There are 19 pre-set factions players can claim. They are divided here into Evil, Good, and Neutral factions:
| Evil Factions |
| Land of Mordor |
Type of People(s): Orcs, Goblins, Uruks, Trolls, Giant-Spiders, Ringwraiths, and a Maia
Official Language(s): Black Speech
Name of Capitol: Barad-dûr (Dark Tower)
Faction Leader(s): Lord Sauron the Deceiver (de jure). Witch-king of Morgul (de facto).
Faction Color: Dark Gray (red: 40, blue: 40, green: 40)
Starting Regions: 10 (1 citadel in Barad-dur region│1 fortress in Minas Morgul region│1 fortress in Morannon region│1 castle in Dol Guldor region)
Starting Forces: 1 large army in Barad-dur region│1 medium army in Dol Guldor region│1 medium army in Morannon region│1 medium army in Minas Morgul region
Starting Agents: 1 assassin in Barad-dur region│1 spy in Dol Guldor region│1 spy and 1 diplomat in Morannon region│1 spy in Minas Morgul region
Starting Treasury: 1200 wealth
Faction History: A powerful Maia (spirit) of Aulë, known as Mairon, was corrupted by the fallen Vala, Melkor (Morgoth), and took the name “Sauron.” He became one of Morgoth’s most trusted commanders and learned much dark sorcery during the First Age. At the end of the First Age and after the defeat of Morgoth, Sauron fled far to the east of Middle-earth. He found the land of Mordor around 1000 S.A. and decided to make it his base since its two mountain ranges protected it on three sides. Sauron had numerous orcs begin building his mighty fortress of Barad-dûr, which took 600 years to complete. Then in Mount Doom he forged Rings of Power and one Master Ring to rule them all. Sauron attempted to submit all the peoples of Middle-earth by gifting them the rings and then wear the One Ring to command them. The nine men whom he gave Rings of Power to became the Nazgûl (ringwraiths). But the elves became aware of his plan and battled his armies. In 3261 S.A., King Ar-Pharazôn of Númenór arrived with an army to defeat Sauron. Sauron surrendered and went to Númenór where he corrupted many of its people and its king which led to its destruction. Then he returned to Mordor where he waged war against the elves and exiled Númenórians until 3441 S.A. when a last alliance of elves and men fought his forces at the Battle of Dagorlad and won, thereby pushing on to Barad-dûr. At the siege of the Dark Tower, Sauron’s Ring was cut from him and he “died” since most of his essence was in the Ring. But because the One Ring wasn’t destroyed in Mount Doom, Sauron wasn’t totally killed. He returned to Middle-earth in 1000 T.A. as the Necromancer of Dol Guldor. When his Nazgûl took back Mordor in around 2000 T.A., Sauron returned to his old land and declared himself openly in 2951 T.A. after having rebuilt Barad-dûr. He has since been trying to find his Ruling Ring and is gathering forces for a final conquest of Middle-earth…
Trade With: Rhun
Allies With: Harad, Umbar, Rhun, Isengard, Misty Mountains, and Gundabad/Angmar
Enemies With: Gondor, Dol Amroth, Rohan, Lothlorien, Woodland Realm, Imladris, Grey Havens, and Eriador/Arnor
Faction Traits: +1 bonus on army recruitment rolls (fast breeding of violent orcs); -1 penalty on army attack rolls (orcs are crappy soldiers); and -1 penalty on fleet recruitment and sailing rolls as well as on fleet attack/defense rolls (because orcs never used fleets in lore). Nazgûl ability. See the “Special Rules” section to see how these traits change with the One Ring taken back.
Victory Requirements: eliminate or ally with all the factions on the map. Obtain the One Ring. Destroy any cities owned by Good Factions. Control 50 regions.
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| Men of Harad |
Type of People(s): Humans, and Troll-men
Official Language(s): Southron
Name of Capitol: Hyarmen
Faction Leader: High Chieftain Khuzayma IV
Faction Color: Dark Red (red: 142, green: 3, blue: 3)
Starting Regions: 8 (no settlements)
Starting Forces: 1 medium army in Hyarmen region
Starting Agents: 1 spy and 1 assassin in Hyarmen region
Starting Treasury: 1000 wealth
Faction History: Harad is a harsh land filled with harsh people. The poor people living in this desert land struggle to get enough food and water to survive. Unfortunately, the Dark Lord of Mordor has exploited these conditions to convince the Haradrim to fight in his name since he has promised much food, water, and even wealth, to them. The men of Harad have therefore been continuously at war with Gondor in the northwest since before the end of the Second Age. Without Sauron commanding them, the Haradrim are usually fragmented tribes that fight among themselves. They are good horsemen and bowmen, but they mostly rely on their great war beasts from the south called Mûmakil to crush their foes. These magnificent creatures are found in the thick jungles of the far south. Now that the Dark Lord has returned to Mordor, the Haradrim have united and are gathering large forces to attack Gondor once more…
Trade With: Umbar, and Rhun
Allies With: Umbar, Rhun, and Mordor
Enemies With: Gondor, Dol Amroth, and Rohan
Faction Traits: none
Victory Requirements: eliminate the factions of Gondor, Dol Amroth, and Rohan. Destroy the city in Dol Amroth region. Control 25 regions.
