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  • Feature & Functions

    Total War: Rome Remastered Modding 

    by
    Alwyn
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    Published on August 15, 2021 09:16 AM  Sort - Number of Views: 19899 
    1. Categories:
    2. Feature & Functions,
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    Article Preview



    Total War: Rome Remastered Modding

    By makanyane



    The following is a personal viewpoint written by Makanyane based on her experience with the new game. ...
    Read More Read More 11 Comments
  • Recent Blog Posts

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    Flinn

    Curia Report - Term 2 (2019-2020)

    Curia Report - Term 3 2022
    September 30th 2022 - January 30th 2023


    Consul's Commentary

    One... Go to last post

    Flinn Yesterday 06:00 AM
  • Recent Forum Posts

    Camcolit

    Re: Revisiting EB2'S Phalangites (AGAIN)

    Yeah, a related reason I never use pike units is that they are too complicated not only for the ai to use but also to fight against, and therefore a bit

    Camcolit Today, 01:35 PM Go to last post
    monkeybeer04

    Re: second disc needed

    Hi,

    Another problem,
    the second file i download isn't a exe file but a 2-file.
    What do i do with that?
    Thank you.

    monkeybeer04 Today, 01:10 PM Go to last post
    Jurand of Cracow

    Re: Too Many Cavalrymen!

    possible, but why to make your life so difficult. It's better to take away part of the AI budget, or set the recruitment pools in a right way.

    Jurand of Cracow Today, 12:45 PM Go to last post
    Sint

    Re: Fans suggestion thread for future releases

    As far as I'm aware the germanic tribes only started to field real heavy infantry and cavalry after the end of EB2s timeframe.

    Sint Today, 12:31 PM Go to last post
    RafSwi7

    GPOTW 276 - VOTE

    [CENTER][FIELDSET2="Creative Workshop Competitions - Check out our sister competitions here on TWC!"][SIZE=3]

    RafSwi7 Today, 12:22 PM Go to last post
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