Indeed, I completely missed the point :innocent:
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Indeed, I completely missed the point :innocent:
Where is the link of last version?
Here ! you have to scroll down to the 4th message of the thread ;)
Okays so this version is definitely more bugged than the previous one.
Was playing a Seljuk of Rum campaign and every 3 to 4 truns, Poland would crash the game
You can have my save here (around turn 80), when it's the turn for Poland it cause a CDT: https://mega.nz/folder/Yhxiya4L#ycTwWiRFw7fVLQRxLd8UrA
Opinions about the current version:
Script of loot after a battle is good, it reward the player for being pro active
Diplomacy script still a bit unnerving, was at war with byzantium and Jerusalem since the begining of this campaign, none want peace even after I liberated their prisonners each time they invaded my territories.
Byzantium is way too strong, when I'm not playing the Rum seljuk they easely dominate Anatolia, invaded Hungary and south Italy at the same time.
HRE while not as strong as Byzantium is still too large imo and can easely dominate every europeans powers.
Suggestion:
Reduce the power of Byzantium drastically, don't know if the Vlach rebellion script will be enough, Crete and Cyprus are never attacked maybe add Isacc Komnenos's rebellion event for Cyprus ?
Limitate the early expension of the HRE, historically the soutern french region was not firmly held by the Empire, Lyon and Arles should start as independant rebels settlements.
Like europa barbaorum II, the sacking make not the owner of the fallen settlements by liberate it (this way you can still cripple your enemy while not expending your empire)
While playing the muslim faction, noticed that many unit models were old and badely dispatched, some replacmeent using Broken Crescent Buff and Shine's models (BCBuff) which you have access
https://www.moddb.com/mods/buff-and-...5-full-release
Infantry
Daylami swordsmen armor upgrade level 1 -> Duzdariyah (Zengids in BCBuff)
Foot Fari lancers armor upgrade level 0 -> Al-Ramahah (Uyunids in BCBuff)
armor upgrade level 1 -> Ghulam Spearmen (Ghaznavids in BCBuff)
armor upgrade level 2 -> Gilak (Bavandid in BCBuff)
armor upgrade level 3 -> Al-Haras (Uyunids in BCBuff)
Heavy Spearmen armor upgrade level 0 -> Jund el-Sham (Zengis in BCBuff)
Dismounted Ghulam infantry armor upgrade level 2 -> Dismounted Turkmen Askaris (Seljuk of Irak in BCBuff)
Cavalry
Ghulam Lancer amrmor upgrade level 2 and 3 -> Seljuk Ghulma lancer (Eldeguzids in BCBuff)
Qara Khitan -> Persian Horse archer (Bavandid in BCBuff)
Archers
heavy archers armor upgrade level 0 -> Ghulam infantry (Ghaznavids in BCBuff)
armor upgrade level 1 -> Qara-Ghulam bowmen (Ayyubids in BCBuff)
Ottoman infantry armor upgrade level 0 -> Oghuz archers (Eldeguzids in BCBuff)
armor upgrade level 1 -> Turkmen heavy bowmen (Seljuk of Iraks in BCBuff)
Dismounted Mamluk archers armor upgrade level 0 -> Jundariyah (Zengids in BCBuff)
Sudan warrior -> amhra infantry (Makuria in BCBuff)
https://easyupload.io/62eqor
HRE turn 151 with 0 ( ZERO ) Crashes so far , i am surprised lol.
Only thing i changed myself was the Upkeep of some of the lower tier units , i felt the militia upkeep is a bit too high for their pretty low quality , i lowered it for example from 330 to 300.
Oh another issue, you can see i only have 1 priest for the whole Empire lol, i think we should be able to recruit them a bit easier / more ?? , i even have theologians guild and some Collegiate Churches built but i seem to be limited to 1 priest.
i don't know what's up with the reputation feature but something is definitely wrong..
i started my first campaign with the new version yesterday, i'm at turn 24 with England. i've never started a war, or sacked cities, and only conquered one region not part of my core territory. I haven't even conquered the 2 scottish regions yet. after France took rouen, I took it back a couple turns later and suddenly my reputation is deceitful now.. ( it was on dubious before, already weird)
I wouldn't mind all this if reputation wasn't so important in this mod. for diplomacy but also for military order recruitment if i remember correctly.
Is there a link for the Summer of 2023 version? the latest version is too buggy to be played consistently for me.
I've tested 31 rounds with the latest version and the Kingdom of Jerusalem without encountering any CTD so far, to reassure those who want to try this version. :sweating:
@JB59114 : I'll be trying out the buggy saves to try and figure out what's making your games crash as soon as I can. :hmm:I'll also take a look at the BCBuff models on offer and see if I can incorporate them. Thanks for the tip! :yes:
@louigi : Reputations quickly become punitive. It doesn't take much to bring it down. Perhaps @Macaras could further improve this function, although I agree that it brings an interesting challenge to the game ! ;)
@JB59114: After testing your campaign several times, I couldn't find the cause of the crash. It happens every time during the Poland turn.
As a matter of conscience, I've reviewed and tested all the Polish units in custom battle (especially the ones I've remade) and none of them are causing a crash. It must come from somewhere else... :hmm:
I've also installed the latest BC 2.5 Buff and Shine version to look at the list of units you suggest.
While there's no doubt room for inspiration, I find all your suggestions haphazard and lacking in any real coherence with unit tracking. I like the player to recognize the basic unit and see it improve after a change of armor. Without being an expert in the military costume of Muslim factions, I don't feel that the units would gain in credibility either.