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| City-state of Umbar |
Type of People(s): Humans
Official Language(s): Southron
Name of Capitol: Umbar
Faction Leader: Lord Hurdriak
Faction Color: Red (red: 237, green: 28, blue: 36)
Starting Regions: 3 (1 small city in Umbar region)
Starting Forces: 2 medium fleets in Umbar Coastal Waters
Starting Agents: 1 assassin in Umbar region
Starting Treasury: 600 wealth
Faction History: It is unknown who originally built the city of Umbar, but in 3261 S.A. the Númenórians annexed it. Soon the Númenórian lords who ruled it became Black Númenórians at the end of the Second Age and they became hostile to the new Kingdom of Gondor in the north. Gondor, however, was strong at the time and in 933 T.A. King Eärnil I captured Umbar in a surprise attack. For 500 years, Umbar was an important port city of Gondor. The Black Númenórians had fled to Harad where they gathered forces to take back the city, but they failed every time. In 1448 T.A. Gondor descended into civil war and Castamir the Usurper arrived at Umbar with many ships and men to create a separate state. His men became known as the “Corsairs of Umbar” and launched many attacks upon Gondor. After Gondor recovered both from the war and the Great Plague, it retaliated against Umbar and recaptured it briefly before the Haradrim conquered it. A new generation of Corsairs arose that were cruel slavers who attacked Gondor’s coasts ruthlessly. In 2980 T.A. Umbar’s large fleet was mostly destroyed by Gondor’s being lead by Aragorn. Umbar has not since fully recovered from that defeat, but now that Sauron is back the Corsairs are quickly building new ships to prepare for a massive attack on their hated foe…
Trade With: Harad
Allies With: Harad, and Mordor
Enemies With: Gondor, and Dol Amroth
Faction Traits: +1 bonus on fleet recruitment rolls (Corsairs liked building ships)
Victory Requirements: eliminate the factions of Gondor and Dol Amroth. Destroy the city in Dol Amroth region. Never lose Umbar region to an enemy faction. Control 15 regions.
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| Men of Rhûn |
Type of People(s): Humans
Official Language(s): Eastron
Name of Capital: Mistrand
Faction Leader: Khan Huz III
Faction Color: Orange (red: 185, green: 43, blue: 0)
Starting Regions: 8 (no settlements)
Starting Forces: 1 medium army in Mistrand region
Starting Agents: 1 spy in Mistrand region
Starting Treasury: 1000 wealth
Faction History: Rhûn is a relatively unknown land, rich in metals. There was once a powerful king, known as Khamûl, who ruled over many of these tribes. He was given a Ring of Power by Sauron and became a Ringwraith. There are many different tribes of Easterlings living east of the Sea of Rhûn. The best known tribes were the Wainriders, Balchoth, and Variags. Wainriders charged into battle on chariots. The Balchoth were savage warriors, and the Variags were fierce horsemen from a region called Khand. Easterlings have always been in the service of the Dark Lord, Sauron, and therefore have fought Gondor and its allies continuously. Their invasions of Gondor came to a halt when they were severely defeated by a tribe of Northmen at the Field of Celebrant in 2510 T.A. All Easterling warriors are well-equipped and are armored with fabulous golden armor. An Easterling army on the march is truly a sight to behold and fear. They are gathering in strength once again to serve their Dark Lord…
Trade With: Mordor
Allies With: Mordor, and Harad
Enemies With: Dale, Gondor, and Rohan
Faction Traits: none
Victory Requirements: eliminate the factions of Dale and Gondor. Control 25 regions.
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| Power of Isengard |
Type of People(s): Orcs, Goblins, Wargs, Uruks, and an Istari
Official Language(s): Black Speech
Name of Capital: Isengard
Faction Leader: Saruman the Wizard of Many Colours.
