Life is random sometimes… and to make this game more realistic, some randomness will be included.
Whenever the GM feels like it ( ) he will roll to determine if there will be a random event. If it is a [1], [2], or [3] there will not be a random event. If it is a [4], [5], or [6] there will be a random event and the GM will roll to determine what it is. The affect will last only for that 1 turn.
[1]: Plague! – A terrible plague sweeps across the continent and all players’ moves in the Old World this turn will have a -[1] penalty point.
[2]: Freak Storms! – Terrible storms ravage the coasts and no fleets may sail safely. No fleet movements are allowed this turn.
[3]: Edward Snowden Leaks Espionage Secrets! – All players’ agent moves will get a -[1] penalty point.
[4]: Economic Boom! – Resources are plentiful and everyone is employed. All players’ moves of constructing a war fleet, important city, or trade post will get a +[1] bonus point.
[5]: Bumper Crops! – Farms are very productive this year with high food yield. And since armies march on their stomachs, campaigns should go well. All players’ moves of attacking regions will have a +[1] bonus point.
[6]: Nationalism! – “For King/Queen and Country!” Patriotic fervor sweeps across the lands and all players’ moves will have a +[1] bonus point in the Old World. |