I think it would be interesting, if you could have a separate random event roll which is slightly less frequent than the regular and less likely. Say you rolled a d5, if you got a 1 or a 2,(So a 2 in 5 chance, just an example) a rebellion would occur in the new world, depending on the country, it would spawn a colored and aggressive rebel faction. If they get a 1 or 2. The GM would then roll a dice to see which nation gets it,
| Rebel Countries(SUggestions) |
England --> United States Of America
Castille --> Mexico(*)
Venice --> Brazil(#)
Aragon --> New Spain (*)
Papal States --> Noveau Knights/Knights Of The New Temple/New Templar Order (#)
France --> Quebec/Louisiana
Russia --> Alaska (?) (#)
Germany --> German New World Republic (?) (#)
Egypt --> Egyptian Colonies (?) (#)
Switzerland --> Swiss New World Republic (#)
Norway --> New Scandia/Norse Viking Kingdom/Viking Kingdom of Nords (#)
Gandhara --> The American Indians/The New Indian Republic (#)
Gondor --> Free Republic Of Middle Earth
Amazonia --> Maya/Amazonian Tribes
Key
? = The ? symbol indicates that I am unsure, I am in no way dictating the names, possibly all of these could have their own names even ones without the '?'
* = Since Aragon and Castile were united when colonization, I cannot research very much and both nations will need to settle what name.
# = In real life, these nations did not colonize, these are just unimaginative names I can think off.
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Firstly, a rebel faction will aim to push their previous overlords out of America, but once their previous kings are out, the person they rebelled against can proxy control them, controlling them normally, but if a new player wanted, they could negotiate with the colonizer to play as their colonies.
Players may name the rebel faction what ever they want.
I think this would be a nice touch.
I may have forgotten something so when I remember I'll edit in here and put a note on the date I updated it outside of the content box
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