Faction Color: Gray (red: 64, green: 64, blue: 64)
Starting Regions: 1 (1 fortress in Isengard region)
Starting Forces: 1 large army in Isengard region
Starting Agents: 1 spy in Isengard region
Starting Treasury: 800 wealth
Faction History: The tower of Orthanc was built between 3320 and 3430 S.A. by exiled Númenórians. A Palantíri (Seeing Stone) was housed there. The fortress of Isengard was built around the tower to defend Gondor’s northwestern border. Gondor forgot about it in time and the Gondorians there mingled with the nearby Dunlendings until Dunland possessed it outright. Dunland abandoned it after the Long Winter of 2754. The White Wizard Saruman offered to Rohan and Gondor to be Isengard’s caretaker and protect their western borders. The Steward of Gondor agreed and gave him the keys to Orthanc. Saruman then began studying ring lore and wished to obtain the One Ring. He used the Palantíri to search for it, but was ensnared by the Eye of Sauron and corrupted. He initially allied with Sauron, but ultimately seeks to build his own empire. Saruman tore down all the trees and gardens of Isengard, replacing them with armories and orc breeding grounds. He breeds a new type of orc: Uruk-hai. Uruks are stronger and resistant to sunlight. Saruman has now gathered one of the largest armies in Middle-earth and will soon unleash it…
Trade With: Dunland
Allies With: Mordor, and Dunland
Enemies With: Rohan, and Lothlorien
Faction Traits: +1 bonus on army recruitment rolls (fast breeding of violent uruks); and -1 penalty on fleet recruitment and sailing rolls as well as on fleet attack/defense rolls (because uruks never used fleets in lore). Agents of Saruman ability. See the “Special Rules” section to see how these traits change with the One Ring is taken and kept.
Victory Requirements: eliminate the factions of Rohan and Lothlorien. Obtain the One Ring (you can either gift it or keep it). Control 40 regions.
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| Men of Dunland |
Type of People(s): Humans
Official Language(s): Common Tongue
Name of Capital: Duneard
Faction Leader: Chief Yagthak
Faction Color: Light Brown (red: 229, green: 170, blue: 122)
Starting Regions: 2 (no settlements)
Starting Forces: 1 medium army in Duneard region
Starting Agents: 1 spy in Duneard region
Starting Treasury: 400 wealth
Faction History: Dunlendings are a group of fierce tribal hillmen that used to live in the vale between the Misty and White Mountains. Always wary of the exiled Númenórians that arrived from the west, Dunlendings grew to hate them. Gondor established its rule over them and persecuted these “Wild Men.” In 2509 T.A., Gondor gave their land to the Rohirrim. These horsemen drove the Dunlendings west from their land, into the foothills of the Misty Mountains. This created an eternal hatred for Rohan in all Dunlendings from that time on. In 2758 T.A. a great host of Dunlendings lead by Chief Wulf invaded Rohan, but were defeated at the Hornburg. The fortress of Isengard was given to the Wizard Saruman partly to defend Gondor’s and Rohan’s western border from Dunland. Saruman, however, began raising an army to invade Rohan. He invited Chief Yagthak to join him and have the Dunland warriors fight alongside his Uruk-hai. Yagthak swore an oath to Saruman that he would do this. Maybe now the Dunlendings will get their revenge…
Trade With: Isengard
Allies With: Isengard
Enemies With: Rohan
Faction Traits: none
Victory Requirements: eliminate the faction of Rohan. Control 20 regions.
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| Orcs of the Misty Mountains |
Type of People(s): Orcs, Goblins, Wargs, and a Maia
Official Language(s): Black Speech
Name of Capital: Goblin Town
Faction Leader: Chief Uglag
Faction Color: Brown (red: 127, green: 69, blue: 33)
Starting Regions: 5 (1 fort in Goblin Town region)
Starting Forces: 1 large army in Moria region│1 medium army in Goblin Town region│1 medium army in Dain’s Halls region
Starting Agents: none
Starting Treasury: 800 wealth
Faction History: There is not much to say about orcs, except that they’re cruel and filthy creatures. They hate sunlight and therefore reside in caves and tunnels throughout the mountains. At night they frequently go out to raid nearby lands. However, the Dwarves of Khazad-dûm dominated the Misty Mountains and so the orcs were never a big threat. But in 1980 T.A. the Dwarves dug too deeply in their mithril mines and awoke a Balrog. This evil maia (spirit) killed King Durin VI and drove the Dwarves from their city. The elves named the place “Moria”: dark chasm. The Balrog’s presence caused the orcs and trolls to increase their numbers and populate Moria. A Dwarf lord named Balin lead an expedition in 2989 T.A. to try to take back Moria, but it was overpowered by the orcs and trolls. The forces of evil in these mountains have continued to increase, and with Sauron back they may soon become bolder…
Trade With: Gundabad/Angmar
Allies With: Gundabad/Angmar, and Mordor
Enemies With: Imladris, Lothlorien, Woodland Realm, and Erebor
Faction Traits: +1 bonus on army recruitment rolls (fast breeding of violent orcs); -1 penalty on army attack rolls (orcs are crappy soldiers); and -1 penalty on fleet recruitment and sailing rolls as well as on fleet attack/defense rolls (because orcs never used fleets in lore).
