Each character may select one economic and military trait. priests may select a religious trait. They get another trait point in each category every five years. Trait points may be awarded at the discretion of the mods. Military Great Commander: +3 to all battle rolls Good Commander: +2 to all battle rolls Adept Commander : +1 to all battle rolls (Negative traits due to poor military performance) Unproven commander: -1 to all battle rolls Bad Commander : -2 to all battle rolls terrified of Battle: -3 to all battle rolls (Naval traits, awarded for the good use of naval forced in battle) Old Sea Dog: +3 to all naval battle rolls Veteran Admiral: +2 to all naval battle rolls Fair Sailor: +1 to all naval battle rolls (For the improper use of naval forces resulting in loss or disaster) Poor sailor: -1 to all naval battle rolls Terrible Sailor: -2 to all naval battle rolls Fear of Water: -3 to all naval battle rolls Economic Expert Miner: +15% to mining income Good Miner: +10% to mining income Lucky Miner: +5% to mining income Expert Farmer: +15% farm income Experienced Farmer: +10% farm income Lucky Farmer: +5% farm income (Based on the success of your previous smuggling rolls.) Savvy Smuggler: +3 to smuggling rolls Experienced Smuggler: +2 to smuggling rolls Competent Smuggler: +1 to smuggling rolls (based on if you are caught smuggling) Unlucky Smuggler: -1 to smuggling rolls Pathetic Smuggler: -2 to smuggling rolls Very conspicuous : -3 to smuggling rolls. Religious: Most devout: +30% chance to be elected to a religious position Very Devout: +20% chance to be elected to a religious position Devout: +10% chance to be elected to a religious position (From election failure) Lazy Priest: -10% chance if being elected to a religious position Skips Sermons: -20% chance of being elected to a religious position Hedonist: -30% chance of being elected to a religious position Ethralling Denouncer: +3 chance to the success of denouncing rolls, and increases the points the denounced loses by 3 Witty Denouncer: +2 chance to the succes of denouncing rolls, and increases the points the denounced loses by 2 Good Denouncer: +1 to the chance of succeeding in denouncing rolls, increases the points the denounced loses by 1 (Based on Denouncer failure) Boring Denouncer: -1 to the Chance of succeeding in denouncing rolls, decreases the points the denounced loses. Silly Denouncer: -2 to the Chance of succeeding in denouncing rolls, decreases the points the denounced loses Awful Denouncer: -3 to the Chance of succeeding in denouncing rolls, decreases the points the denounced loses -you may commit suicide. -A death roll will happen when a character turns 55 and each year with a 20% chance of death and after with increasing odds (5% per year) -Upon a Character's death, 50% of the family's estate is inherited by the names heir in the will of the deceased. Heirs may only receive a maximum of 50% of the total assets of the deceased. The other 50% can doled out to anyone, or anything, else including donations to temples, donations to the emperor, imperial treasury, or be handed out to the populace for populist points. Legions loyal to the father will be loyal to the heir.
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