Mmm Jurand if i dont wrong, in previous versions of sship the capital for castilians in game was León...That's why I was surprised that in version 0.9.7 it was now Burgos (which was also capital as I explained above)
Printable View
I checked with version 0.9.5 which I still have on my PC: the capital was indeed Léon. ;)
ok perfect, thanks Kostic!, so I think it should be corrected in future patches and it should be the capital of Castilla y León again as it was in previous versions for the reasons described above and apart from having better infrastructures at the beginning of the game and being more prosperous than Burgos .
And what Jurand and sship team say.
Oook, so sship team decide what to do and why Burgos is the capital of the joint kingdom of Castilla y León, I have already explained the reasons for León and Burgos and the castilian itinerant capital.
My next proposition about these Iberian factions is to make a list of units and initial army composition to help Kostic and the team in reference to this matter.
That sounds pretty major, but I'd like to see current work getting finished first, I see various people slowly contributing now and it's great, but If we would come to really get into it, I think a replacement of unit rosters is something that would be needed for many, if not most factions, not just the Spanish. Personally, when I have an idea for improvement I just write it down, I've even done it for the spanish roosters, pretty much like your own suggestions (Peones with axes and maces for secondary wp, perhaps a units of them as slingers, sirvientes as the household footmen troops, caballeros hidalgos charging with lances and villanos with spear+javs, urban militias with better equipment than peones but only for Minor cities and above, the almogávares, mudéjares mercenaries, frankish mercenaries, small companies of norse and british mercenaries disembarking the northern coast depicted as low availability mercs, the orders of calatrava, montesa, santiago, etc.). But I think it'd be better to wait because that way we could focus on a big discussion with everybody participating, could try now, but I think everybody it's kind of busy developing and fixing, but maybe it's just my perception.
Yes mate, so I will wait for the sship team, Jurand and Kostic to request me to help in the Iberian units roster.
While I will continue to investigate more in this matter to make the game as historical as possible and that we have a great variety of units with different fighting styles
(as it was).
Generally they were mainly infantry troops, something like this image...
Attachment 362996
Attachment 362997
Here some useful information about characteristics of the almogávares and their ranges.
Spoiler Alert, click show to read:
Here I leave you and the sship team a great summary about the Almogávares, their clothing, their war tactics and weapons.
-Unit Availability:
At the beginning of the game they should be available for the Aragon faction and how mercenaries in Aragonese lands(Zaragoza, Barcelona, Pamplona, Valencia) and perhaps some Castilian lands such as Toledo or Burgos with low availability(fewer troops) About 1180-1200 increase availability in same lands...,
About s. XIV available in greek lands(Neopatria , duchy of Atenas), Sicily and south Italy, and finally mid s.XIV- S.XV all Iberia.
-recruitable in low buildings( archery ,for be a javelin unit, and castle core building) and maybe in local guard for cities( but no have police functions) for aragoneses and as mercenaries at the beginning of the game for the rest.( lands described above)
REMOVE CATALAN UNIT, is the same unit that almogavar and no historical.(one more free slot)
-Attributes And Stats:
They are very resistant troops with great morale and that shake the enemy(scary near enemy troops) with medium maintenance but very high cost for their purchase as valuable troops. (Mercenaries and local troops, quality excepcional or something similar)
Also can be hidden anywhere and effective against cavalry(they first kill their enemy horses and after the knight)
Most fought on foot (mountainous assault and surprise troops), only their captains and military leaders were on horseback.
Famous for their javelins (azcones) and their large knife as a secondary weapon (coltell).
-Attack for javelins similar to the rest of javeliners in the game but high secondary melee attack ( great knife coltell), effective against cavalry due to They were specialists in killing knights mixed in battle and cutting the necks of horses with their big knives to dismount the rider and stab them
-Defense 0 or little armour( only 3 upgrades, nothing, leather and chain mail), little shield and very high defensive ability (troops hardened in continuous battles and skilled in combat).
-Size. As a excepcional unit but very high price each man should be worth his high price paid to recruit them and his maintenance "medium-high" pretending that he would be given a good loot every time they go into action ... the size would range between 100-120 units in large size, not reaching have 150 as the militia but not 80 as very special units.
Leather wardrobe and somewhat ragged mixed fur (like the numerous images I have posted)
I think that to incorporate this unit into the game I have resolved several doubts about them.
I hope to solve the doubts about these famous Iberian troops.:cool:
A little suggestion sship team, i love see in the campaign map unique styles or unique cultures models in the strat unit models, Kostic mod add a lot of this with differences in the clothes and uniforms of generals, princesses, diplomats ... of different cultures such as Muslims, Russians, Europeans ... Also i love see unique descriptions for this strat models as " Imperial relative" "Papal legate" "Roman Pronoia" " Cuman warlord or chieftain".... but i think that can be add more names, not only simply "Lord", this word can be more for english nobles
-For castilians can be " Castilian Seńor" or "Castilian Conde", Conde is similar to Comes and Seńor is a Lord. Same for the King, "Castilian Rey" if you want.
-For Portuguese can be "Portuguese Senhor"
-For Aragon can be " Aragonese Barón"
-For Nogvorod and Kievan Rus can be " Kievan Boyar", you know boyars were russians nobles.