Victory Requirements: eliminate the factions of Imladris and Lothlorien. Destroy any cities owned by Good Factions. Control 30 regions.
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| Orcs of Gundabad/Kingdom of Angmar |
Type of People(s): Orcs, Goblins, Wargs, and Trolls/a Ringwraith
Official Language(s): Black Speech
Name of Capital: Mount Gundabad
Faction Leader(s): Witch-king of Morgul (de jure). Chief Gorduf (de facto).
Faction Color: Swamp Green (red: 85, green: 79, blue: 29)
Starting Regions: 4 (1 fortress in Carn Dûm region)
Starting Forces: 1 large army in Gundabad region│1 medium army in Carn Dûm region
Starting Agents: 1 spy in Carn Dûm region
Starting Treasury: 800 wealth
Faction History: Angmar was a kingdom of men to the north of Arnor. Its king was given a Ring of Power by Sauron and mastered much dark sorcery. He became a Ringwraith known as the Witch-king of Angmar. The Witch-king built the fortress of Carn Dûm to be Angmar’s capital and, after gathering mighty hosts of orcs, invaded Arnor in around 1300 T.A. and overran most of it. Fornost, capital of Arnor, was captured in 1974 T.A. and the northern kingdom of the exiled Númenórians was no more. The Elves of Lindon and the remaining Dúnedain marched against him however. At the Battle of Fornost the elves defeated the Witch-king’s forces and he fled. The Witch-king returned to Mordor to rebuild it for Sauron. Angmar collapsed as a result, but the numerous orcs remained. The nearby mountain of Gundabad is sacred to the Dwarves considering that the first Dwarf awoke within it. Gundabad was overrun by orcs and made into an orc stronghold. The mountain was a hotly contested place during the War of Dwarves and Orcs between 2739 and 2799 T.A., but ultimately it remained an orc stronghold. The power of the orcs continues to increase now that Sauron has returned, and maybe they can now restore the might of Angmar…
Trade With: Misty Mountains
Allies With: Misty Mountains, and Mordor
Enemies With: Eriador/Arnor, Blue Mountains, Imladris, Grey Havens, and Erebor
Faction Traits: +1 bonus on army recruitment rolls (fast breeding of violent orcs); -1 penalty on army attack rolls (orcs are crappy soldiers); and -1 penalty on fleet recruitment and sailing rolls as well as on fleet attack/defense rolls (because orcs never used fleets in lore). See the “Special Rules” section to see how these traits change when you become Angmar.
Victory Requirements: eliminate the factions of Eriador/Arnor, Imladris, and Grey Havens. Become Angmar. Destroy any cities owned by Good Factions. Control 40 regions.
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| Good Factions |
| Kingdom of Gondor |
Type of People(s): Dúnedain, and Humans
Official Language(s): Westron
Name of Capitol: Minas Tirith
Faction Leader(s): King Aragorn Elessar (de jure). Steward Denethor II (de facto).
Faction Color: Dark Blue (red: 10, green: 26, blue: 122)
Starting Regions: 11 (1 fortress in Minas Tirith region│1 castle in Pelargir region)
Starting Forces: 1 medium army in Minas Tirith region│1 small army in West Osgiliath region│1 small army in Pelargir region
Starting Agents: 1 diplomat in Minas Tirith region│1 spy in Pelargir region
Starting Treasury: 1200 wealth
Faction History: After Númenór was destroyed those that survived sailed east to Middle-earth. These men were lead by two brothers, Isildur and Anárion, and their father, Elendil. They founded the kingdoms of Gondor and Arnor in 3320 S.A. They built the grand city of Osgiliath to be the capital, as well as the cities of Minas Arnor and Minas Ithil. The exiled Númenórians allied with the Elves in 3430 S.A. to form the Last Alliance of Elves and Men to resist Sauron’s power. After winning a great battle at Dagorlad, this Alliance pressed on into Mordor and besieged Barad-dûr. Sauron came out with a huge army to confront them and killed Gil-galad, Elendil, and Anárion. Isildur, however, managed to cut the One Ring from Sauron, which “killed” the Dark Lord. Elrond told Isildur to destroy the Ring in Mount Doom, but the man refused. The Second Age ended and the Third began. The Ring betrayed and killed Isildur in 2 T.A. Gondor kept a watch on Mordor and prospered at first. But incredible wealth created a culture of decadence and Gondor began to decline. A civil war known as the Kin-strife tore apart Gondor in the 1400s. Many of Gondor’s best troops were slain and Umbar was lost. In 1636 T.A. the Great Plague reached Gondor and decimated its major population centers. The symbolic white trees in Minas Arnor and Minas Ithil died. The watch on Mordor ended and evil creatures began to return there. Osgiliath and Minas Ithil were abandoned. Minas Arnor became Gondor’s