You, the player, take command of a faction, such as House of Fingolfin, Servants of Morgoth, or Realm of Gondolin, and try to fulfill its victory requirements. A general requirement is controlling a certain amount of regions on the map. You seize other regions with armies that you form from units that you recruit. Units cost production, which is the "currency" of the game. Production is generated by regions and the amount can be increased by constructing settlements and/or fortifications, which also cost production to build. Roads can be built with production in regions to speed up army movement. When armies of two factions at war with each other enter the same region, a battle occurs. Battles are conducted in 5 rounds during which you give orders to your units. The type of terrain, the type of units, the presence of a character, and unique-faction-abilities all influence interception and combat rolls through bonuses and penalties on 20-sided dice, which are rolled at rolz.org. Capturing prisoners and rallying routing units are also featured in battles. When an army enters a region with a garrisoned settlement or fortification, a siege occurs. If the besieging player wishes to assault, then the army will have to breach the defenses. Characters, such as Turgon, Melian, or Húrin, bring your faction to life and are used to command armies. They are rated by command-stars, which influences interception and rallying rolls. You can have your character challenge an enemy character to a duel to potentially eliminate it or take certain items. Items include weapons, armour, Silmarilli, etc. Items and command-stars influence duels via bonuses and penalties on the 20-sided die roll. Diplomacy is limited in this game, but players can make trade agreements or forge alliances. The players of the Noldor and Evil factions are expected to act as a team to try to defeat the other as in the lore.
Players create faction threads in the social group for the game. In these you keep track of your production and units. <--- This is very IMPORTANT!!! Please update your faction thread at least one day per week. You can start diplomacy with another's faction by posting in their faction thread.
Turns last 1 week, which represents 1 Year of the Sun in-game. At the end of a turn factions will calculate their current production and make "purchases" for next turn. Movement and battles occur in real-time throughout the turn. Even though I am the Game Moderator, my duty is to provide clarification of the rules and the updated map. You the players must use rolz.org to roll the dice. Since rolz.org prevents cheating I will be playing.
How to use rolz.org:
From the site's homepage go to Dice Room. The die by default is already a 20-sided die. Type in a Nickname (preferably your TWC username) and type in a Room Name (something like War of Silmarils). Click Join. Click roll! to start rolling dice. To say which roll is for what purpose, click in the text field at the top, hit space and type a / or # and then a message like character duel before hitting roll!. When you're done, click on the blue Click here to see the room's log > link and then copy the url and paste it in your post on the game thread. This is so that the other players can see you are not biased or faking rolls.
How to join the game's social group:
Here is the link: ____. You must be a registered member of TWC for 1 week and have made at least 25 posts before you can use social groups. Click on the link and then click on Group Tools and then hit Join Group. A message will pop saying your request has to be approved. It has to be approved by me, the Game Moderator, because I only want the actual players of the game joining, not random people. When you're in you can click +Post New Discussion to post your faction thread.
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