With a few exceptions, I don't think I'd replace the current models with the ones you suggest. ;)
About the muslim units my opinion is that Kostic units are great and they are getting better and better in the mod. As you say, BC 2.5 can serve as inspiration and reference for new units and models, but I think Kostic's units look great and in line with the game, in addition to following a logical order of evolution in armor, recognizing the unit itself.I would take as a reference for black units from Makuria and also Persians, as well as ideas to improve the Berber and Andalusian unit roster, although for that you also have my website and historical information provided.
No problem, you are free to choose as you fit.
But the fact is that most if not all of the current muslim unit models are from Broken Crescent and that mod was develloped in the early 2010's.
The early europeans models are exceptional in quality thank to you, but the late one are a bit lacking (still being much vanilla-like), I know that you have an agreement with the Tsardom mod developers, maybe you can find adequate europeans late game models here.
Anyways, thanks for the reply, SSHIP is the best mod for med II and that's in many part due to you an your great work.
I do believe some of the muslim units could use some polishing
You offend me! :beaten: I've already redone several models for the Muslim factions. There are still a fair number of old models in SSHIP, but the ones I've reworked are - I hope - a visual improvement on the basic BC models :
01- Ahdath militia
02- Ahdath militia _ug1
03- Arab infantry
04- Arab infantry_ug1
05- Arab infantry_ug2
06- Shurta militia
07- Shurta militia_ug1
08- Dismounted ghulam
09- Dismounted ghulam_ug1
10- Fari archers
11- Fari archers_ug1
12- Fari cavalry
13- Fari cavalry_ug1
14- Ghulam lancers
15- Ghulam lancers_ug1
16- Turcoman javelinmen
17- Turcoman javelinmen_ug1
18- Kurdish javelinmen
19- Kurdish javelinmen_ug1
20- Ahdath sword militia
21- Ahdath sword militia_ug1
22- Iqta'dar_ug1
23- Daylami swordsmen
24- Daylami swordsmen_ug1
25- Black guard
26- Ahdath cavalry militia
27- Ahdath cavalry militia_ug1
28- Tawashi cavalry
29- Turcopole horse archers
30- Turkish ghulam cavalry
What ? In the current march 0.98 version of SSHIP :
- Ghulmans with armors upgrade are senior ghulam from BC
https://imgur.com/a/jXi1mkN
https://imgur.com/a/Gg4xeb7
- Arab infantry are also in BC
https://imgur.com/gallery/l3wb0Bs
https://imgur.com/gallery/IPVv29C
- Turkish Ghulam also in BC
https://imgur.com/gallery/SW8AK7f
https://imgur.com/gallery/7sjZYG0
Are those your own models being "injected" into broken Cresent's submod Buff and Shine ? or are you talking about recent work still not in the last SSSHIP version ?
Sorry If I'm wrong but I seems to me that most of the muslim faction unit can be seen in Broken Crescent Buff and Shine v2.5
Here another great reference about sship mod, although somewhat outdated, about @The Terminator youtuber comparing sship mod as a future Medieval 3!!! This is a great incentive to continue improving this historic and magnificent mod!
https://youtu.be/pn9YEpSSnhc?si=Dr0PJ6OBQT08ACno
Is it just me or is there no way for sicily to recruit berber archers outside of north africa? In the sicilian range line of buildings you can get berber archers from regions with south-italy and capital hidden resources which is palermo. how ever palermo starts as a city and you cant even convert palermo into a citadel/fortess/castle. In a previous version (aka last time i played sicily) i think the berber archers in plaermo were either tied to the city barracks line or the norman stronghold line.
After checking, I know what you mean. Indeed, the "ghulams lancers_ug1" are those of BC, only the horses are changed. This is also the case for the Turkish ghulam cavalry and the Moorish black guard.For "Arab infantry", I used the BC base, but their armor level is visible and changes with the ug1 and ug2 versions. What's more, the texture colors are different for Moors, Abbasids, Fatimids and Zengids (which I also did for Ghulams and most of the units I reworked).
I've also worked on matching the right flag bearers to each faction.
Of course, there are still a lot of units that need to be reworked! I'm just taking it one step at a time! For example, I'd like to redo the first level of Muslim bodyguards (some have anachronistic costume elements for the 12th century). For clarity in battles, I'd also like their horses to be colored to match their faction, like Western bodyguards...
You see, I've already done a lot of work adapting BC models, but it's far from exhaustive. The changes to the horses, the banner bearers and the officers accompanying the units are also a clear visual improvement on BC, I think.
Berbers wouldn't live in Sicily or in Spain, so currently these units appear as mercenaries in these regions.
technically, they're coded in the descr_mercenaries.txt file:
;--------------------------- MISSILES:
;- Berber Archers - very rare, travelling accross the straight from Africa
unit Berber Archers exp 0 cost 1245 replenish 0.02 - 0.04 max 2 initial 0 end_year 1236
unit Berber Archers exp 1 cost 1245 replenish 0.03 - 0.06 max 2 initial 1 start_year 1237 end_year 1390
unit Berber Archers exp 4 cost 1245 replenish 0.02 - 0.04 max 2 initial 1 start_year 1391
I beg to differ(in regards where they show up in code. This is from the current version in nearly all the sicily range buildings. Though this may just be a forgottten line.
recruit_pool "Berber Archers" 1 0.06 2 0 requires factions { sicily, } and hidden_resource sicily and hidden_resource capital
Are there any plans to show the greeks and muslims living in sicily at the time, aside from the culture/religion of the regions themselves?