And about Narf's fear of controlling factions, an option is for players to actually act like kings and not be a Total War-esque "national spirit" with ominpresence and control. But rather, they are limited themselves, information to them is more often than not, late, and they cannot totally control their ministers, their armies, their scientists, heck, maybe not even his own son!
I like your last post. Not so much the first. If we do nations I'd like it to be medieval fantasy. But I REALLY like it.
Like I said Narf, it could work in any setting. Medieval? They discovered gunpowder or a metal that can shatter steel, and dominated their enemies, then fell apart, giving rise to new kingdoms. Maybe Colonial type period? Maybe they discovered a new wood that makes their war vessels practically unbreakable, dominate their enemies and fall apart, giving rise to new kingdoms. Heck, Napoleonic technology? Discovered the Gatling Gun even as their enemies were just making practical use of artillery, dominated their enemies and fell apart, giving rise to new kingdoms. What I had there was just an idea. And as for the limited king, I think that if done right, it could work very well. (i.e., King can't march off to war without a whole lot of hassle, including making sure advisers are there to run the kingdom, and making sure that his will is written out in case he dies.)
Yes but for one player to play so many people (minister, scientists....) or for moderators to play them as NPC for all playes will just complicate things to the point that after two weeks 80 percent of people give up from game
I dont like the king Idea at all (they could work up to being king, but everyone as the king of their own nation makes it hard to work)
@Shadow: Of course not, that's why dice rolls would be implemented to see their performance, for example, odd numbers mean failure, with the failure being bigger as the number gets smaller (1 being worst, 9 being best), and even means success, with the success being bigger as the number gets smaller (2 being best, 10 being worst) as an example. @Knight: I never said it'd be easy to become king. My idea is that if someone is dead-set on that idea completely, they can pretty much spend their character's career trying to rise through the ranks until he becomes King, meanwhile everyone else can pursue their own interests. Really, it will be hard to moderate unless we do a "Kill the Dragon" RP where everyone is in one group.
We can start as individuals after some grate war that has destroy the empire cities have become the city-state. Every city has different sovereigns republic dictators..... You can join any city as a soldier or a merchant, or whatever. You can buy war machines and soldiers or create workshops depends on the period and the rules. And to try to help your city to take other cities. Or if you have sufficient personnel with the power to take over the city you serve or to go and take another city for yourself to rule it. Also gods will play important role because they can help you....
@ Jingo: I'm sorry mate. I thought you meant it to be possible to START as king. I am totally supportive for it to be a possibility. If I were moderator (and there are probably bettter candidates for it) I would do my very best to use my God-like power over the game world to interweave the plots of the character together wherever possible/reasonable. And yes, going out and killing the dragon or stopping the undead invasion or something would be easier than everyone doing their own thing, but I think we can make grouping together an advantageous/attractive option so that most people would do it at least a little bit. it is, after all, an RPG, and if everyone is just going off alone doing their own thing, then even with Moderator played NPC's, allot of fun will be lost. the thing about the dice roll is a systematic issue, which is as yet not ready to addressed, because, without game vision/rp premise and game world determined, drawing up rules just aint and option. PS: I simply love your name Shadow: As I said to shadow just now, until we come to a consensus on the basic world and RP focus, we cant really talk about details like that (we can, but its kind of pointless )
I think city states and so forth and any kind of technology should not be there at all, and all technological advances should be RPed heavily towards, I think. From the hidden elf nation I should be allowed to start and live there, but if it is not already in game I also have to put forth a well written long text on how that elvish society works. How their magic is, what is their bonuses, how is law, what is foreign relations. Everything. How is royalty. Ect. ect. ect. why is it where it is now? I mean, RP is not really a issue, people will automatically want to RP, it will come naturally. The Undead invasion can get help from the race a player plays as if he controls it too and RP will be there. I do not think nations should be very powerful. But I don't like the There was a great empire idea either. Let us go back to before there even was something called a empire. Giving a player the chance to create the first empire if he want to. I also think that vaults should be kept hidden for the head GM only, with special abilities and so on, and it should also be him who approves of all of them, and the creation and emergence of new races.. A place that he only could see them
Narf, wait, you just yesterday were talking about steam punk stuff. and now you speak of having no technology at all (I assume you are thinking that people are at least to Dark Age/Medieval age Tech. Stone/Copper/Bronze Age level tech would be rather difficult) so you changed your mind? anyways, I mostly agree with you. though, I think, at any rate, there should be some good premade nations for people that dont want to have to write pages of detailed and well written fluff before they even get to start playing, (though yes, if people want to put a whole new species/race/nation in, they should be required to explain it reasonably well). and about this "Head GM" position. if its what we end up doing, it sounds like its going to be a really hard Job that requires allot of writing and very consistent activity, so I think that there is almost no one that could do the Job Indefinatly, so Maybe its should be done in Terms, just like political office. That way, it gives the Head DM (who again, if he/she has as much power as it looks like he/she is going to have, cant be a player while they are being GM) a change to actuelly get to play the game he/she has worked so hard on, and gives other people a chance to try their hand at GMing.
Knight! I've been speaking about two ideas all along, a Medieval one and a Steampunk one. Well The thing with this head gm thing is a good idea but it would ruin the purpose of him having all the vaults send to him. It is a about secrecy especially if one plays a nation. How many times have we seen player make their decisions based on the vaults? How do they know exactly how much the other player earns and how many men he commands. If we make these things secret and send it to a single person he can look it over nod and say it is plausible, this way we can also make a spy system where if a person wish to know the income of another player he can make a spy roll some RP and then if it is a success the Head GM can give the appropriate spyinfo that the RP, rolls and overall performance is worth.
true, I agree with you.
If we have GM then he as KOVAV said can not play if he is the only one who sees Vaults but then there is a problem why would anyone wanted to be GM if he can not play. And if you rotate GM every month then he will have advantage because he will know all the Vaults status and can use that knowledge to his advantage
Actually, Shadow, being GM over an active game with a good premise is rather fun, despite all the hard work. The amount of power over the game world and story arc allows you to do all sort of things that are just as fun for you as the players, and with all the NPC's you control, you do more RP than anyone else by far.
I know it is a lot of fun I was DM a couple of times but I still prefer to be a player
I say the Head GM should be the King in the Default country. And that he shall be kind enough not to play on the info he have on the other nations and/or races
I agree that Vaults and info like that should be kept to a number of GMs (It's not like this is just a forum game, there's bound to be a lot of coordination going on).
sorry I'm a little late, but if my input counts, I would prefer a medievalist setting.
but of course your input counts, cels.