I actualy very much like serbia. It roster just have to be updated. Teutonic order in my opinion is far away in term of turns, and would not be playable, so i realy see no point in introducing it.
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I actualy very much like serbia. It roster just have to be updated. Teutonic order in my opinion is far away in term of turns, and would not be playable, so i realy see no point in introducing it.
Just one question. Would selecting permanent watch towers during the 6.4 work with SSHIP?
Agree with that.
In most of my campaigns, Serbia survives for a long time even if they don't expand much most of the time. Regarding Venice, why not but it has to be tested to be sure that it doesn't disadvantage that faction too much for the gameplay.
About adding a new faction in North Africa, that's unfortunately not possible with the actual game limitations and we don't think about replacing a faction by an other for now.
maybe the condition is different if we play a different campaign
in my campaign, Serbia is only one faction which didn't revolt after been defeated, so just keep the faction on
That might be just me but does anyone else find the camel size wrong compare to the horse one?
If you take a look on the pic below and compare it to the camel units in the game, camels appear ridiculous too small compare to horses.
Spoiler Alert, click show to read:
Yes. Agreed. Camels could be 50% bigger than they are. And 100% more smelly.
Well, I can surely do something about the size but, unfortunately, there's nothing I can do about the smell :tongue:
Yes, they're supposed to have it.
I would also love to see larger camels, they are just too small in vanila.
Hello there,
Why Turkish faction names are in Arabic language ? If you want to use native names, I can help with translation.
Btw thank you everyone for their work in this mod
I'm up past turn 250 in my Roman campaign and am still loving the mod, the Mongols have conquered Persia but are still hesitant with the Cumans, I have found that its easier to vassalize enemies in this submod as well. Biggest spot for improvement though: Next Heir Ancillary, it would be amazing if we had that extra degree of dynastic control/role playing in this mod!
Many thanks for your proposal. None of us (SSHIP team) is from that area and We have done our best to represent the names (factions and characters) as they were during that period.
However, if you can spot mistake or know how we can improve that part of the game, don't hesitate to post them. You can create a thread for that subject. Also, remember that the game can not handle some specific alphabets or letters.
Why not? How many of you guys, would like to have it in SSHIP?
Me! Me! *jumps excitedly*
me too! :afro:
And me!))
I'd love to so in the game were historical figures. such as for example: Charles I d'Anjou, Richard the Lionheart, Philippe Auguste, Saladin and many other characters ... have you plan to do this?
And if the characters have had their dynasty, which inherited (as in the Bellum Crucis) it would be just wonderful!
Thank you so much, this is probably the best mod that I have played so far!)
and sorry for my english)
Well adding next heir ancillary would kinda kill the civil war stuff, or at least make it very easy for the player to handle it. Not sure if I'm a fan of this. Perhaps a small increase in authority would be possible, So the chosen guy is favored in some sort of way, but not guaranteed heir.
@Gercog: We actually have a lot of historical characters in the game. Almost all of france/england/hre/scandinavia are historically accurate characters. We obviously can't implement characters who weren't alive at this time. ;)