New AI:
new defending behaviour, AI should be able to distribute it's forces pretty well even on multiple borders
new invading behaviour, Invasions should happen with large forces. Naval invasions should also be used pretty well.
Alliances are pretty rare now. There won't be those huge blocks of alliances anymore.
Diplomacy will be resetted from time to time for small factions to simulate a change of political power due to unsuccessfull rulers and to stop the game from getting stable.
Much more dynamic, unpredictable behaviour by the AI. Examples: France taking dublin from the english, the HRE taking Kalmar, the moors invading palermu, etc.
New Global Reputation System:
Your global reputation will consistently rise over time.
Taking settlements will give the greatest hit to the global reputation, attacking armies, initiating wars, breaking alliances, spying, sabotaging, etc. will lower your reputation aswell.
Once your reputation drops below a certain level, you will really feel the hate of the other factions towards you.
High reputation reduces the risk of being attacked by another faction, also enables stuff like order recruitment.
New units for spain, portugal, egypt, the almoravids and the abbassids:
New regional berber units, new professional units, more diversity for the roster in general. Thanks broken crescent for most of the units!
New units:
Amir's Guard
Armenian Azat Archers
Armenian Nakharar Cavalry
Armenian Nakharar Infantry
Armenian Aspet Cavalry
Armenian Aspet Infantry
Abtal Cavalry
Jaridah Cavalry
Tawashi Light Cavalry
Black Guard
Qaws Ferengi Infantry
Abna Heavy Spearmen
Abna Heavy Axemen
Mutatawwi Warriors
Dismounted Fari Archers
African Spearmen
African Javelinmen
African Archers
African Tribal Warriors
Caballeros Villanos
Caballeros Hidalgos
New Skins (mostly there are various armor versions):
templar knights
Ritterbruder
dismounted hospitaller knight
dismounted knights of jerusalem
crusader sergeants
dismounted templars
dismounted templar knights
knights of jerusalem
ghulam
Me bodyguard
Christian Guard
Dismounted Christian Guard
mamluks
Khassaki
several mounts
Dismounted Fari Archers
african spearmen
african archers
african javelinmen
african tribal warriors
Other stuff:
Added Ship Support Script for factions (increases use of naval invasions without leading the factions to spam ships).
Added a transition in rosters from fatimids to ayyubids to mamluks, dynamically triggered via events.
Adjusted the lighting on the strategic map to look better.
Adjusted some faction colors to be more fitting on the map.
some new resource models.
some new settlements.
Updated unit costs and recruitment times according to an adjusted formula.
Absentminded trait overhauled, should happen much less now, more diversity in other traits.
Adjusted several cities to be more historically accurate.
Toned done the reemergence script quite a bit for the AI factions. So rebellions will happen, but not that often anymore.
Updated the faction_standing system.
I hope everything works well! Please let me know of any errors, bugs or missing files! :)
December 03, 2014, 09:39 PM
juanplay
Re: SSHIP - General Discussion
sounds like an awesome update. Do i just replace files?
December 03, 2014, 09:57 PM
juanplay
Re: SSHIP - General Discussion
Had Ctd in a custom battle when using the muslim and templars new units UPDATE: CTD on every battle with any faction in both custom and campaign battles.
December 04, 2014, 01:33 AM
Gercog
Re: SSHIP - General Discussion
Quote:
Originally Posted by juanplay
Had Ctd in a custom battle when using the muslim and templars new units UPDATE: CTD on every battle with any faction in both custom and campaign battles.
may be because these files should not be in the folder data\world\maps, they should be in data folder. may be archive is packed with not correct? and some of them file are different in volume, who knows...:hmm: http://s011.radikal.ru/i317/1412/62/c151df517ba2t.jpg
December 04, 2014, 01:42 AM
BuTAJIuK
Re: SSHIP - General Discussion
When I started playing 0.8.3 for the Holy Roman Empire , then when I run the commanders on the world map , they say as the French generals.Check it out.
December 04, 2014, 02:00 AM
cloud700
Re: SSHIP - General Discussion
I'm having same problem ctd on custom battle and in campaign battle.
December 04, 2014, 02:09 AM
MWY
Re: SSHIP - General Discussion
Good morning. Oh god I :wub:ed up again..
