Special Faction and Region Mechanics

  1. Feanaro Curufinwe
    Feanaro Curufinwe
    In this thread will be presented some mechanics which will only work with specific factions and regions.


    The Dwarves no more shall suffer Wrong: One which you will understand better once the Dwarven roster is uploaded.What happens is to trigger it is: A Dwarf Lord or a House is treated with the most extreme of indignities [As proven by the events that led to the War of Dwarves and Orcs] the leader of the wronged House can call upon the other Houses of the Dwarves for vengeance. [Note:The Longbeards is the only playable one].

    Dug too Deep:If the owner of Khazad-Dum digs too deep, there is a low chance he might awake the Balrog.

    Dragon attraction:If a faction between the area of the Grey Mountains gathers enough wealth, there is a chance a Dragon will attack.Chances differ between Dragon size and Race.
  2. Feanaro Curufinwe
    Feanaro Curufinwe
    Great Raid:An expedition from the Orcs of Gundabad or the Misty Mountains to go out to pillage.Multiplies profits from pillaging.

    Darkened Sky: Sauron with his powers can darken the sky to allow his soldiers to go out during day.
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