Traits

  1. Gandalfus
    Gandalfus
    Each character may select one economic and military trait. priests may select a religious trait.
    They get another trait point in each category every five years. Trait points may be awarded at the discretion of the mods.




    Military



    Great Commander: +3 to all battle rolls
    Good Commander: +2 to all battle rolls
    Adept Commander : +1 to all battle rolls
    (Negative traits due to poor military performance)
    Unproven commander: -1 to all battle rolls
    Bad Commander : -2 to all battle rolls
    terrified of Battle: -3 to all battle rolls


    (Naval traits, awarded for the good use of naval forced in battle)

    Old Sea Dog: +3 to all naval battle rolls
    Veteran Admiral: +2 to all naval battle rolls
    Fair Sailor: +1 to all naval battle rolls

    (For the improper use of naval forces resulting in loss or disaster)

    Poor sailor: -1 to all naval battle rolls
    Terrible Sailor: -2 to all naval battle rolls
    Fear of Water: -3 to all naval battle rolls

    Economic


    Expert Miner: +15% to mining income
    Good Miner: +10% to mining income
    Lucky Miner: +5% to mining income


    Expert Farmer: +15% farm income
    Experienced Farmer: +10% farm income
    Lucky Farmer: +5% farm income


    (Based on the success of your previous smuggling rolls.)
    Savvy Smuggler: +3 to smuggling rolls
    Experienced Smuggler: +2 to smuggling rolls
    Competent Smuggler: +1 to smuggling rolls
    (based on if you are caught smuggling)
    Unlucky Smuggler: -1 to smuggling rolls
    Pathetic Smuggler: -2 to smuggling rolls
    Very conspicuous : -3 to smuggling rolls.

    Religious:


    Most devout: +30% chance to be elected to a religious position
    Very Devout: +20% chance to be elected to a religious position
    Devout: +10% chance to be elected to a religious position
    (From election failure)
    Lazy Priest: -10% chance if being elected to a religious position
    Skips Sermons: -20% chance of being elected to a religious position
    Hedonist: -30% chance of being elected to a religious position



    Ethralling Denouncer: +3 chance to the success of denouncing rolls, and increases the points the denounced loses by 3
    Witty Denouncer: +2 chance to the succes of denouncing rolls, and increases the points the denounced loses by 2
    Good Denouncer: +1 to the chance of succeeding in denouncing rolls, increases the points the denounced loses by 1
    (Based on Denouncer failure)
    Boring Denouncer: -1 to the Chance of succeeding in denouncing rolls, decreases the points the denounced loses.
    Silly Denouncer: -2 to the Chance of succeeding in denouncing rolls, decreases the points the denounced loses
    Awful Denouncer: -3 to the Chance of succeeding in denouncing rolls, decreases the points the denounced loses


    -you may commit suicide.

    -A death roll will happen when a character turns 55 and each year with a 20% chance of death and after with increasing odds (5% per year)

    -Upon a Character's death, 50% of the family's estate is inherited by the names heir in the will of the deceased. Heirs may only receive a maximum of 50% of the total assets of the deceased. The other 50% can doled out to anyone, or anything, else including donations to temples, donations to the emperor, imperial treasury, or be handed out to the populace for populist points. Legions loyal to the father will be loyal to the heir.
  2. Dirty Chai
    Dirty Chai
    Like it.
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