@Juanplay: That could be because of missing textures. Does your logfile say anything?
@ Butajiuk: That's because I included the descr_sounds_accents file. Copy this file in your data folder
After that, if you still have that error, delete (but backup) the events, sfx and voice files (.dat and .idx) in your data/sounds folder. The game should rebuild them.
I'll check the custom battle bug.
EDIT: Found the error, I'll upload asap when I fixed everything.
December 04, 2014, 02:10 AM
juanplay
Re: SSHIP - General Discussion
This is what it says after a ctd campaign battle with the Fatimids (1 turn):
23:49:44.549 [system.rpt] [always] CPU: SSE2
23:49:44.549 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
23:49:44.551 [system.io] [always] mounted pack packs/data_0.pack
23:49:44.552 [system.io] [always] mounted pack packs/data_1.pack
23:49:44.552 [system.io] [always] mounted pack packs/data_2.pack
23:49:44.553 [system.io] [always] mounted pack packs/data_3.pack
23:49:44.554 [system.io] [always] mounted pack packs/data_4.pack
23:49:44.554 [system.io] [always] mounted pack packs/localized.pack
23:50:16.770 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 11031, column 16
Population of 4500 is too high for a village - max is 3000
23:50:16.770 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 11038, column 3
The castle core building level should be EQUAL the settlement level!
23:50:25.313 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
23:51:09.097 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
December 04, 2014, 03:36 AM
MWY
Re: SSHIP - General Discussion
Alright, I messed up a bit. The new patch is uploading right now.
If it doesn't work, delete (but backup) the .dat and .idx files in your data/sounds folder. The game should generate new ones and it should work again.
The new patch (which shouldn't cause sound issues anymore) is here:
With the new patch you posted, the game map starts in custom battle, but It tells of error and quits exactly when I get to see the map.
December 04, 2014, 06:18 AM
Overlord.ru
1 Attachment(s)
Re: SSHIP - General Discussion
Quote:
Originally Posted by Christianus
With the new patch you posted, the game map starts in custom battle, but It tells of error and quits exactly when I get to see the map.
+1 I manage to load the battle, but when I press "Start Battle" I get CTD, no matter which units I use.
December 04, 2014, 08:05 AM
umbracatervae777
Re: SSHIP - General Discussion
okay then
pick up your weapons, take up your positions, brace yourselves
the new version is coming!
December 04, 2014, 09:55 AM
Gercog
Re: SSHIP - General Discussion
Quote:
Originally Posted by Overlord.ru
+1 I manage to load the battle, but when I press "Start Battle" I get CTD, no matter which units I use.
yes the same situation((
December 04, 2014, 10:03 AM
MWY
Re: SSHIP - General Discussion
Can you try to apply the soundfix, including deleting the sound .dat/.idx files?
The log file tells me absolutely nothing, but I think this could be the problem.
December 04, 2014, 10:26 AM
Gercog
Re: SSHIP - General Discussion
Quote:
Originally Posted by MWY
Can you try to apply the soundfix, including deleting the sound .dat/.idx files?
The log file tells me absolutely nothing, but I think this could be the problem.
no it did not work
December 04, 2014, 10:33 AM
Gercog
Re: SSHIP - General Discussion
can you specify the exact size of your archive? may be at startup that something went wrong...
December 04, 2014, 10:35 AM
MWY
Re: SSHIP - General Discussion
That is so strange. I do a complete reinstall on my PC and see where the problem lays. In both my versions, the game is running fine now.
December 04, 2014, 10:53 AM
juanplay
Re: SSHIP - General Discussion
Still the battles do not work with the last update fix, however now the map loads properly and i get the CTD when i click the start button
December 04, 2014, 11:53 AM
Jakkka123
Re: SSHIP - General Discussion
The last version works for me without any CTDs, however I think the sound files have been mixed. The Moors are talking like the Spanish factions, while the Portugese are talking British. I don't know yet whether the same problem is occuring with other factions
Edit: Never mind, I didn't see the sound fix. It works now! Excellent mod.
December 04, 2014, 12:54 PM
MWY
Re: SSHIP - General Discussion
Alright I figured it out. Took me a while though. :D