After Alexander the Great series is following a string of battles that took place in the aftermath of Alexandros Megas’ death in 323. These historical battles provide a narrative and a series of events leading to the main campaign of EBII.
Re: Historical Gameplay, Makedonian Restoration (2.35)
Awesome! The mod to end all mods! Thanks for the lets play! Can't wait!
December 10, 2018, 05:03 AM
QuintusSertorius
Re: Historical Gameplay, Makedonian Restoration (2.35)
I really like the historical context you're adding to the gameplay with your commentary. Often when people narrate their Let's Play, they talk only about the gameplay decisions they're making, makes a change to hear about history instead.
December 11, 2018, 04:10 PM
Sarkiss
Re: Historical Gameplay, Makedonian Restoration (2.35)
thanks. yes, thats the idea, to have a sort of hybrid between history and gameplay narration. the aim is to follow in the footsteps of the ancients, so to speak, and to play historically. will hopefully have the time to record another episode in the next couple of days. thrilled by the opportunity to have a massive EB battle, especially in the light of the relatively recent changes to phalanx and javelin-throwing infantry. will try and bring down Pyrrhus (the best general of the time) and his elephants.
December 13, 2018, 12:08 AM
hlidskjalf
Re: Historical Gameplay, Makedonian Restoration (2.35)
really enjoying this! thanks!
December 13, 2018, 03:06 PM
Sarkiss
Re: Historical Gameplay, Makedonian Restoration (2.35)
how do you move your battle line forward preserving the formation? havent played M2TW for so long i cant recall no more.
a word of caution, do not save your game whilst PrtScn that removes the UI is activated. you wont be able to bring the UI back when that save is loaded. i couldnt once started to record this episode. was lucky the autosave was still on as i only deactivated it in EB.cfg and not the medieval2.preference.cfg (need to be done in both to work, it seems).
oh, and dont underestimate Pyrrhus :)
December 13, 2018, 03:09 PM
Sarkiss
Re: Historical Gameplay, Makedonian Restoration (2.35)
double post, sorry, this post can be deleted
December 13, 2018, 03:15 PM
QuintusSertorius
Re: Historical Gameplay, Makedonian Restoration (2.35)
Make sure you disable that autosave, or it will corrupt your saved games at random.
December 13, 2018, 03:31 PM
hlidskjalf
Re: Historical Gameplay, Makedonian Restoration (2.35)
if you have your units assembled in the formation you want to keep, try hitting G to group them, and that seems to preserve the formation from then on, but i have frustrations with it pretty often
December 14, 2018, 11:42 AM
Sarkiss
Re: Historical Gameplay, Makedonian Restoration (2.35)
Quote:
Originally Posted by QuintusSertorius
Make sure you disable that autosave, or it will corrupt your saved games at random.
got ya, thanks for a reminder.
Quote:
Originally Posted by hlidskjalf
if you have your units assembled in the formation you want to keep, try hitting G to group them, and that seems to preserve the formation from then on, but i have frustrations with it pretty often
thanks. i place them in group with G but cant recall how to order them forward so that they would maintain the battle-line order. cant remember, is it Ctrl + right click or is it Alt?
December 15, 2018, 06:09 PM
hlidskjalf
Re: Historical Gameplay, Makedonian Restoration (2.35)
maybe arrow key up pushes the formation forward? i just hold right click to set the formation at a more forward position
December 16, 2018, 02:10 AM
Sarkiss
Re: Historical Gameplay, Makedonian Restoration (2.35)
Quote:
Originally Posted by hlidskjalf
maybe arrow key up pushes the formation forward? i just hold right click to set the formation at a more forward position
will try it out and report back. there are buttons for rotation, increasing/decreasing ranks, so fingers crossed there is one for advance as i find it tricky to have the line advance and align itself properly against enemy formation. thanks!
in the meantime, episode 3 of Makedonian Restoration is now live.
December 19, 2018, 02:36 PM
Sarkiss
Re: Historical Gameplay, Makedonian Restoration (2.35)
unfortunately arrow keys dont seem to work (to move units) as in Rome 2.
nonetheless, Antigonos' fight for dominance in Peloponnese continues - episode 4 of Makedonian Restoration is live.
December 22, 2018, 02:06 PM
QuintusSertorius
Re: Historical Gameplay, Makedonian Restoration (2.35)
Quote:
Originally Posted by Sarkiss
in the meantime, episode 3 of Makedonian Restoration is now live.
