Game Master: None of the goblins hear anything, until Dark Suns Knife goes right into one of the goblins heart, but with his last breath, he yelps to his comerades, who turn around in suprise, in the split second he has to act.....
Dark Sun: Dark sun Lunges for his throat with a slashing motion
Game master: the Goblins is too slow to raise his shield or dodge, and so has his throat slit, his black blood splattering all over. the last one, having seen his two comarades go with little fight, flees, gibbering about mercy
Dark Sun: Dark sun throws his knife after him
Game Master: It sticks into his skull, killing him instantly.
Dark Sun: I'm getting rather good at this Dark sun thinks as he retrieves his knife and begins to loot the bodies, but I probably should have just followed that last one
Explained: Dark sun, an assassin with leather armor and a dagger, decides to sneak up behind a group of three goblins, walking in a line, each a few feet from on another. to do so, he must make a move silently check, which is 1d20+ Dexterity Mod+Move Silently Skill. with a dexterity Mod of +4, and a Move Silently Skill of 4, his roll will be 1d20+8 He rolls a 17, which results in a total of 25. To Determine if the goblins hear him coming, they have to make a roll 1d20+Wisdom Mod+Listen skill, which, because of their stats, is 1d20 +3. they roll 1, 13, and 6 respectively; none of them hear dark sun coming, So dark sun gets to Sneak attack one of the goblins from behind with his dagger. Because he is being caught flat footed (unprepared), the unfortunate goblin will be successfully stabbed with only an attack roll of 12 or higher on dark suns part, the formula being 1d20+his base attack bonus (1, because he is level one) + his dexterity mod (4) he rolls 11 for a total of 16, stabbing the poor goblin right through his weak defences. The damage for his weapon, the dagger, is 1d4 +4 for his dex mod, however, because its a sneak attack, and he is an assassin, he gets an additional d6 damage he rolls 3 on the d4, plus 4, which equals seven, plus another 2 from the d6 sneak attack totalling to 9 damage. The poor goblin only had 5 hp, so he is very, very dead. He lets out a death cry, alerting his two comrades though, and actual combat begins. the two remaining goblins and Dark sun Roll Intuitive, (1d20+dex mod) rolling 10, 13, and 18 respectively, meaning that darksun goes first, and the other two goblins go second and third. for his turn, Dark sun moves to and attack the goblin nearest himself, who, although he does not have his back turned, is still suprised and not tottally prepared, so only a 13 is needed on Darksuns attack roll, he passes, adds his damage, and kills the goblin. the goblin decides it ok to leave now, and tries to run, however, he is not able to get far enouph from Dark sun before dark sun throws his dagger. he rolls a natural 20, and so regardless of any other modifiers, hits the poor goblin for double his ordinary damage, killing him.