Each turn the plebs will demand something of the Emperor or their provincial governor, with rolls to be done in each province. These can either have a positive or negative effect on your points.
1: The plebs demand tax cuts
2: the plebs demand entertainment
3: the provincials demand larger spaces to live in
4: large groups of slaves demand freedom
5: The plebs have overthrown the prefect of a city and looted it bare. It's up to you to stop them.
6: Large groups of settled Foederati demand citizenship
7: Plebeians have begun rioting across Italy, demanding a justice reform.
8: the plebeians of an occupied province have overthrown the shackles of their masters and pledged their loyalty to Rome.
9: The Plebs demand fairer punishments.
10: Groups of devout Christians demand you round up the heathens in a province and get rid of them.
11: Pagans and Christians have begun open war in a province, with temples and churches being burnt down.
12: local thugs are on the loose in a province, causing havoc for the citizens.
13: The plebeians are feeling patriotic. 5000 men volunteer for military service, free of upkeep.
14: The Plebeians have begun rioting in a provincial capital, demanding tax exemptions.
15: A rather independently minded city declares its autonomy from the empire.
16: large amounts of trading cartels smuggling illicit goods have shown up in a certain province
17: A plague has devastated a province, and they are in desperate need of basic supplies.
18: Local Vigiles are struggling to keep the peace in a city as peaceful protests descend into looting and thuggery.
19: A group of like minded individuals demand your immediate resignation/Abdication. You must listen to their demands
20: Large amounts of thieves and assassin guilds have sprung up, which need to be dealt with properly.
Men who win victories in battle defending the provinces or conquering new lands win the respect of the mob. Players may be granted up to +10 for each battle won.
A Donation from personal fortune to the interests of the Plebs will result in earning an undisclosed number of populist point. The donation must be roleplayed in some aspect (such as the creation of a thread outlining a bread dole to the public, or by putting on a public execution, or housing some of them.). Both the amount of money donated and the quality of RP will determine how many points can be earned. (1-10 points)
A player may also organise public executions once every year to win the support of the mob.
Making speeches and spending money on entertainment in the city will provide popularity from the mob at moderator discretion. Building upgrades also earns points.
Being appointed to an office is 2 points
Holding the office of Dux for 10 consecutive years will add 10 populist points.
What can I do with my points? Spend them.
Bid for Power: 30 points (The Emperor outlawing you has no affect on your popularity. Your propaganda has convinced the mob that you have just as much a right to rule as the Emperor.)
Friends in high places: 15 points (You win the support of a regional Magistrate, you may ask him to look the other way for any crimes you commit. - 4 chance you will be caught doing illicit actions)
this is illegal you know...: costs 5 points (- 5 chance you will be caught running gladiator games)
Friends in the Military: 3 points (You incur 10% less monetary cost when buying soldiers)
Charismatic Leader: 4 points (Your legions will fight for a year without upkeep out of loyalty)
Quite Popular: 3 points (25% chance of having any case brought against you dismissed)
Renowned Orator: 3 points (Negates chances of dismissing a suit brought against a magistrate)
Levy Master: 1 point will reduce the cost of levying a legion by 500 solidii per point (maximum of 5 points used per legion)
Influence the Masses: 10 points, Incite the populace to violence in your favor. This may cause some devastation to the city (10%), 5% chance of death to political rivals, and may cause regional disruption. The mob can only be dispersed by force or by acquiescence.
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