In this thread will be presented some mechanics which will only work with specific factions and regions. The Dwarves no more shall suffer Wrong: One which you will understand better once the Dwarven roster is uploaded.What happens is to trigger it is: A Dwarf Lord or a House is treated with the most extreme of indignities [As proven by the events that led to the War of Dwarves and Orcs] the leader of the wronged House can call upon the other Houses of the Dwarves for vengeance. [Note:The Longbeards is the only playable one]. Dug too Deep:If the owner of Khazad-Dum digs too deep, there is a low chance he might awake the Balrog. Dragon attraction:If a faction between the area of the Grey Mountains gathers enough wealth, there is a chance a Dragon will attack.Chances differ between Dragon size and Race.
Great Raid:An expedition from the Orcs of Gundabad or the Misty Mountains to go out to pillage.Multiplies profits from pillaging. Darkened Sky: Sauron with his powers can darken the sky to allow his soldiers to go out during day.