Here the factions of the RPG are listed. The Realm-in-Exile Founded by the Faithful refugees of Downfallen Numenor, the twin Kingdoms of Arnor and Gondor are the mighty dominion of the House of Elendil. Elendil rules as High King from his throne in Annuminas and his two sons Isildur and Anarion lead a joint rule of Gondor in the South from their Capital of Osgiliath. As Numenoreans, the Army of the Realm-in-Exile consists of mostly infantry with a few units of lightly armed Horse-Archers recruited from Middle-Men taking the role of Cavalry. One of the most formidable weapons of their army though, is of the Numenorean Steelbow, a bow made of Hollow Steel, such bows are used by the great cohorts of the King's Archers to unleash rains of arrows to their enemies. Pros: A strong core of Spearmen and Heavy infantry assisted by capable archers, and assisted by a formidable navy. Cons:Expensive units, no cavalry, disliked by some of the natives of Middle-Earth and covers a lot of ground. Heirlooms: Narsil, the Sword of Elendil forged by the legendary Dwarf Smith Telchar of Nogrod in the First Age. The Seven Palantiri: The Seeing Stones, rescued from Numenor. The Ring of Barahir: The Ring of Finrod Felagund, worn by every leader of the Line of Elros. The Elendilmir: The Diadem worn by the Kings of Arnor and Gondor. A circlet of Mithril with an Elven Crystal. The Scepter of Annuminas: The Symbol of Kingship in the North.