-For Muslims in general can be "Moor Emir" "Selyuk Bey" , you know that Emir were gobernants
For the rest of factions maybe you can have better names and originals, maybe for scandinavian can be called "Norwegian or Danish Jarl", and the king as " Norwegian Kong"
For the settlements also can be made,not all faction name in latin as it currently appears, for example " Castilian Town" "Imperial Fortress" "Roman Huge city".
i think that all this little things help for the inmersion of the game.:thumbsup2
*What I don't know is because there are 2 types of names for some generals of some factions and what is it due to ... maybe their rank or some ancillary? Fo example i saw that at he beginning of the game a roman general in Nicea is called "Roman Strategos" and he has the ancillarie of Megas Domestikos so he is the supreme chief of the roman army,but the rest romans generals are called roman pronoia, aslo for cumans that i saw cuman chieftain and cuman warlord, for europeans i saw english noble and english lord.... maybe is that some generals are family member and others no?
But if is possible add this "tittles names" in the campaign map to generals it would be amazing for the gameplay and inmersion!!!similar to what happens with the ecumenical patriarch of constantinople and perhaps if what I proposed of the Great Caliph of Baghdad is done ...:whistling If you put the high office of marshall or chief of the army to a Castilian general, he could be called from a simple "Castilian Conde" to "Castilian Duque". That would be great.:yes:
Guys quick question, how does one get the crown of iberia when the requirements are a cathedral in the historical capital which is toledo but toledo is a fortress and isn't allowed access to the cathedral building chain?
Does one need to convert it into a city or would building a masons guild and getting a church as gift allow you to upgrade to a cathedral while still keeping the settlement a fortress/citadel?
Yeah, this is one of the factions I need to improve the place of coronation in 098. I need to do it for Roskilde, Bergen, Sharukan, Toledo. For the moment, I think the only way to get the crown is to convert Toledo to a city. I don't think you'd be able to upgrade a church after you'd get one from the masons' guild.
Seeing the title of the Crown of Spain will be "Imperator totius Hispaniae", why not simply change the place of coronation to León? And be done with the issue. As already mentioned by j.a.luna, Alfonso VII (the one which historically used said latin title) was crowned in the cathedral of León, also considering the previous argument to make León the Castillian capital city again.
I start redoing the Almughavars and I ask myself a question: shouldn't this unit be a mercenary unit ? :hmm:
It is a good new Kostic! Almughavars were a pretty iberian famous troops in middle ages...
In my opinion BOTH, and digging deeper into the subject, I believe that the Almogavars should be recruited as mercenaries in the Christian areas of Iberia(at the beginning of the game) and as an AOR unit in Aragonese areas, especially recruited in archery/local guard(such as the javalinmen or lusitanos javelinmen) but also recruited to a lesser extent in Castilian areas and Portuguese.
Keep in mind that these troops were mostly used by the kingdom of Aragon and became more famous in the 14th century as mercenaries hired by the Byzantines (the famous Catalan company) than after the murder of their boss Roger de Flor by Byzantine hands, these took revenge and devastated the Greek lands settling in Neopatria and the Duchy of Athens.
You have a lot of information about almughavars, their weapons, uniforms, lifestyle...in my previous posts
Ok thank you. For the moment I will work on 4 textures, that of the Aragonese, that of the Castilians/Leon, that of the Portuguese and that of the rebels.
For each of these factions, there are three levels of armor.
Maybe I'll make a texture for Mercenary Almughavars later if we decide to add it to the game.
I found your illustrations of the unit and I hope to come up with something believable.
Related question: how could I differentiate the jinetes from the caballeros villanos?
Ok kostic but you can solve this dilemma using as AOR unit in Christian Iberian lands, as mercenary you can use the same model.
About caballeros villanos i give you a interestant information here, only translate it:
http://ciudaddelastresculturastoledo...tilla.html?m=1
https://hidalgosenlahistoria.blogspo...na_14.html?m=1
-This unit were a feudal cavalry but they were not nobles, only "commoners" with a horse and a good equipment deployed in borderlands
JINETES unit are a "Generic unit" for the same unit and style, maybe you can merge the 2 units of "Granadine jinetes" and "jinetes" in only one with a combination of muslim/christian clothes similar to Andalusian style or mozárabes, also with light cavalry style and javelins ( in other previous posts you have some images)
Jinetes also would be an AOR unit in ALL Iberia because muslims and iberians factions had the same fight style, this unit also would be called "IBERIAN JINETES" or simply jinetes. And you would have another free slot for make new units as for example make a new unit called "Infanzones" that were lesser nobles in Iberia, a foot unit with swords, axes, little maces with adarga shields and kettle shields and nasal/low quality helmet for represent lesser nobles with low stats ( minor than dismounted knights).
Another option is make more AOR Andalusian units ( similar case as prussian/armenian units) as Andalusian militia with swords and crosbows in south Iberia cities.
Interesting. I notice that these, as well as the hidalgos (and of course the jinetes) are javelin throwers before the melee. Is this a good choice of the SSHIP mod in your opinion?