new capital in 1640 T.A. Easterlings invaded Gondor in the 1900s and Gondor faced a succession crisis when its king and both his sons died in battle. A descendent of Isildur, Arvedui, claimed the throne, but was refused, and so the Stewards of Gondor were established to rule Gondor. One Steward, Cirion, asked a tribe of Northmen to help Gondor in the war against the Easterlings. This tribe agreed and defeated the enemy army in 2510 T.A. The grateful steward gifted the province of Rohan to this tribe and the tribe settled there and became known as the Rohirrim. Their leader, Eorl, swore an oath that Rohan would always be an ally to Gondor. In 2000 T.A. the Nazgul returned to Mordor and took the abandoned city of Minas Ithil, renaming it Minas Morgul. Minas Arnor was renamed Minas Tirith, “Tower of Guard,” as it fought against the evil forces from Morgul. Sauron returned to Mordor and declared himself openly in 2951 T.A. Gondor is now fighting desperately against the Dark Lord’s growing forces…
Trade With: Dol Amroth, and Rohan
Allies With: Dol Amroth, and Rohan
Enemies With: Mordor, Umbar, Harad, and Rhun
Faction Traits: none
Victory Requirements: eliminate the factions of Mordor, Umbar, and Harad. Build large cities in both West and East Osgiliath regions. Control 40 regions.
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| Princedom of Dol Amroth |
Type of People(s): Dúnedain, and Humans
Official Language(s): Westron
Name of Capitol: Dol Amroth
Faction Leader: Prince Imrahil
Faction Color: Light Blue (red: 0, green: 183, blue: 239)
Starting Regions: 1 (1 large city in Dol Amroth region)
Starting Forces: 1 medium fleet in Bay of Belfalas
Starting Agents: none
Starting Treasury: 400 wealth
Faction History: After Númenór was destroyed those that survived sailed east to Middle-earth. One of these Númenórians, named Imrazôr, arrived at the elven port-city of Edhellond in the Belfalas Peninsula. He married an elven lady named Mithrellas and had a son named Galador. This son founded a new city for the exiled Númenórians upon a hill named Dol Amroth, or “The Hill of Amroth.” The city was named after the hill (which itself was named after a noble elf) and grew into a large and prosperous city. It became part of the Kingdom of Gondor, but remained semi-independent under the rule of its princes. Dol Amroth became fortified during the Kin-Strife to protect itself from the Corsairs of Umbar. The people of the city are excellent sailors and craftsmen and furnish Gondor with fleets. The current ruler of the city is Prince Imrahil and he must prepare for a new wave of Corsair attacks that is about to be unleashed…
Trade With: Gondor
Allies With: Gondor, and Rohan
Enemies With: Umbar, Mordor, Harad, and Rhun
Faction Traits: +1 bonus on sailing/intercepting fleets rolls (these men were excellent sailors)
Victory Requirements: eliminate the factions of Umbar and Mordor. Never lose Dol Amroth region to an enemy faction. Control 15 regions.
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| Woodland Realm |
Type of People(s): Elves
Official Language(s): Sindarin and Quenya
Name of Capital: Thranduil’s Halls
Faction Leader: King Thranduil
Faction Color: Bright Green (red: 168, green: 230, blue: 29)
Starting Regions: 1 (1 small town in Thranduil’s Halls region)
Starting Forces: 1 small army in Thranduil’s Halls region
Starting Agents: none
Starting Treasury: 600 wealth
Faction History: The Woodland Realm is a kingdom of Silvan Elves founded in the Greenwood at the beginning of the Second Age. Thranduil became its king in 1000 T.A. In 1050 T.A. the elves’ peace was disturbed when a Necromancer entered the abandoned hill-fort of Amon Lanc, which became known as Dol Guldor. Soon orcs and giant spiders began infesting the forest and the Greenwood was renamed Mirkwood. Always distrustful of Dwarves, the wood-elves gave Thorin and Company some trouble. But an elven host helped the Dwarves and Men of Lake-town fight against two orc hordes at the Battle of Five Armies. The White Council drove the Necromancer from Dol Guldor in 2941 T.A., but after Sauron declared himself openly in Mordor in 2951 T.A. he sent a Nazgûl to Dol Guldor to gather evil forces there again. Thranduil and his elves are now battling these forces and trying to take back the forests…
Trade With: Dale
Allies With: Dale, and Lothlorien
Enemies With: Mordor, and Misty Mountains
Faction Traits: -1 penalty on army recruitment rolls (because elven population is leaving); +1 bonus on army marching rolls (elves are excellent scouts and disciplined); and +1 bonus on army attack/defense rolls (because elves are awesome warriors)
Victory Requirements: eliminate the faction of Mordor. Control 10 regions.
