans were South-West Colchis ( kartvelian ) tribe
Re: Announcement: Europa Barbarorum II 2.35 released!
Re: Announcement: Europa Barbarorum II 2.35 released!
Wow, I've been gone for awhile. I wasn't expecting this. That's a lot of new units.
Re: Announcement: Europa Barbarorum II 2.35 released!
Nice work! Where do you get the historical info about the lougiones, though? Like names, for example? I've tried to find some info but it is scarce.
Re: Announcement: Europa Barbarorum II 2.35 released!
@Wulfburk
You will face a crash every first time you load the game after making the audio changes. Just reload after the crash and that should be okay if all the changes have been made properly.
Beware that there is a limit of songs you can add in the descr_sounds_music. The total size of the file descr_sounds_music can not exceed a certain amount of MB ( I don't remember the exact number though). If you cross this limit the new musics will not be loaded and you will hear the original music only.