War of the Silmarilli Forum Game

  1. Lord of Cats
    Lord of Cats
    ~ War of the Silmarilli Forum Game ~


    The Dark Lord, Morgoth Bauglir, has stolen the Silmarilli: three magnificent jewels containing the sacred Light of the Two Trees of Valinor. He seized them from their maker, Fëanor, the greatest smith among the Noldor Elves. Morgoth also slew the High-King of the Noldor, causing them to leave the blessed realm of Valinor and travel to Beleriand, the land closest to Morgoth's realm, to avenge themselves. The mighty Elves slaughter the Orc-armies sent against them and lay siege to Angband, Morgoth's seat of power in the north. Fëanor is killed in battle, but not before having his sons swear an Oath to retrieve the Silmarilli no matter who has them. His half-brother, Fingolfin, is now High-King of the Noldor and has maintained the siege of Angband for hundreds of years. It is now the Year of the Sun 450 and Morgoth has begun preparing for the breaking of the siege now that the Noldor have reduced their watch. The War is about to be rekindled...

    Overview of the Game

    You, the player, take command of a faction, such as House of Fingolfin, Servants of Morgoth, or Realm of Gondolin, and try to fulfill its victory requirements. A general requirement is controlling a certain amount of regions on the map. You seize other regions with armies that you form from units that you recruit. Units cost production, which is the "currency" of the game. Production is generated by regions and the amount can be increased by constructing settlements and/or fortifications, which also cost production to build. Roads can be built with production in regions to speed up army movement. When armies of two factions at war with each other enter the same region, a battle occurs. Battles are conducted in 5 rounds during which you give orders to your units. The type of terrain, the type of units, the presence of a character, and unique-faction-abilities all influence interception and combat rolls through bonuses and penalties on 20-sided dice, which are rolled at rolz.org. Capturing prisoners and rallying routing units are also featured in battles. When an army enters a region with a garrisoned settlement or fortification, a siege occurs. If the besieging player wishes to assault, then the army will have to breach the defenses. Characters, such as Turgon, Melian, or Húrin, bring your faction to life and are used to command armies. They are rated by command-stars, which influences interception and rallying rolls. You can have your character challenge an enemy character to a duel to potentially eliminate it or take certain items. Items include weapons, armour, Silmarilli, etc. Items and command-stars influence duels via bonuses and penalties on the 20-sided die roll. Diplomacy is limited in this game, but players can make trade agreements or forge alliances. The players of the Noldor and Evil factions are expected to act as a team to try to defeat the other as in the lore.
    Players create faction threads in the social group for the game. In these you keep track of your production and units. <--- This is very IMPORTANT!!! Please update your faction thread at least one day per week. You can start diplomacy with another's faction by posting in their faction thread.
    Turns last 1 week, which represents 1 Year of the Sun in-game. At the end of a turn factions will calculate their current production and make "purchases" for next turn. Movement and battles occur in real-time throughout the turn. Even though I am the Game Moderator, my duty is to provide clarification of the rules and the updated map. You the players must use rolz.org to roll the dice. Since rolz.org prevents cheating I will be playing.
    How to use rolz.org:
    From the site's homepage go to Dice Room. The die by default is already a 20-sided die. Type in a Nickname (preferably your TWC username) and type in a Room Name (something like War of Silmarils). Click Join. Click roll! to start rolling dice. To say which roll is for what purpose, click in the text field at the top, hit space and type a / or # and then a message like character duel before hitting roll!. When you're done, click on the blue Click here to see the room's log > link and then copy the url and paste it in your post on the game thread. This is so that the other players can see you are not biased or faking rolls.
    How to join the game's social group:
    Here is the link: ____. You must be a registered member of TWC for 1 week and have made at least 25 posts before you can use social groups. Click on the link and then click on Group Tools and then hit Join Group. A message will pop saying your request has to be approved. It has to be approved by me, the Game Moderator, because I only want the actual players of the game joining, not random people. When you're in you can click +Post New Discussion to post your faction thread.


    I'm just posting this to gage interest. I'm finishing up the rule-set and then will work on the factions (since this a scenario game). I've also started working on the map using Campaign Cartographer 3 software. I think I will have this done by mid-December. Might launch at Christmas.
    Battles will be similar to RtDs, except with a 20-sided instead of 6-sided die. 1 - 10 is failure, while 11 - 20 is success. The "campaign" part is conducted like a simple Alliances Game.
    Cheers! Cats
  2. Lord of Cats
    Lord of Cats
    ~ Faction List ~


    Noldor
    House of Fingolfin
    Realm of Gondolin
    March of Maedhros
    Realm of Nargothrond

    Evil
    Servants of Morgoth
    Servants of Glaurung
    Servants of Sauron

    Men
    House of Bëor
    House of Hador
    House of Haleth
    Folk of Bór
    Folk of Ulfang

    Úmanyar
    Realm of Doriath
    Teleri of Falas
    Laiquendi of Ossiriand

    Dwarves
    Realm of Nogrod
    Realm of Belegost

    Special
    Host of Valinor

    Feel free to start claiming, but I won't guarantee you'll be that faction when the game starts.
  3. ✠Ikaroqx✠
    ✠Ikaroqx✠
    Servants of Morgoth please! We'll teach lil Sauron a thing or two!
  4. Lord of Cats
    Lord of Cats
    Morgoth, Sauron,and Glaurung are all allied with each other at the start. It's recommended they work together (though Morgoth actually commanded them in lore) to defeat the Noldor Elves. Morgoth will start with the most units and production and could win a great victory early on with Thangorodrim's Sudden Flame ability. This ability costs a LOT of production, but it is very powerful. This ability turns the grassland regions bordering Thangorodrim into burning ash regions and destroys a third of enemy units in them. If used in conjunction with starting a battle, the ability also gives automatic interception for all your units. Considering that Morgoth starts with a lot of production and that most Noldor units start in-front of Thangorodrim, it would be a good idea to use this ability asap.
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