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| Realm of Lothlórien |
Type of People(s): Elves
Official Language(s): Sindarin, and Quenya.
Name of Capital: Caras Galadhon
Faction Leader(s): Lady Galadriel, and Lord Celeborn.
Faction Color: Violet (red: 111, green: 49, blue: 152).
Starting Regions: 2 (1 small town in Caras Galadhon region)
Starting Forces: 1 small army in Caras Galadhon region
Starting Agents: none
Starting Treasury: 600 wealth
Faction History: Lothlórien was the name of a forest that many elves inhabited. The beautiful settlement of Caras Galadhon, which was built in the middle of the Mallorn trees that Galadriel had brought with her from Valinor, was founded by Lord Amroth in the First Age. Later, Galadriel and Celeborn came to rule over this realm in the Second Age. Galadriel’s ring of power helped enrich the land and keep foul things out. However, she was one of the first to discover Sauron’s trickery and his forging of a Master Ring, leading to war between the Elves and Sauron. The Last Alliance of Elves and Men won and the One Ring was lost, allowing Galadriel to continue using her ring to protect Lothlórien. It is a very isolated realm, but they are aware that evil was growing in the Misty Mountains and Mirkwood. The time of the Elves is ending, though, and so it remains to be seen if they will actively fight for Middle-earth one more time…
Trade With: none
Allies With: Woodland Realm
Enemies With: Misty Mountains, and Mordor
Faction Traits: -1 penalty on army recruitment rolls (because elven population is leaving); +1 bonus on army marching rolls (elves are excellent scouts and disciplined); and +1 bonus on army attack/defense rolls (because elves are awesome warriors)
Victory Requirements: eliminate the faction of Mordor. Control 10 regions.
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| Kingdom of Rohan |
Type of People(s): Humans
Official Language(s): Rohirric, and Common Tongue
Name of Capital: Edoras
Faction Leader: King Theoden
Faction Color: Light Green (red: 81, green: 139, blue: 17)
Starting Regions: 9 (1 small town in Edoras region│1 castle in Helm’s Deep region)
Starting Forces: 1 small army in Edoras region│1 medium army in Eastemnet region
Starting Agents: 1 spy in Eastemnet region
Starting Treasury: 1000 wealth
Faction History: A tribe of men known as the Éothéod lived in the far north along the banks of the Anduin River. Their leader, Eorl the Young, was asked by Steward Cirion of Gondor in 2509 T.A. to fight for them in their wars against the Easterlings and orcs. Eorl agreed and lead his horse warriors south to defeat this enemy army on the field of Celebrant. Gondor was so grateful for this victory that the Steward gifted Eorl’s men the province of Rohan in the vale between the Misty and White Mountains. Eorl swore an oath that his people would always be an ally of Gondor. The Éothéod moved to their new homeland and renamed themselves the “Eorlingas” in honor of their first king. Gondor called their new allies the “Rohirrim.” Rohan was invaded by Dunlendings in 2758, but King Helm Hammerhand took refuge in the fortified town of Súthburg until Gondor sent aid. This king always blew a great horn before going into battle, and so after the invasion was defeated, the town was renamed the Hornburg. Over the centuries, Rohan always sent aid to Gondor as they fought Harad, Mordor, and Rhun. When the White Wizard Saruman came to reside in Isengard, the Rohirrim welcomed him as a powerful ally protecting them in the west. However, there are now rumors that the wizard cannot be trusted and that Dunlendings and wargs issue forth from Isengard to raid Rohan. Meanwhile in the east, the strength of Mordor grows. Rohan seems to be surrounded by enemies…
Trade With: Gondor
Allies With: Gondor, and Dol Amroth
Enemies With: Dunland, Isengard, Rhun, Harad, and Mordor
Faction Traits: none
Victory Requirements: eliminate the factions of Dunland, Isengard, and Mordor. Control 20 regions.
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| Elves of Imladris |
Type of People(s): High Elves
Official Language(s): Sindarin, and Quenya.
