Yep, the title says it all. If you gather enough votes, the rule shall pass. 1. The rule must not change the core of the game. 2. The rule most not be too complex. 3. The rule most not give advantages or disadvantages to certain players.
Trade Agreements Income Every trade agreement you sign per faction gives both players +1 denarii per turn Re-building regions For 3 denarii, regions can be re-built, for example, a military region to an economic region. Misc Economic regions bordering a faction you are at war with only generates 1/2 denarii per turn
I vote YES on the Trade Agreements Generating Denarii and the Re-developing Regions proposals. I vote NO on that last proposal since it might be a bit too difficult to keep track of. Cats
Yes on all three
I vote yes for the first 2.
Agree with Cats.
Agreed with High Cats. About rebuilding regions: how many build-points will it take to rebuild a region? 5, 10, or other?
Something between 5 and 10? I'd say 8, but some might prefer less. Tis a significant change to a city, is my reasoning.
Yes for Ivan's first two
Trade Rights will do. They will be on on the next turn. Re-building too. It will need 6 points, and it will cost 2 Denari.
Rule Proposal: Fortified regions. Just as a region can be developed into a Military or Economic region, a player can instead develop a particular region to be Fortified. A player receives -1 penalty when attacking a fortified region.
Okay might consider it.
Trade Rights shall be implemented along with the Fortificated Regions, Changed Regions at Turn 10.
Military access: You can attack through your ally's land. (the attack range is still 2 regions) Edit: Nevermind, seems we have this already.
Guys, I need someone to do the map, I cannot do it, I literally don't have the tools for it, should I delay next turn till I get a map?
Trade Rights were eventually not implemented because some people would get crazy amount of Denari while others would not.