
Originally Posted by
Lord of Dread
1:Players can destroy some of their buildings to regain some gold.
Of course! I had this in the back of my mind when I was formulating this game, but somehow I forgot. Thanks, added. 

Originally Posted by
Lord of Dread
While I do agree that this is more realistic, I don't want to force players down a linear path. It is natural for a player to break one of their alliances that situation, but I don't want to make it a requirement. 

Originally Posted by
Lord of Dread
3:Players can name their armies for role-play, and I guess it's easier for GM.
Good suggestion! Added under "Armies and Militia Garrisons" section.
EDITS
Added this in "Regions, Capitals, Mountains and Rivers" Section. This is not a rule change... just organized things better for easier readability.
Spoiler Alert, click show to read:
All
Rebel regions are Garrisoned by 3 Units of Militia. The Militia garrison strength of a
Player's region depends on how developed that region is:
- Region with no buildings: 1 Unit of Militia
- Region with a Trading Post: 1 Unit of Milita
- Region with Town or City (no Barracks): 2 Units of Militia
- Region with Town or City (with Barracks): 3 Units of Militia
Note: Militia Garrisons are invisible on the map. They do not have any upkeep. They cannot be ordered to launch in invasion of other regions- they are for defense purposes only.
Also added this under "Gold, Treasury, and in-Game Economy" section (only the destroying buildings rules are new):
Spoiler Alert, click show to read:
Certain things generate Gold for your faction each turn:
● Capital: 200 Gold per turn
● City: 100 Gold per turn
● Trade Agreement: 25 Gold per turn
● Destroying a structure: Half of the initial construction cost will be returned to your Treasury. You can destroy up to 3 structures/buildings every 5 turns.
Armies and War Fleets cost Gold to keep around, called "upkeep". If you are suffering from high upkeep cost each turn, chances are that you have too many Armies or War Fleets.
You can disband Armies and War fleets at any time, and it costs no Gold to this.