Name of Capital: Imladris (Rivendale)
Faction Leader: Lord Elrond
Faction Color: Yellow (red: 255, green: 242, blue: 0)
Starting Regions: 1 (1 small city in Imladris region)
Starting Forces: 1 small army in Imladris region
Starting Agents: none
Starting Treasury: 600 wealth
Faction History: The city of Rivendale was founded by Lord Elrond the Half-elven in 1697 S.A. Both Elrond and High King Gil-galad realized Sauron’s intent to rule Middle-earth and so they led the Elves in war against him. Though Gil-galad was killed by Sauron, the evil maia had his One Ring cut from him and he “died.” This achieved victory for the Last Alliance of Elves and Men. Elrond told the King of Gondor, Isildur, to destroy the One Ring, but the man refused. In the Third Age he remained in Imladris, which was a relatively isolated realm, and took in Aragorn as an adopted son when the boy’s father was killed. Elrond helped Thorin and Company in their quest to take back Erebor. Rivendale also hosted the meetings of the wizards, known as the White Council. Elrond is a friend to Gandalf and they both know that the One Ring is being sought after by Sauron. And they know it must be destroyed if there is to be peace in Middle-earth, which led to the creation of the Fellowship of the Ring. Despite offering hospitality and knowledge, the Elves of Imladris are leaving Middle-earth and are not too keen on fighting for it anymore…
Trade With: none
Allies With: Grey Havens, and Eriador/Arnor
Enemies With: Misty Mountains, Gundabad/Angmar, and Mordor
Faction Traits: -1 penalty on army recruitment rolls (because elven population is leaving); +1 bonus on army marching rolls (elves are excellent scouts and disciplined); and +1 bonus on army attack/defense rolls (because elves are awesome warriors)
Victory Requirements: eliminate the factions of Gundabad/Angmar and Mordor. Never lose Imladris region to an enemy faction. Control 10 regions.
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| Realm of Eriador/Kingdom of Arnor |
Type of People(s): Dúnedain, Humans, and Hobbits
Official Language(s): Westron, and Common Tongue
Name of Capital: Bree
Faction Leader: Chieftain/King Aragorn
Faction Color: Dark Green (red: 43, green: 101, blue: 71)
Starting Regions: 7 (1 large town in Bree region)
Starting Forces: 1 small army in Bree region
Starting Agents: 1 diplomat and 1 spy in Bree region
Starting Treasury: 1000 wealth
Faction History: After Númenór was destroyed those that survived sailed east to Middle-earth. These men were lead by two brothers, Isildur and Anárion, and their father, Elendil. They founded the kingdoms of Gondor and Arnor in 3320 S.A.
Trade With: Grey Havens
Allies With: Grey Havens, and Imladris
Enemies With: Gundabad/Angmar, Misty Mountains, and Mordor
Faction Traits: Fellowship of the Ring ability. See “Special Rules” section to see what traits you get when you become Arnor.
Victory Requirements: eliminate the factions of Gundabad/Angmar and Mordor. Become Arnor. Control 30 regions.
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| Elves of the Grey Havens |
Type of People(s): High Elves
Official Language(s): Sindarin, and Quenya.
Name of Capital: Mithlond
Faction Leader: Lord Círdan
Faction Color: Lilac (red: 181, green: 165, blue: 213)
Starting Regions: 4 (1 small city in Mithlond region)
Starting Forces: 1 medium fleet in the Gulf of Lune
Starting Agents: 1 diplomat in Mithlond region
Starting Treasury: 400 wealth
Faction History: The Realm of Lindon was founded by High King Gil-galad at the beginning of the Second Age.
Trade With: Eriador/Arnor
Allies With: Eriador/Arnor, and Imladris
Enemies With: Gundabad/Angmar, and Mordor
Faction Traits: -1 penalty on army recruitment rolls (because elven population is leaving); +1 bonus on army marching rolls (elves are excellent scouts and disciplined); +1 bonus on army attack/defense rolls (because elves are awesome warriors); and +1 bonus on fleet sailing/interception rolls (because these elves were excellent sailors)
Victory Requirements: eliminate the factions of Gundabad/Angmar and Mordor. Never lose Mithlond region to an enemy faction. Control 10 regions.
