Latest Mod Update

  1. .Mitch.
    .Mitch.
    Go here for the latest Great War update. All this is from there.



    Latest Update

    Version 3.7
    Spoiler Alert, click show to read: 
    -Artillery now fire properly. No more ‘non-firing’ artillery. This was done by switching howitzers and cannons.

    -Shrapnel shot replaced canister shot. (I have not yet found a way to make the AI use this as often as it should)

    -Exp fixed. No more ‘instant chevrons.’

    -British now have Commonwealth Highland Troops recruitable from Scotland. (Irish units up next for the Brits )

    -Unit stat costs re-balanced. Artillery made more expensive. Infantry cost reduced slightly in some cases.

    -All cavalry now run slightly faster.

    -WWI-esque naval skins and stats, courtesy of Aanker.

    -New UI courtesy of Marshal Beale

    -UI text fixes, courtesy of Mitch Your Humble Servant. (sorry I couldn’t get the front end music working I will try to get it working and upload a fix)

    -Numerous building issues fixed. For example, Portuguese units are now recruitable again, as are multiple other units of other ‘minor’ factions.

    -Fixed the rare but persistent issue with British units ‘appearing’ at ports.

    -Fixed issue with Grenzars.

    -Possible fix for issue of units sometimes simply ‘walking’ up to the enemy when ordered to fire.

    -Minor CAI tweaks.


    Next Planned Update

    Version 3.75 Fix
    Spoiler Alert, click show to read: 
    A few things were supposed to be included, but were not due to time constraints and me wanting to get out the ‘major’ stuff first.

    - Unit cards (frankly, I was a little stumped at how to actually get these in at first

    - Naval stat changes and balancing.

    - Names for the ships, just make new lines, then fill in the lines with proper names.

    - Front end music
  2. Aanker
    Aanker
    Don't forget the naval stat changes.
  3. .Mitch.
    .Mitch.
    Would that be in 3.75 Or in 3.8? I'll add it anyways, just incase.
  4. cpdwane
    cpdwane
    Plus- slightly more accurate regiment names (can bget them factionalized until the startpos is done...)

    I'm going to try and get that done by the weekend at least.
  5. Thoragoros
    Thoragoros
    After 3.75 comes 3.8. 3.8 which is going to feature,

    - Several new units, including an Assault Battalion for Britain, two colonial units for France, and a yet undecided unit for Russia.

    - The first round of revamped techs

    - Major ecnomy adjustments.

    - Yet another round of artillery rebalancing

    - The beginning of Italy's retexture.

    PS

    3.75 is also going to feature the new Naval stats update from Aanker
  6. cpdwane
    cpdwane
    Can the french get Zouves as well? They wouldn't exactly be a colonial unit(since they were all included in France) but they look awsome, and are pretty out of the norm compared to other units in the game. Plus, they could be made using some of the Egyptian and Ottoman models ( I think.)
  7. Thoragoros
    Thoragoros
    Absolutely.
  8. Nyxos
    Nyxos
    and could you call them Zouaves and not Zouves please ? (I'm french and thus I am a chauvinistic pig )
  9. Nyxos
    Nyxos
    What do you think about the realistic explosions mod ? Maybe we should ask the guys permission 'cause I really like the fx he made.
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