Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
Jake Armitage
Thanks! Many thanks!
A few earlier you did a mod combining a reduction movement and softcore, can you make it for a new version (for movement on -10 and -30 effect value)?
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
Jake Armitage
(continuation of the previous post, since I can not edit yet)
And maybe you will also make a mod for -20 effect value? If i do not ask too much? Many thanks again!
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
Jake Armitage
Hey Jake.
Thanks for updating this. Have you tested it with a new campaign ? I'll test it as well, when I'm back home.
Cheers.
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Here are the other files
Reduced movement -20 value
DOWNLOAD: http://www.mediafire.com/file/950c26...vement-20.pack
Softcore+ reduced movement (inside zip file)
DOWNLOAD: http://www.mediafire.com/file/s33fid...26movement.zip
@Greek Strategos: no, didn't test them, sorry, but they should be fine.
Please report if something is wrong
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
Jake Armitage
Great thanks!
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
Jake Armitage
Thanks Jake, do these have double time enabled for fleets? If not could you also do an updated double time version?
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
I like this submod, but my last campaign with reduced movement was a little too slow. I'm trying to put double time back into the game, but without the reduced movement. How come army_caps.lua is in the pack, and what does it do? Is it needed for double time?
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
This adds double time back into the game, but should otherwise leave 1.2.2a functionality unchanged. (The Reduced movement submod seems to remove the bonuses given to garrisoned armies.)
http://www.mediafire.com/file/0we8fk...bletime12.pack
Edit: This currently doesn't work. It re-enables the button, but the DeI file has a line in effect_bundles_to_effects that sets the double time effect to zero, which this mod for some reason doesn't overwrite, even if loaded before. So double time will have the same movement points as the normal stance. If you want it to work, you have to change the stance_navy_double_time entry in the DeI part 1 from 0 to 100.
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Hey maybe this has been brought up but I didn't see anything in a quick glance through the thread. In the winter season, my armies sometimes have either no movement points at all or they can move only a tiny distance. Sometimes they can move a fair distance though so I'm not really sure what causes it. Is this intentional?
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
This submod gives them a small movement range, and DeI subtracts movement points for winter in season effect bundles, which must add up to very little.
I also noticed that in emperor augustus campaign, movement points were at times near zero, although without this submod.
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
CIaagent11
This adds double time back into the game, but should otherwise leave 1.2.2a functionality unchanged. (The Reduced movement submod seems to remove the bonuses given to garrisoned armies.)
http://www.mediafire.com/file/0we8fk...bletime12.pack
Edit: This currently doesn't work. It re-enables the button, but the DeI file has a line in effect_bundles_to_effects that sets the double time effect to zero, which this mod for some reason doesn't overwrite, even if loaded before. So double time will have the same movement points as the normal stance. If you want it to work, you have to change the stance_navy_double_time entry in the DeI part 1 from 0 to 100.
So CIaagent11 everything else is working or not ? except the double stance bonus ?
Do you have a copy with your changes that works ?
Cheers
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
I love this mod. Am using the -20% with double time (ship double time not working) that was posted a page or two ago. I see you edited the main post today. Does this mean the double time is working or is the beta part still not working?
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
boblikesoup
I love this mod. Am using the -20% with double time (ship double time not working) that was posted a page or two ago. I see you edited the main post today. Does this mean the double time is working or is the beta part still not working?
Nope. The OP was updated 1/12/17 not 18 ;)
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Hello, where can I find -20% version for DeI 1.2.2.g ? :)
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
nackif
Hello, where can I find -20% version for DeI 1.2.2.g ? :)
Just grab it from here ;)
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
Greek strategos
Thanks my friend ;)
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
nackif
Thanks my friend ;)
Anytime ;)
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
I'm using the -20% Strategos linked just above but it doesn't seem to be working. I've started a new game to test it out but on turn 1 in the middle of winter, my army still has the large default range. I opened the mod manager out of interest to see what conflicts there were between files and the only ones are between the reduced movement pack and the default DeI packs so its not any other mods I'm using (none of which affect movement anyway). Any ideas on how I can solve this? I really want the reduced movement. I noticed it was the same with the -30% too.
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
ltsweeting
I'm using the -20% Strategos linked just above but it doesn't seem to be working. I've started a new game to test it out but on turn 1 in the middle of winter, my army still has the large default range. I opened the mod manager out of interest to see what conflicts there were between files and the only ones are between the reduced movement pack and the default DeI packs so its not any other mods I'm using (none of which affect movement anyway). Any ideas on how I can solve this? I really want the reduced movement. I noticed it was the same with the -30% too.
It works for me. I could recheck it later today though.
Just make sure to load it before (higher) than the other DEI packs ;)
Re: [SUBMOD] Reduced movement range for land units - DeI 1.2 Beta - 12.01.2017
Quote:
Originally Posted by
Greek strategos
It works for me. I could recheck it later today though.
Just make sure to load it before (higher) than the other DEI packs ;)
How do I do that? I was under the impression Mitch's Mod Manager doesn't work anymore. It doesn't work for me.
Thanks!