Ok disregard my last post I think I figured it out.
Also, is anyone here doing campaign map mods?
Currently I am trying to make new encampments for the Romans, but my new and improved forts will CTD after 5-10 mins in to the battle
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Missile damage stat appears to be wrong for Armed and Viking Hunters. Its considerably lower than the starting base archer making the more expensive units redundant. 32 vs 25. Playing as the Kingdom of Danes/ AOC.
Also Dane generals bodyguard are missing shields.
All my women folk are actually portraits of Middle Eastern Generals. Very Life of Brian.
Following on RokinLee, all Charlemagne DLC advanced archers have reduced range from Tier 1 archers -- 150 down to 137. I'm not sure if that's purposeful. The two higher-tier Dane archers are depicted holding longbows while Tier 1 holds only a shortbow. Odd to see the shortbow shoot farther.
helo i wanna ask some question. does Fote work with radious?
what does this mod mean with aunthentic with history? does it has some events that based on history or maybe some character will born? or the uniforms based on history?
sorry if it is a fool question. sorrry for my bad english
No, it is not compatible with other overhauls. The historical authenticity refers to the units in terms of equipment (armor, weapons, etc). Our main focus in this mod is overhauling units and rosters to be historically accurate.
Hey Dresden - sorry for the duplicate post from missing textures thread, but I finally am trying FoTE 4.0 and I'm loving a campaign but got stopped dead by a bug:
Playing as Western Romans.
Attachment 334613Attachment 334614Attachment 334615
Lancarri Germanorum models appear invisible on the main battle map.
Screenshots attached.
Would love to figure out a quick fix even if it's just on my side - is there any easy way to just stitch in a placeholder unit model? I am sure I can figure out how to work the basic PFM if that's what is required, (or is this a known bug that has a fix?)
Everything RokinLee and Seran said
Probably the same bug encountered by gazzar1213, I added some screenshots for convenience. Playing as Alamans and Suebians, the Pedites Contarii Sueborum pike unit does not function like a pike unit.
Attachment 334825
Attachment 334826
I didn't see anything in the last couple pages about it but but I've got both parts of the mod installed (most recent versions) and in my mod manager, it only shows "@fall_of_the_eagles_1". It used to show both parts. I assume it's a bug since it used to show both parts. I have part 0 and part 1 both in my Atilla data folder.
[edit]
I tried again and Atilla is actually deleting part 0 when I load up the game. I have no idea how to fix this.
Most AoC units don't have custom unit names and descriptions
Thegn Spearmen have sword and spear in wall formation thing
Mercenary thegn swordsmen have female voices
German factions sword unit bug where the weapon is not set in the models hand but sticking out from the side. Tested frank and Burgundian factions, I think all Germanic factions have this bug.
Spoiler Alert, click show to read:
Hello guys
I have an issue in battles where all enemy units cannot be seen until they are pretty much right infront of my units. and if they break off from the fight, they fade away again. Did I miss anything ? I have made clean installs and new downloads, but still the same. Is it a feature or is something wrong on my side?
Thanks in advance.
Edit - I see now that the same happens in clean intall, vanilla game, no mod added whatsoever, any ideas?
Just so you know, the newest part 1 download is triggering a trojan detection in Chrome and Microsoft Security for me.
Saxons: Hearth Guard and Hirdmen have the same stats with the exception that hearth guard have two more charge bonus and hirdmen have the fear trait, but their upkeep is the same.
Saxons: Huscarls and Hirdmen are not visible in the custom battle menu. Don't know if this is intentional.
Saxons: Portraits of Generals often don't match the 3d models.
(Imho there has to be done some balancing regarding hun royal horse archers.)
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»deleted« - should use my brain before posting.
Garamatians doesnt have any ships at all, and you cant create any fleets too, will we be able to have ships with them anytime soon?
So no response yet, will you update the mod to allow garamatians to have ships or the faction itself wont have any,beacause i was planning playing with them but having no ships at all take one part of the games that i like a lot
4 days already and no modder have responded to my question about the garamatians having no SHIPS AT ALL on both Campaing and Battle mode, this should be fixed asap, im in a 94 turns with them and i just got a pretty good position to starting using my fleets and when i go to recruit a naval commander it does nothing,since the faction have no ships assigned to them, if someone please could answer this or tell if this will be looked and fixed. Ty