You've misunderstood the purpose of the successor mechanic - it isn't to determine who is FL - that's always the FH. It's to determine who becomes the next FH, if the current one either dies or becomes FL.
December 22, 2018, 02:59 PM
Lusitanio
Re: Historical Gameplay, Makedonian Restoration (2.35)
The units seem very good, do you use any additional program for the graphics and/or units details?
December 23, 2018, 04:39 AM
Sarkiss
Re: Historical Gameplay, Makedonian Restoration (2.35)
Quote:
Originally Posted by QuintusSertorius
You've misunderstood the purpose of the successor mechanic - it isn't to determine who is FL - that's always the FH. It's to determine who becomes the next FH, if the current one either dies or becomes FL.
you're right! funny thing, i did know it but totally forgot (that its about the next potential FH). thats what happens when you havent played the game in years. a good system btw.
thanks.:thumbsup2
Quote:
Originally Posted by Lusitanio
The units seem very good, do you use any additional program for the graphics and/or units details?
no programs or graphical/visual add-ons, though i may add permanent arrows going forward (if its compatible, havent tried yet). what you see is 100% native EB. the only thing i've ensured is that unit detail is set to highest in .cfg
and thanks for giving it a look. would have looked even better if YouTube assigned the vp9 codec, but well.
Re: Historical Gameplay, Makedonian Restoration (2.35)
Quote:
Originally Posted by Sarkiss
no programs or graphical/visual add-ons, though i may add permanent arrows going forward (if its compatible, havent tried yet). what you see is 100% native EB. the only thing i've ensured is that unit detail is set to highest in .cfg
and thanks for giving it a look. would have looked even better if YouTube assigned the vp9 codec, but well.
Nice to know its 100% native EBII, I didn't noticed because my pc is not that good, soo to play with huge scale I have to lower the graphics a bit x)
If you're going to change the .cfg change also banners in the medieval 2 preferences file. I also disabled arrow markers but I still need to do more battles to see if I can play well without it.
And I also thank you for making the videos, EBII needs to be more know to the public and you're helping a lot ;)
December 23, 2018, 02:12 PM
Sarkiss
Re: Historical Gameplay, Makedonian Restoration (2.35)
Quote:
Originally Posted by Lusitanio
Nice to know its 100% native EBII, I didn't noticed because my pc is not that good, soo to play with huge scale I have to lower the graphics a bit x)
If you're going to change the .cfg change also banners in the medieval 2 preferences file. I also disabled arrow markers but I still need to do more battles to see if I can play well without it.
And I also thank you for making the videos, EBII needs to be more know to the public and you're helping a lot ;)
thanks.
i used to playing without arrow markers etc. it makes for a much better overall feel of the battles, imho. playing and watching arent the same thing though. i tried to record it that way and reckon it makes for a rather confusing experience as far as viewing is concerned: hard to distinguish who is who and what units are ordered into action etc. i may be wrong and it'd be interesting to hear what others think, but that was my first impression. hence enabling those visual aids for recording.
thanks again:thumbsup2
December 23, 2018, 02:23 PM
Lusitanio
Re: Historical Gameplay, Makedonian Restoration (2.35)
Quote:
Originally Posted by Sarkiss
thanks.
i used to playing without arrow markers etc. it makes for a much better overall feel of the battles, imho. playing and watching arent the same thing though. i tried to record it that way and reckon it makes for a rather confusing experience as far as viewing is concerned: hard to distinguish who is who and what units are ordered into action etc. i may be wrong and it'd be interesting to hear what others think, but that was my first impression. hence enabling those visual aids for recording.
thanks again:thumbsup2
You're right, I didn't think about that, indeed it would be harder for viewers to understand what would be happening during the battle. Do what you think it's best for you :thumbsup2
December 27, 2018, 05:51 AM
Sarkiss
Re: Historical Gameplay, Makedonian Restoration (2.35)
Quote:
Originally Posted by Lusitanio
You're right, I didn't think about that, indeed it would be harder for viewers to understand what would be happening during the battle. Do what you think it's best for you :thumbsup2
yes, there are a number of things that you'd have to do somewhat differently when recording. being a chatter-box and providing an ongoing commentaries would be the most obvious example.:laughter:
episode 6 is here. gotta say, those elite hoplitai are bloody though cookies indeed.