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| Neutral Factions |
| Men of Dale |
Type of People(s): Humans
Official Language(s): Common Tongue
Name of Capital: Dale
Faction Leader: King Brand
Faction Color: Blue (red: 4, green: 66, blue: 165)
Starting Regions: 4 (1 large town in Esgaroth region│1 small town in Dale region)
Starting Forces: 1 small army in Esgaroth region
Starting Agents: 1 diplomat in Dale region│1 spy in Grasgard region
Starting Treasury: 800 wealth
Faction History: The Men of Dale and Esgaroth are descendents of the Northmen in Rhovanion. They built the city of Dale at the base of the Lonely Mountain, and Lake-town in the Long Lake sometime in the late Second Age. These men had friendly relations with the Dwarven kingdom in the Lonely Mountain, known as Erebor. Both dwarves and men prospered greatly from trade. However, the wealth of the dwarves brought the attention of a dragon named Smaug who came down from the north in 2770 T.A. Smaug destroyed Dale and captured Erebor. The Men of Dale fled south to Lake Town and lived in fear of the dragon. In 2941 T.A. Thorin and Company arrived to reclaim Erebor from Smaug. They awoke the dragon which then flew down to destroy Lake-town. Bard the Bowman learned of the dragon’s weak spot and shot an arrow there, killing Smaug. The dragon crashed into the lake, but not before setting fire to Lake-town. The people fled again and also had to fight two orc armies, though with the aid of both Dwarves and Elves they won, at the Battle of Five Armies. The Dwarven kingdom of Erebor was reestablished, and Bard helped his people rebuild Dale and Lake-town (renamed Esgaroth). Bard was proclaimed king of Dale and the men and dwarves prospered once again. Bard’s grandson, Brand, now rules over Dale. He is aware that the Easterlings in Rhun are gathering in strength. An emissary from Mordor came, demanding that Dale submit as a vassal to Sauron. Brand refused and sent the emissary away. There are now rumors that the hordes of Easterlings are marching upon them…
Trade With: Erebor, and Woodland Realm
Allies With: Erebor, and Woodland Realm
Enemies With: Rhun
Faction Traits: none
Victory Requirements: eliminate the faction of Rhun. Control 20 regions.
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| Dwarves of Erebor |
Type of People(s): Dwarves
Official Language(s): Khuzdûl
Name of Capital: Erebor
Faction Leader: King Dain II Ironfoot
Faction Color: Blue-Gray (red: 96, green: 96, blue: 111)
Starting Regions: 2 (1 large city in Erebor region)
Starting Forces: 1 small army in Erebor region
Starting Agents: 1 diplomat in Erebor region
Starting Treasury: 800 wealth
Faction History: The Longbeards are the greatest of the seven Dwarf clans. They originally resided in the Misty Mountains and built the glorious city of Khazad-dûm, until 1980 T.A. when they mined too deep for mithril and awoke a Balrog. This evil maia (spirit) and the many orcs it gathered drove the Dwarves from their city. King Thráin I led the fleeing Dwarves east where they found the Lonely Mountain, Erebor. They built a new city and new mines under Erebor in 1999 T.A. They traded with the Men of Dale and prospered until 2770 T.A. when their vast wealth brought the dragon Smaug down upon them. This dragon destroyed Dale and captured Erebor. The Dwarves were in exile once again. The son of the last king, Thorin Oakenshield, gathered twelve companions to take back the mountain. In 2941 T.A. Thorin and Company arrived at Erebor and woke the dragon. Smaug flew down to destroy Lake-town, but was shot and killed. The men of Lake-town and a host of elves demanded a share of the dragon’s hoard, but Thorin refused and summoned a Dwarf army from the Iron Hills. Before they could fight, two orc armies appeared and the men, elves, and dwarves fought against them together at the Battle of Five Armies which they won. Thorin was slain however, so the lord of the Iron Hill Dwarves, Dáin Ironfoot, became King Under the Mountain. The Dwarven kingdom of Erebor was reestablished and prospered once more. The Dwarves still seek to retake Khazad-dûm from the nasty orcs there…
Trade With: Dale
Allies With: Blue Mountains, and Dale
Enemies With: Misty Mountains, and Gundabad/Angmar
Faction Traits: +1 bonus on army attack/defense rolls in regions with mountains* (because mountains are the home turf of the Dwarves); and -1 penalty on recruitment and sailing/interception of fleets rolls (because Dwarves never had a fleet in lore)
Victory Requirements: eliminate the factions of Misty Mountains and Gundabad/Angmar. Build a large city in Moria region. Control 20 regions.
*see “References Map.”
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| Dwarves of the Blue Mountains |
Type of People(s): Dwarves
Official Language(s): Khuzdûl
Name of Capital: Thorin’s Halls
Faction Leader: King Thorin
Faction Color: Bluish Tint (red: 153, green: 217, blue: 234)
Starting Regions: 2 (1 small town in Thorin’s Halls region)
Starting Forces: none
Starting Agents: 1 diplomat in Thorin’s Halls region
Starting Treasury: 400 wealth
Faction History:
Trade With: none
Allies With: Erebor
Enemies With: Gundabad/Angmar, and Misty Mountains
Faction Traits: +1 bonus on army attack/defense rolls in regions with mountains* (because mountains are the home turf of the Dwarves); and -1 penalty on recruitment and sailing/interception of fleets rolls (because Dwarves never had a fleet in lore)
Victory Requirements: eliminate the factions of Gundabad/Angmar and Misty Mountains. Build a large city in Gundabad region. Control 15 regions.
*see “References Map.”
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