Any idea when the next version will be out? I'm afraid to start another campaign as I will probably have to start over when the next version is out.
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Any idea when the next version will be out? I'm afraid to start another campaign as I will probably have to start over when the next version is out.
It will still take some time, as we're implementing BC units and redoing rosters (mostly muslim).
when playing rum, when (or what year) can you recruit turkish crossbowman, turkish ghulam cavalry, ottomon infantry and janisary heavy inf? crossbow and ghulam in custom battle are written as early units, but i cant recruit them early on. and in what year do u get gunpowder siege equipment?
Bombards are available around 1250 in some area while most factions should have them by 1300. Heavy Janissary infantry is available for Rum around 1390.
Rum will have regular ghulam cavalry in the next release- I can't remember when they get Turkish ghulams currently. Probably Turkish crossbowmen will be sort of a genoese crossbow for the east but we haven't completely decided yet on all rosters though we are getting close to a full list of cuts and what we will import from BC and maybe 1-2 other mods if we can get permission.
thank you. and can't wait for the next update
Hi Folks, please note that the Download thread has been updated with a new link by which you can get the SSHIP v0.8.2 full install. Note that this is just a .rar file for now until I have time to make a new installer.
Also, I take this opportunity to announce that Kahvipannu is joining our team. He will work mostly on unit models and textures. For those who don't know him, he made some units originally for SS7.0. Instead to loose his models, Kahvipannu kindly offered us to share them with SSHIP. So welcome him!!!
welcome Kahvipannu! nice to hear that SSHIP team is getting bigger :)
why do my generals get the trait: leader pays no attention? it leaves my generals with 2, 1 or 0 loyalty
welcome Kahvipannu :)
now started sicily campaign and generals had that trait after a few turns. king was in a capital from the beginning, i'll try to take him into battle, fighting rebels just with king didn't help in previous campaign. just want to find out what's the reason for it, to avoid it. but if u always must fight with the king, that's a bit annoying :)
Your faction leader can get absent minded (which leads to the generals getting the "leader pays no attention" trait) when he doesn't have any "special" abilities. Meaning when hes not very pious, very chivalrous or has a big authority combined with some other factors. That's how it's implemented right now. It's also not revertable for the faction leader if I looked trough the traits correctly. I should probably change that to something that makes more sense or at least make it revertable.
thanks for the answer. well it's not a bad trait (well, bad, but...), it does add a bit of flavor to the game (just annoying when it happens for a young king) and if it would be possible to make it revertible, would be great. first time it happened i was thinking, what the hell, why the generals are becoming disloyal, couldn't figure out, just kept waiting for him to dye, but he lived long and happy life, not caring whats happening in his kingdom. so the second time i just run with him into rebel spearmen, he died in piece and the kingdom rejoiced :)
Good to see you're joining this amazing team Kahvipannu. Any chance of a sneak peak of your unit models ?
Please bring us more Muslim units! :)
I've been following SSMAP/SSHIP for years and am finally about to start up a game. Thanks for all of the work!
Here's a small preview of the almoravid roster (thanks to gemini units and bc units!) including new christian guard, black guard, african units, berber units, new general, etc. Have fun ;)
http://i.imgur.com/aOrLMIs.jpg
http://i.imgur.com/ihzJUq8.jpg
http://i.imgur.com/BtOOdHN.jpg
http://i.imgur.com/2CpJEpS.jpg
http://i.imgur.com/WmngnoV.jpg
http://i.imgur.com/NTSuasJ.jpg
http://i.imgur.com/GzQhbPR.jpg
Looks great, brings a tear to my eye :)